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  3. Patch Notes - Week 1

Patch Notes - Week 1

Thank you to everyone who has jumped into the Ritual of Deceit 2 since we went Free to Play on 13th March! It’s so exciting to see so many of you exploring the depths of the Game Master’s depravity, and sharing your thoughts and ideas on how we can continue to refine the game.

Today’s update comes with a plethora of fixes and small additions based on your feedback since the F2P launch - we will be hard at work collating your further feedback to address over the coming weeks.

As for what is upcoming, you can check out our post on Titles and The Crypt for some information as to what will be in our next update ahead of our console launch on April 3rd.

We look forward to seeing you deceive and manipulate, and ascend the Ritual of Deceit!



[h2]Patch Notes[/h2]
[h3]Animation[/h3]
  • Updated the Werewolf’s execution animations. Most notably improving them when the Werewolf is executing a feminine character.
[h3]Art[/h3]
  • [FIXED] The Locked PC task on Wurgen has an incorrect screen material after completing it.
[h3]Audio[/h3]
  • Adjusted the volume levels of the Werewolf’s audio to make it easier to hear it approaching you.
  • Updated Wurgen’s Conveyor Belt task’s audio.
  • [FIXED] The success audio on Wurgen’s Vinyl Player task can get stuck on loop.
  • [FIXED] The ‘Return To Reality’ audio doesn’t play.
[h3]Gameplay[/h3]
  • The following items can no longer be used on other players during the Inbetween: Walkie Talkie, Player Tracker, Muzzle, Handcuffs, Ball & Chain and the Bag Scanner.
  • Improved Wurgen’s Conveyor Belt & Museum Guide tasks.
  • Adjusted the Gas Grenade to significantly increase the DPS, slightly reduce the range and update the VFX.
  • Throwables and their effects can now go through the prison cell.
  • [FIXED] The Guardian’s protection is removed when any player disconnects from the game.
  • [FIXED] The victory cinematics have visual issues when playing in non-English languages.
  • [FIXED] The Werewolf can be left unable to move properly if it’s dazed as it leaps.
  • [FIXED] Players poisoned by the Chemist are instantly killed after the Escape Key has been collected.
  • [FIXED] Subjects can be locked out of the Peddler’s Shop if they already own the random item that they’re meant to receive (e.g. custom setting for the Pistol, or being given a Walkie Talkie).
  • [FIXED] The XP table for later levels is incorrectly configured, making it look like you’re progressing multiple levels at once.
  • [FIXED] The Return Pad still gets placed even if the placing animation is cancelled.
  • [FIXED] The Inspection Machine can show the wrong result if a player leaves towards the end of the scan.
  • [FIXED] The blackboard’s chalk colour changes if you Mask as another Subject.
  • [FIXED] If a Subject is grabbed as they’re using a Rift Teleport they will automatically teleport after struggling free.
[h3]Tech[/h3]
  • Improved the detection of players failing to enter a game so that the game can be cancelled sooner.
  • Parties with 7-9 players are now placed into a custom game and will not enter matchmaking.
  • [FIXED] Player keybinds can be reset after playing a game.
[h3]UI[/h3]
  • Adjusted the Peddler’s Shop UI.
  • Added Cursed and Innocent icons to the inspection machine results.
  • [FIXED] The Chemist’s XP drops are incorrectly named.
  • [FIXED] Several UI elements aren’t configured to use translations.
[h3]Translations & Localisation[/h3]
  • Several translations have been updated.

[h3]Released since F2P update[/h3]
  • Adjusted the timeout configuration used for players loading into games. This will reduce the likelihood of players on older hardware accidentally causing games to fail to start.
  • Adjusted how anti-cheat detects players timing out to reduce the likelihood of players being incorrectly kicked.
  • Moved the game server location used for Asia Pacific from Singapore to Japan to better improve connectivity for players in that region.
  • Games that fail to start during the role selection will cancel early, rather than having to wait through the loading screen.
  • Added connection testing as part of the readying-up flow to reduce the likelihood of games failing to start.
  • Improved the matchmaking logic to better guarantee that players of the same language will play together.
  • Improved our metrics around map loading and matchmaking to help us identify & fix issues.
  • Optimised how long it takes to load both the Millhaven Asylum & Project Wurgen.
  • [FIXED] Players can crash if the host of their party leaves the game.
  • [FIXED] Players can crash if the person they are spectating leaves the game.
  • [FIXED] The public party list isn’t scrollable.
  • [FIXED] Experience events from previous games can get stuck on the post-game summary UI.