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APRIL UPDATE

With this update, we now have most of the system level stuff ready. Now we can focus on developing the kick-ass ending to the game. In this update

All of the audio has been remade on a different toolset, for a more immersive experience.
The economy, shops, and player stats received an major upgrade into new gameplay systems.




[h3]GAMEPLAY:[/h3]
  • Upgrades are based on Rings you can equip
  • Spendable items (snacks, grenades, etc)
  • Two new enemy types
  • Enemies carry shields (easier to read which side blocks your punches, this can be toggled off from the options)
  • Existing levels have new twists, tweaks, and polish
  • Added the start of the next area (beach, you will get there in the Next Update)
  • Created audio broadcasts for more narrative depth, and edited a lot of the dialogue.
  • Rewrote the save system, now it's more reliable and, for the players, easier to look at (straightforward json files)


[h3]AUDIO:[/h3]
  • Complete overhaul using FMOD, for more intricate details and depth
  • Player grunt and emote sounds (can be toggled off from the options)


[h3]OPTIONS:[/h3]
  • Key bindings
  • Screen shake toggle
  • Screen zoom effect toggle
  • Toggle enemy shield visuals
  • Toggle character voice
  • And as per a request, a untested 4k resolution. (it is glitchy, based on our quick tries. Will be fixed in future updates.)


Keep on punching!