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  3. Update 14th December - Patch Notes

Update 14th December - Patch Notes

Here you can read through the full Patch Notes for today's Update:

[h2]Audio[/h2]
  • Added ambient audio to the Rift Teleporters.
  • Updated the music on the Main Menu.
  • Updated the audio for freeing the prisoner in the cell.
  • Added audio for the Knuckle Dusters ‘First Time Equip’ animation.
  • Improved the audio for the Guardian’s protection cinematic.
  • Added support for per-player volume adjustments.
  • Updated the audio for voting in the post In Between cinematics.
  • Added audio to the traveling soul particle effects.

[h2]Animation[/h2]
  • Added a ‘First Time Equip’ animation for the Walkie Talkie.
  • Further optimised the animation set up for characters.
  • [FIXED] Some of the Walkie Talkie’s 3P animations don’t play on masculine characters.
  • [FIXED] Rachel’s Activewear cosmetic has some skinning issues.

[h2]Gameplay[/h2]
  • Slightly reduced how long the Reality phases last on average.
  • Increased the number of tasks required per player from 4 to 5. This means you need to complete 45 tasks overall to unlock the Escape Key.
  • Increased the number of tasks spawned at the start of the game from 12 to 15.
  • Decreased the delay before a new task is made available from 25s to 15s.
  • A soul is no longer automatically earned whenever a player dies.
  • Downing a player when only one vote is required will now automatically banish them.
  • The required number of players for banishing to only require 1 vote has changed from 2 to 3.
  • Improved the transitions to/from the cinematic sequences in-game.
  • You’ll now receive hitmarkers from everything that is draining your Sanity.
  • Updated the logic for punching to make it feel better when playing with high latency.
  • When returning to the Reality phase, players with enough votes to be banished on their next down will be outlined for 10s.
  • The Matching Cards task now only requires 3 pairs to be found.
  • Increased the speed at which you can adjust the time on the Grandfather Clock task.
  • All of the toy variants for the Painting task will now spawn. You’ll still need to find the correct toy to match the painting.
  • The CCTV monitors are now linked to an Electrical Box task. Once that task is completed the CCTV monitors will turn on.
  • The prompt for destroying CCTV Cameras will now only show to the Infected.
  • Added a debuff visual for when you hit 0 Sanity.
  • Improved the AI for the player character decoys.
  • [FIXED] The Accolade ‘Home Improvements’ can’t be progressed.
  • [FIXED] The Accolade ‘Roulette’ is progressed when eliminating an Innocent player.
  • [FIXED] The Accolade “You Can’t See Me” can be progressed faster than intended.
  • [FIXED] The Lift doors can incorrectly remain open.
  • [FIXED] The Peddler’s shop isn’t closed when you get handcuffed.
  • [FIXED] Tasks can incorrectly be activated whilst the Generator is disabled.
  • [FIXED] The Intro Cinematic starts before the loading screen has disappeared.
  • [FIXED] You can’t daze the Rift Eye above the Peddler in the Lobby.
  • [FIXED] You can place Handcuffs on a player transforming into Terror form.
  • [FIXED] You can break the Phone task by interacting with it whilst it’s mid-dial.
  • [FIXED] The Safe task can get stuck in a failed state.
  • [FIXED] The Inspection Machine can fail to re-enable after the Generator is repaired.
  • [FIXED] Items aren’t hidden when players are in their ‘Ghost Form’.
  • [FIXED] Using The Mask breaks the ‘Ghost Form’.
  • [FIXED] Cockroaches can get stuck in walls.

[h2]UI[/h2]
  • Set up a new cursor icon used in the menus.
  • As Infected, your available Mutations are now shown in your (de)buff bar.
  • The input prompt images for gamepads have been updated.
  • Translations & Localization
  • Updated our in-game translations.