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Season 1 - Humble Beginnings

Our first Season, Humble Beginnings, starts now! As you work your way through the Season, you’ll be able to collect 42 new skins for Subjects, Terrors and items, as well as Crypt keys for additional rewards along the way as you earn XP. Progressing from Uncommon to Legendary Skins, you’ll have a range of new bling to flaunt as you deceive and deduce.

A number of these rewards are part of the Premium pass, which you can purchase for 500 Shillings on the Season tab.


[h2]The Crypt [/h2]
Speaking of Crypt Keys, the Crypt is open for business! The Crypt will be the go-to place to unlock Subject, Terror, and Item skins, including ones you may have missed out on in previous events.
Favour that existing players had earned before we made the move to XP will see that Favour exchanged for Crypt Keys! All unspent favour, plus the value of any bought plinths will be converted automatically as follows:
  • 10k+ favour -> 1 Crypt Key
  • 100k+ favour -> 2 Crypt Keys
  • 200k+ favour -> 3 Crypt Keys
  • 300k+ favour -> 4 Crypt Keys
  • …and so on.

[h2]Are you ready to Ascend?[/h2]
Titles have arrived - they unlock automatically as you level up. If you’ve already passed the rank requirement, you will find your unlocked titles waiting for you after you’ve played a game following this update. Each Accolade has a unique title, like ‘Chameleon’ for using your Mimic role and going on to win the Ritual, or ‘Killjoy’ for destroying items like traps or motion sensors. To equip them, head to the Ascension tab to show off to your party and fellow players in the end of game screen.

We’ve been adjusting the requirements for existing Accolades, lowering the requirements on 18 Accolades that were out of line with our intended progression rate. None of your progress was lost as a result of this change!

We also reduced the total Accolade point requirement for hitting each Ascension rank to ensure you feel that you’re progressing faster. None of your progress has been lost and if you’ve gone up a rank from this you will automatically equip your new Implant after playing a game.

[h2]Bringing clarity to the confusion[/h2]
Like the relationship between Selena and Justin, Deceit 2 can feel complicated to the new player. We have been improving existing SFX and UI, and adding new elements to make things clearer for new players too.

Running around in the mayhem of Millhaven or the weirdness of Wurgen, you may not immediately spot souls ready to be released back to the Peddler. We’ve implemented new figures to aid direction, and draw you to these souls. Once released, souls will enter the Implant on your hand with a new animation, and are transferred straight to the Peddler.

We’re in the process of reworking our in-game Glossary to make it more useful. We’ll continue to work on onboarding to make the game quicker to get to grips with.

Last but not least, we’ve been hard at work to improve our infrastructure and systems so that players can more reliably connect to games. We’ve made notable improvements around ensuring players that can’t connect to our servers don’t get put into the game queue, and progress on cancelling games as soon as possible if a player fails to connect. We’ll be continuing to work on this in the coming weeks.



As we gear up for the full console launch next week, don't forget to wishlist Deceit 2 on PlayStation 5 and Xbox Series X|S – and feel free to share the news with your friends.

Your feedback is invaluable to us, and it's crucial for us to keep improving—even as we gear up for the console launch next week. Please keep it coming!

The Deceit Team


[h2]Patch Notes[/h2]
[h3]Animation[/h3]
  • Your preferred character now animates in the Menu’s Ascension tab.
  • Updated the ‘Soul Capture’ animation played after completing a Task.
  • Added transition animations for when you enter, and leave, the Inbetween.
  • Updated the idle animations used for Subjects on the Menu.
  • Updated the Role reveal animations.
  • Updated the Experiment’s block animation in 3P to improve clarity around when they are actually blocking.
  • [FIXED] The Escape Key isn’t held in your hand properly.
  • [FIXED] The 1P self-use Muzzle animation for masculine characters doesn’t play properly.
[h3]Art[/h3]
  • Added a total of 42 new cosmetics for Subjects, Terrors and Items. You can earn these as you progress through the Season.
  • Updated the gauges on Wurgen’s Reactor.
  • Updated the Inbetween lighting on both Millhaven & Wurgen.
  • [FIXED] Alex’s Zombie Santa beard doesn’t load properly.
  • [FIXED] Several Weak Points have an incorrect visual when in the Inbetween.
  • [FIXED] Chang’s Dashing Devil mask clips with his face.
[h3]Audio[/h3]
  • Updated the vote casting and Subject elimination SFX.
[h3]Gameplay[/h3]
  • Active Tasks will now have souls standing in front of them to highlight their availability.
  • Updated the Escape Door sequence so that the game ends as soon as you turn the Escape Key in the padlock.
  • Everyone is now told when the Mimic switches Team, although they aren’t told what Team they switched to. The Infected will still be told if the Mimic joins them.
  • Updated the radial wheel interactions for Keyboard & Mouse users to attempt to fix occasionally being unable to select a segment.
  • You can now hear Walkie Talkie voice chat whilst spectating a Walkie Talkie owner.
  • The Weak Point interaction hitboxes have been updated on Wurgen.
  • Wurgen’s decontamination Task will now shut the doors before beginning the decontamination process.
  • You can no longer see a Ball & Chain on a Subject in Ghost form.
  • [FIXED] The ‘Escape Artist’ Steam achievement doesn’t always unlock.
  • [FIXED] It’s possible to use the Muzzle on yourself and another Subject at the same time.
  • [FIXED] Some players are unable to use the Ball & Chain after purchasing the Werewolf DLC.
  • [FIXED] The Role reveal animation will occasionally not play as you enter a game.
  • [FIXED] The Chemist’s poison doesn’t kill the remaining Subjects if they poison the last Subject during the Inbetween.
[h3]Progression[/h3]
  • Titles have been added to the game! Each Accolade has a Title associated with it, reach the specified rank and the Title will be automatically added to your collection in the Ascension tab. If you reached the required rank for a Title before this update then playing a game will unlock it for you.
  • 18 Accolades have had their rank requirements reduced to keep them in line with the rest of the Accolades. No progression has been lost as part of this change.
  • The requirements for each of the Ascension ranks have been lowered. No progression has been lost as part of this change, and if you reach a new rank you’ll receive your new Implant after playing a game.
  • Your level will now be shown off in the post game lobby.
  • [FIXED] Your implant can either be incorrect, or not shown, in the Menu.
[h3]Tech[/h3]
  • Improved the connection testing performed before players can ready up for a game. This was rolled out last week.
  • Usernames will now be automatically adjusted if they fail to pass a profanity filter.
  • Usernames are now truncated to a maximum of 16 characters.
[h3]UI[/h3]
  • The Waypoint to the Escape Door is now shown as soon as you grab the Escape Key.
  • Updated the Glossary to make it more accessible.
  • Updated the Accolade tiles and hover UI in the Ascension tab.
  • You can now see how many votes a Subject has on them when spectating.
  • Updated the Collection tab so that variants of cosmetics are now shown alongside their bases.
  • [FIXED] In-game notifications can overlap radial wheels.
  • [FIXED] The Accolade hover UI can go off screen in certain aspect ratios.
  • [FIXED] The ‘unseen’ notification for cosmetics can persist despite clicking on the element it’s associated with.
[h3]Translations & Localization[/h3]
  • Several translations have been updated.