1. Voltage High Society
  2. News
  3. Plans for the next update

Plans for the next update

Thank you all for your feedback and overwhelming support! It means a lot and it helps us to prioritize where to focus next.

Here's what we have planned for the next update:
  • The enemies now carry shields to make their defense (left or right) easier to read.
  • Inventory doesnt stop the game but slows it down to 0.1 scale.
  • Inventory holds spendable items (health, energy, etc). In this video we´re using a freeze bomb prototype (it´ll stun and freeze enemies for some seconds).
  • Patched the enemy AI so that they chase you for a bit longer.
  • Patched the enemy AI so that their death animations work (except in that freeze effect, at the moment).
  • Updated map system.
  • Add keybindings.
  • Add a good backtracking layer to the current levels (metroidvania style).
  • Rework audio (dynamic states, reverb, occlusion, richer audio in general).
  • + Some fixes and changes based on feedback and critique... And a few secrets we're not gonna discuss, in case they don´t work out for the next version.


We will release it during the next couple of months.

Here you can see early proto how shields and spendable item system work:
[previewyoutube][/previewyoutube]

What do you think?

And remember that if you want to discuss these in more detail and see more frequent updates, join our Discord.


Thank you!