Deceit 2 arrives on Steam this Thursday!

[previewyoutube][/previewyoutube]
We've come a long way since our initial announcement of "Deceit 2" in July 2022. Transitioning to Unreal Engine 5, we crafted the game from the ground up. We've refined the gameplay, amplifying the horror and deception elements that set "Deceit" apart.
We've already unveiled the nine playable characters, including six originals and three new Truth Seekers. Dive deep into the lore of Millhaven Asylum and the Game Master and familiarise yourself with all the new items.
[h3]Getting familiar with the new terminology [/h3]
We have changes some of the key terms in the game, to make it clearer:
- Favour: Earned in-game currency.
- Shillings: Purchasable in-game currency for cosmetics.
- Accolades: Challenges that reward Favour upon completion.
- Mutations: Unique abilities for the Infected.
- Emporium: Where you spend Favour on items and mutations.
- The Peddler: The in-game shop for essential items.
[h3]Legacy Skins for Deceit 1 Players[/h3]
The Legacy and Masquerade skins, tokens of your dedication in "Deceit 1", are being revamped for "Deceit 2". We've been burning the midnight oil redesigning these six skins. Fancy a peek at how they're shaping up? Check out the progress below.
Having said that, there's one skin that's been a bit of a puzzle for us: Poolside Hans.
We wanted to capture the essence of the original while also jazzing things up for Deceit 2. So, we've given Poolside Hans a bit of a makeover. Sticking with the aquatic vibe, Hans is now rocking a snazzy wetsuit. And as a nod to the original, he's got a little something special on his head. Picture Hans diving deep in the ocean, and now he's ready to dive into the Game Master's world.

We are going to be tweaking, polishing and readying Deceit 2 up to the very moment of release. We’d like to thank all of you for your support, feedback and all of the constructive criticism which has helped us craft a game that we - and we hope you - can be proud of.
The Deceit Team
Read our FAQs here.