APRIL UPDATE
With this update, we now have most of the system level stuff ready. Now we can focus on developing the kick-ass ending to the game. In this update
All of the audio has been remade on a different toolset, for a more immersive experience.
The economy, shops, and player stats received an major upgrade into new gameplay systems.

[h3]GAMEPLAY:[/h3]
[h3]AUDIO:[/h3]
[h3]OPTIONS:[/h3]
Keep on punching!
All of the audio has been remade on a different toolset, for a more immersive experience.
The economy, shops, and player stats received an major upgrade into new gameplay systems.

[h3]GAMEPLAY:[/h3]
- Upgrades are based on Rings you can equip
- Spendable items (snacks, grenades, etc)
- Two new enemy types
- Enemies carry shields (easier to read which side blocks your punches, this can be toggled off from the options)
- Existing levels have new twists, tweaks, and polish
- Added the start of the next area (beach, you will get there in the Next Update)
- Created audio broadcasts for more narrative depth, and edited a lot of the dialogue.
- Rewrote the save system, now it's more reliable and, for the players, easier to look at (straightforward json files)
[h3]AUDIO:[/h3]
- Complete overhaul using FMOD, for more intricate details and depth
- Player grunt and emote sounds (can be toggled off from the options)
[h3]OPTIONS:[/h3]
- Key bindings
- Screen shake toggle
- Screen zoom effect toggle
- Toggle enemy shield visuals
- Toggle character voice
- And as per a request, a untested 4k resolution. (it is glitchy, based on our quick tries. Will be fixed in future updates.)
Keep on punching!