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September Progress Update

Hello!

Figured it´d be nice to give a little update on the next release!

To cut the chase, we're doubling the content, give you some ranged abilities, enemies, npcs, and ways to interact with the surroundings. Without spoiling anything, the slowest part for the past few weeks has been (no matter how much we´ve planned) connecting the elements together, especially in that metroidvania-sense. We want to give it all the extra care though, since gameplay is what counts. And may the gods help us with the bug list. =D

For a cool shift in development though, we can work more on assets now (instead of design / coding / placeholder-y stuff). There's SO MUCH to do, we have a few distinct areas with their own themes/npcs/gameplay PLUS there´s a connecting ground between the two, where you travel back and forth. All of this is pretty barren as of now, and needs plenty of assets and eyecandy.

We're not going to throw any release dates yet -- the new release is quite ambitious. But it's progressing nice and steady. Also, as a heads-up, we will push the price of the game up a notch once the new patch is done. Feels like a good time for that, with the amount of work we´re doing.

With all that said, here´s a few WORK IN PROGRESS screenshots: