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Update 6.1 - The Lunar Event

Beneath the crimson glow of a rising lunar tide, a new chapter unfolds. What you perceive as celebration is but another cycle of my design, a fleeting respite before the inevitable descent. Welcome to Update 6.1—where festivity dances hand-in-hand with dread, and every shimmer of hope comes with a shadow.

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[h2]The Lunar Event: Fragments of Fortune[/h2]
From January 16th to February 6th, the Lunar Event casts its glow over the Ritual. This fleeting moment offers rewards cloaked in opportunity and fraught with cost.

  • Item 1: 10 Event Points
  • Item 2: 20 Event Points
  • Item 3: 30 Event Points
  • Item 4: 40 Event Points
  • Item 5: 50 Event Points

Gather these with haste to claim what you can before time slips away.

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[h2]Lunar Event Items[/h2]
The Lunar Event unveils a collection of skins that embody the celebration’s eerie allure, each more captivating and sinister than the last:




  • Snake Torch: A serpentine artifact ablaze with crimson and gold scales, symbolizing the duality of guidance and peril.
  • Snake Sticker: A vibrant and mesmerizing design of two interwoven serpents, their colorful scales shimmering with an almost hypnotic allure.
  • Loading Screen: A breathtaking visual of a colossal dragon coiling through ancient temple ruins, bathed in fiery hues and lunar light.
  • Chopstick Sanity Serum: An ornate vial of swirling liquid madness, adorned with intricate chopsticks.
  • Fortune Invisibility Medallion: A deceptively playful charm, its golden surface hiding cryptic truths that echo faintly as you wield its power.
  • Vespal Snakebite: A skin that transforms the wearer into a scaled terror with crimson fangs and sleek armor.




Throughout the event, the store will unveil daily deals—limited-time opportunities to test your resolve. Will you embrace the madness and claim these treasures, or let them slip into the shadows?

The Lunar tide has left its mark on the world. Every corner of the Maps and Menus now reflects the event’s eerie influence. Explore the transformed landscapes and uncover the secrets they hold within.

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[h2]Skill Check System: A Test of Will[/h2]
The Lunar Event introduces a new layer of challenge—the Skill Check System. Each Terror now employs a unique skillcheck when executing their victims. Survival depends on your ability to perform these skillchecks correctly and escape before your Sanity is entirely drained.


  • Experiment: Time your efforts precisely to counter the Experiment’s grasp. Interact at the right moment along the bar to break free.



  • Werewolf: Struggle against raw ferocity as you face the Werewolf. Interact continuously to fill the bar and escape its clutches.



  • Vampire: Control your heartbeat as the Vampire sinks its fangs. Interact on each beat along the bar to resist and break free.



  • Clown: Match the erratic mood swings of the Clown. Interact at the right moments to swing back and forth along the bar and escape its chaotic grasp.



Your skill and focus will determine your survival. Fail, and the Terrors will take everything. Succeed, and you may live to fight another day—at least until the next encounter.

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[h2]Golden Dragon: Wyrtorn Skin[/h2]
Emerging from the depths of ancient legend, the Golden Dragon Wolf skin combines elegance with primal ferocity. Its bronze-toned scales shimmer with a metallic sheen, reflecting its mystique and strength. Available in the Store for 600 Shillings, this skin is more than an aesthetic choice—it’s a symbol of untamed power.



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[h2]New Store Item: Legendary Key Bundles[/h2]
New Key Bundles have been added to the consumables section of the store for those seeking treasures from past cycles. Each bundle contains five keys, unlocking three cosmetics per key:




  • Legendary Bundle: 4,500 Shillings
  • Rare Bundle: 2,000 Shillings
  • Uncommon Bundle: 1,000 Shillings
  • Common Bundle: 500 Shillings


This is a one-time deal and will disappear once activated.

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You see, every step you take in this celebration leads deeper into the tapestry of inevitability. The Lunar Event is a moment of opportunity—and a reminder. Resistance is futile.

See you in the Ritual!

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[h3]Improvements[/h3]

  • Execution skillchecks have been added for each terror.
  • The volume of voice chat at night has been slightly increased.
  • The Season Tab on the menu has been visually reworked.
  • The Battlehardened Werewolf skin has been visually improved.
  • Weakpoints are now outlined to the infected when on.
  • The feedback effect on tannoy audio has been reduced.
  • The Main Menu has been optimised.


[h3]Fixes[/h3]

  • [FIXED] Beck’s hair occasionally disappears.
  • [FIXED] There is a visual issue with Arcane Beck’s glasses.
  • [FIXED] The Seer’s ability is not outlining players.
  • [FIXED] The phone task on the Asylum is hard to see.
  • [FIXED] The game can enter an unplayable state if you are grabbed by a terror whilst emoting.
  • [FIXED] The Phantom doesn’t consistently die if the key is taken whilst they’re being voted on.
  • [FIXED] The Sanity Serum plays its use sound on equip.
  • [FIXED] The Flute emote doesn’t loop properly.
  • [FIXED] There are various spots that are unintentionally accessible.

Update 6.0 - Futures Past


[h2]Subjects,[/h2]

The tides have shifted. Season 6: *Futures Past* has now launched, and with it comes the unraveling of time itself. The boundaries between past and future have collapsed, revealing skins shaped by decay and the weight of progress.

The Christmas and New Year Store has withdrawn into the Crypt, taking its fleeting joy with it. Only the cold, relentless march of time remains.

[h2]New Season Pass 🎟️[/h2]

Dive into *Futures Past* with a Season Pass built to challenge even the boldest players. Will you claim every reward lurking in the temporal abyss?

[h2]Upgrade with the Premium Bundle 💎[/h2]

Take your journey further with the Premium Bundle, including:
  • Premium Pass: Unlock every reward this season.
  • 30,000 Season XP: Speed up your progress and stay ahead of the competition.
  • 4 Crypt Keys: Uncover treasures from the Crypt.


[h2]New Subject Skins:[/h2]



With each new season, a fresh wave of chaos crashes into the Ritual, bringing with it skins that transcend mere attire—they are the manifestation of the unraveling world, a brutal reminder of the crumbling future that awaits.

  • Steampunk Nina: Elegance hides madness beneath.
  • Founding Father Chang: A revolution gone wrong.
  • Jak 3000: The fusion of flesh and machine—your harbinger of doom.
  • Cavewoman Rachel: Primal. Ferocious. Ready to strike from the shadows.
  • McSly Alex: Deceptive, twisted, chaos incarnate.


[h3]Terror Skins:[/h3]



  • Cyborg Monkey: Where flesh and metal collide in a horrific future.


[h3]Item Skins:[/h3]



  • Flute (Flare): A haunting melody, a luring siren call to your doom.
  • Spiked Ball & Chain: A weighty reminder of the inevitable.
  • Pigeon Walkie Talkie: Whisper your secrets—delivered with chilling precision.


[h2]Arcane Store: Bag Scanner & Hans[/h2]



Step into the Arcane Store, where the Bag Scanner and Hans skins await. Cloaked in the essence of the Inbetween, these cosmetics drip with malice—deep reds and purples, twisted patterns and haunting sounds—a reflection of the malevolent beauty surrounding them. Unveil their secrets. Seize your fate. Claim them with gems.

[h2]The Retro Bundle is Now Available in the Store![/h2]



A sickening trip down memory lane, the Retro Bundle arrives to remind you of a time when hope still lingered—before it was crushed by the weight of inevitable darkness.

This bundle includes:
  • Game Over T-shirt (Jak — Rare)
  • I Love Games T-shirt (Lisa — Rare)
  • 8-bite Vampire (Legendary)
  • Heart Bandage (Legendary)


[h2]Task Updates[/h2]



The trials awaiting you in Milhaven and Wurgen have grown even more harrowing. Tasks have been reimagined and reshaped, blending the familiar with the unexpected. Each challenge will test your resolve and push you closer to the brink.

[h3]Milhaven:[/h3]
  • NEW: Activate Boiler – Feed the flames, watch it burn.
  • NEW: Open Winch Door – Paths once sealed now welcome despair.
  • REWORKED: Close Freezers – A chill precision that cuts deeper now.
  • REWORKED: Fill Washing Machines – Spins that pull you closer to ruin.
  • IMPROVED: Phone Call – Connections now more sinister.
  • IMPROVED: Leaking Sinks – Faster flows, heavier burdens.
  • IMPROVED: Fix Toilets – Quicker repairs, more haunting outcomes.


[h3]Wurgen:[/h3]
  • NEW: Analyse Viruses – Peer into the festering unseen.
  • NEW: Fill Rubbish Bins – One horror at a time.
  • IMPROVED: Enable Computers – Simplified, yet chillingly effective.
  • IMPROVED: Investigate Vat – Stare into the depths of corruption.


[h2]Updates and Enhancements[/h2]

Season 6 intensifies the horrors of *Deceit 2*. Visual updates and refined mechanics ensure no corner of the Ritual is safe:



  • Soul Guides and In-between Ghosts have grown more unsettling.
  • Terror executions now spiral victims into enhanced banishment portals.
  • The main menu, 3D scenes, intro, and summary sequences draw you deeper into the Ritual’s embrace.
  • The festive decor has been stripped away, leaving only the cold truth behind.


[h2]Coming Next Week[/h2]

[h3]Brand New Execution Mechanics[/h3]

Prepare for the unveiling of new execution mechanics that will change how you end your enemies. The Ritual now offers even darker, more intense ways to claim victory over your foes or fight back from the Terrors.

The Ritual is set. Time is but an illusion.

See you in the Ritual...

[h2]Improvements[/h2]
  • Dodge penalties are now applied in more cases.
  • The store UI has been reworked.
  • Soul guides have been visually updated.
  • In-between ghosts have been visually updated.
  • Character hair has been visually updated.
  • Terror execution animations have been extended to throw the victim through a banishment portal.
  • The main menu 3D scene has been visually reworked.
  • Punching animations have been visually updated.
  • Banishment portals have been visually updated.
  • Game intro and summary sequences have been reworked.
  • The Vampire now plays a fail sound when missing a grab.
  • The effect on voice chat at night has been reworked to be less harsh.
  • A new gong sound now plays when a player is downed.
  • The Sanity drain UI no longer shows on grab.
  • Christmas decorations have been removed.


[h2]Fixes[/h2]
  • [FIXED] Players can access various unintended areas of the maps.
  • [FIXED] In certain circumstances, players who have disconnected cannot be reported.
  • [FIXED] Sanity can show incorrectly in a player’s nametag when fully depleted.
  • [FIXED] Executions don’t continue when players disconnect.
  • [FIXED] The Mask can cause the player to have a permanent black screen.
  • [FIXED] Players can tell who is infected in certain cases when using the mask.
  • [FIXED] Players can interact with blood altars whilst jumping.

Update 5.3 - The Christmas Event



Subjects, the season of giving has arrived… and it’s utterly revolting.

What’s this? Update 5.3 brings with it the Christmas Event, a sickening spectacle of cheer and goodwill that even the Inbetween couldn’t escape. The Game Master, however, finds this seasonal nonsense a vile intrusion into the Ritual—but remember: what The Game Master gives, he can also take away.

[h2]Christmas Has Taken Over[/h2]
The main menu drips with festive charm, and my Ritual Sites are defiled with garish lights, gaudy decorations, and a chilling frost. Twinkling lights might try to warm your heart, but they won’t save you from the cold grip of betrayal.



[h2]The Christmas Event – A Necessary Evil[/h2]
I’ll allow you a moment of frivolity—if only to watch you squabble over scraps. From 12th December to 9th January, the Christmas Event offers festive rewards for treachery.
Every item collected from the Peddler now earns Event Points, a new Event Currency to fuel your desperation:

Item 1: 10 Event Points
Item 2: 20 Event Points
Item 3: 30 Event Points
Item 4: 40 Event Points
Item 5: 50 Event Points


That’s a possible 150 Points per game—if you make it out alive. If you are impatient, then double your haul with the power of Blessings, or speed up your acquisitions with Shillings to bask in your spoils even sooner.

[h2]Tasks Twisted Further[/h2]
I’ve taken it upon myself to tangle your precious tasks in even darker threads. More layers of chaos, more ways to falter—because why should you have it easy?

Burn the Skeleton: Old bones roasting on an open fire…



Unlock the Master Chest: Dig into its depths—will you find treasures or regrets?



[h2]Snow Krampus Joins the Shop[/h2]

The Special Edition Snow Krampus Skin is now lurking in the store, ready to bring a chill to the festivities. For those who prefer terror over tinsel, this is your chance to dress the part and show the world that not every gift is meant to delight. Available from 12th December to 9th January.


[h2]New Year Event – A Celebration of Sacrifice[/h2]
As the holidays roll on, the Christmas Event takes a sinister turn to mark the New Year. From 26th December to 9th January, new exclusive cosmetics will join the festive offerings, all obtainable through gameplay—if you’re bold (or foolish) enough to commit yourself to the Ritual.



Every action you take during the Christmas Event will continue to earn Event Points, which can then be used to unlock these New Year exclusives. But tread carefully—time is fleeting, and these items will vanish as quickly as the year itself.

Curious about what’s in store? Keep a watchful eye on our socials as we get closer…

Subjects, the Christmas Event update is live. Revel in the charade of giving, scramble for your rewards, and remember—kindness is the greatest lie of all.

Happy Holidays, if you must. See you in the Ritual!

[h2]Patch Notes[/h2]
[h3]Terror Changes[/h3]
  • Morgus’ Jack in the Box now stacks up to 3, and Morgus starts each inbetween with 3 boxes to place.
  • Morgus’ Jack in the Box’s animation now lasts slightly longer, and has been repositioned to see more of the monkey. The trap slowdown duration has been changed from 1 to 0.875.
  • Morgus’ music has generally had its volume decreased.
  • New audio has been added to Morgus picking up bananas.
  • Wyrton now only spawn wolves when using the howl ability - each ability activation spawns one wolf, up to a cap of 4 per Wyrton. Howl cooldown reduced from 15 to 10 seconds.
  • Wyrton’s wolves now show indicators on the targets hit by their howl.
  • Wyrtorn can now always see outlines of the wolves.
  • A sound now plays to Wyrton to guide him to players that have been howled at.
  • Wyrton’s footsteps are now louder and ‘thuddier’ when sprinting, and quieter when walking.
  • The terror chase audio now ducks in volume in response to the player’s heartbeat sound.

[h3]Improvements[/h3]
  • Two new tasks have been added: Master Chest and Bonfire.
  • A ‘Random’ option has been added when selecting a terror or curse during the game start period.
  • The Infected can now use mutations that you don't own if your infected partner owns them.
  • Players are now unable to talk whilst being soulstriked.
  • Cosmetics can now be equipped right after purchasing them.
  • All vote related UI now hides as soon as a player is killed.
  • Mutation descriptions have been updated.
  • The looping audio of the heat vision goggles has been improved.
  • The intro camera sweep has been reworked.
  • The Cinema and Surgeon lights tasks have been given audio improvements.
  • Various improvements have been made to the initial load of the game.
  • Translations have been updated - thank you to our volunteers.
  • Handcuffs now play an idle animation.
  • The Mask & Heat Goggles now play a “Force Unequip” animation when running out of charge.
  • Removed sprint/walk sound changes
  • Decoy use animation length reduced

[h3]Fixes[/h3]
  • [FIXED] In certain circumstances, players can speak whilst they are dying.
  • [FIXED] The ‘days remaining’ text on the daily login screen is incorrect.
  • [FIXED] Seagulls can be clapped away before they land.
  • [FIXED] In certain circumstances players can teleport via portals during the reality phase.
  • [FIXED] Morgus only gets 1 indicator when multiple boxes are triggered.
  • [FIXED] Occasionally, Morgus’ Box can get stuck on screen.
  • [FIXED] Occasionally there are issues with holding your gun as the Menace.
  • [FIXED] Occasionally the player you’re spectating’s hand can get stuck when activating a blood altar.
  • [FIXED] Heat Goggles show in hand when switching back to them whilst equipped.
  • [FIXED] Various Soul Guides on Wurgen are facing the wrong way.
  • [FIXED] The Mask doesn’t force unequip when running out of charge.
  • [FIXED] The Mask shows in the hand while equipped.
  • [FIXED] The Rock, Paper, Scissors emotes don’t play correctly.
  • [FIXED] Killing a Menace doesn’t spawn a banishing portal.
  • [FIXED] Daisy chain handcuffs don’t correctly play animations.
  • [FIXED] The season tab doesn’t consistently progress after each game.
  • [FIXED] The ring highlight on the phone task is misaligned.
  • [FIXED] Hit reactions can cause other animations to be cancelled.
  • [FIXED] Text describing Wyrton’s ability is outdated.
  • [FIXED] Text describing the Season Bundle is outdated.
  • [FIXED] An escape door on Wurgen is missing its chains.
  • [FIXED] Various spots in the maps are unintentionally accessible.

Update 5.2 - Daily Rewards



Subjects,
Christmas has arrived early, but not in the way you might expect. This update has been shaped by your suggestions, but as the saying goes, be careful what you wish for… A brand new update lies ahead, just waiting for you to unwrap the horrors within.

For the impatient, our Christmas Event will begin on December 12th.

[h3]Daily Rewards Overview[/h3]

Separate from the Christmas festivities, the long awaited Daily Rewards have arrived, offering you the chance to claim valuable gifts. Thanks to your feedback about Crypt Keys, we’ve ensured all players can now access Crypt keys and other rewards. Log in for 20 days in any given calendar month to secure your rewards.

This system resets monthly, so don’t let these opportunities slip through your fingers. Step into the Ritual, open the door, and let the rewards come to you... before time runs out.

[h3]Mutations Breakdown[/h3]
The balance of power has shifted. Four new Mutations have been unleashed, to allow for even more exciting gameplay. These new abilities are earned by levelling up as the Infected.

Closed
The Peddler’s shop locks its doors for 30 seconds, silencing your cries for aid. No bargains. No deals. Only silence.

Drained
For the next 10 seconds, every soul you collect is stolen. Your hard-earned progress snatched away.

Blockage
Portals seal shut for 20 seconds, trapping you in the chaos of the Inbetween. There is no escape.

Paralyze
For 2.5 seconds, the Infected tighten their grip on reality, freezing everyone in place. Your escape halts, leaving you as easy prey.

We’ve also refined how Mutations spawn, incorporating your feedback—explore the Patch Notes for full details.

[h3]Tasks Reworked[/h3]

Tasks have been reimagined to challenge both your wits and your nerve. Familiar tasks now twist with added complexity, while new challenges emerge to keep you guessing.
This is just the beginning. The Ritual evolves with each passing day—stay vigilant.

[h3]New UI Wheels Changes[/h3]
Your pleas have been heard: the radial menus have all been reworked into a more cohesive experience ensuring that every interaction is intuitive and responsive.

[h3]Update 5.3 - Coming Soon[/h3]

The shadows grow as Update 5.3 approaches. A newly designed Christmas Event, bringing Christmas-themed cosmetics. These aren’t simple trinkets though, they are gifts born of nightmares, waiting to be claimed



Every reward can be earned for free through the event.

The game is set. The Inbetween calls. See you in the Ritual.

[h3]Improvements[/h3]
  • Heartbeat sounds ramp up faster the closer you are to a Terror.
  • A message and particle effect is now triggered when trying to teleport to a destroyed return pad.

  • The following UIs have been updated:
    • Inventory and Shop tiles
    • Terror abilities
    • Buff/debuff bar
  • Four new mutations have been added into game, mutations are now split into 2 tiers, where Tier 1 are considered stronger than Tier 2. Currently, the T1 Mutations are: Turbulence, Soul Swap and Clarity. How Mutations now spawn: In the first Reality Phase 1x T1 Mutation + 2x T2 Mutations, in the second Reality Phase 1x T1 Mutation + 2x T2 Mutations, and in the third Reality Phase 1x T1 Mutation.
  • The tannoy speaker audio has been tweaked to be less grating.
  • The GM’s voicelines now duck in volume when players are using voice chat.
  • All selector wheels now use a consistent style.
  • Audio is no longer muffled when opening a selector wheel.
  • The Sanity Serum sanity increase is now applied earlier in the animation.
  • Major Event popups no longer show whilst you’re dying.
  • Player names have been removed from the Oracle UI.
  • Audio improvements have been made to the banishing ritual.
  • The GM’s game result announcement now triggers on the loading screen, before the Game Summary sequence begins.
  • Navigating to the store now takes you directly to the tab or item.
  • Destroyed cameras now have a broken electrical box.
  • If you don’t have enough shillings, the purchase item button on the store now takes you to the purchase shillings screen.
  • The time it takes for downed players to move to the center of their banishing ritual has been decreased.
  • The Circle around your teammate’s portrait now shows the correct colour.
  • The SoulStrike cooldown now pauses during the Inbetween.
  • The logos on the banners during the Game Summary sequence have been updated.
  • Translations have been updated - thank you to our community translators.

[h3]Fixes[/h3]
  • [FIXED] Items don’t hide properly whilst using the invisibility medallion.
  • [FIXED] The Vampire’s bat doesn’t path consistently.
  • [FIXED] Players using certain languages see several default Rachels during the Game Summary.
  • [FIXED] Altar breaking audio can unintentionally repeat.
  • [FIXED] The Oracle & Ferris Wheel aren’t pingable.
  • [FIXED] Earmuffs don’t apply to voice chat during the Inbetween.
  • [FIXED] Votes on the butler don’t correctly update when a player dies.
  • [FIXED] The Phantom gets banished when condemned and not in the final showdown.
  • [FIXED] Players can be shot through the tent on the Circus map.
  • [FIXED] The Black Heart motion sensor doesn’t use the correct model in game.
  • [FIXED] Occasionally, dead player’s votes are not removed from downed players.
  • [FIXED] Your partner’s terror doesn’t show when they disconnect.
  • [FIXED] SoulStrike can be interrupted.
  • [FIXED] Unequipping temporary items (e.g. task items) doesn’t return to your last active slot.
  • [FIXED] Players who are dying are targetable by terrors.
  • [FIXED] Opening the escape door doesn’t cancel on being grabbed or handcuffed.
  • [FIXED] Executions can start whilst the Inbetween is ending.
  • [FIXED] Can get stuck on black screen when taking the key as the Inbetween is ending.
  • [FIXED] The Vampire can teleport to various unintended locations.
  • [FIXED] The Wolves can get stuck in various places.
  • [FIXED] Players can access various unintended locations.

Update 5.1 - Optimisation & Bug Fixes

Subjects,

The Halloween festivities may be over, but don’t get too comfortable. Our first task makeover lands on Wurgen's Vinyl Player, reimagined to challenge you anew.


Portals have been visually sharpened, adding a darker edge to each crossing.


Essential fixes and improvements await, all to ensure a seamless descent as you enter the Ritual. Your trials are far from over…

Improvements
  • Halloween decor has been removed.
  • The Vinyl Player task has been reworked on Wurgen.
  • Modifications have been made to improve font legibility on small screens.
  • Portals have been visually improved across various maps.
  • Morgus’ banana spawning logic has been reworked to spawn in better locations.
  • Menu voice chat now shows when you’re disconnected/connecting.
  • Some gameplay elements have had their positions tweaked on the Circus (CCTVs, Eyes, Pinboard task).
  • The Reality/Inbetween major event popups have been removed to avoid spam.
  • The audio mix has been tweaked for several elements.
  • The distortion effect intensity on the Walkie Talkie has been reduced.
  • Major event popups no longer show when showing the death, escape, or win screen UIs.
  • The Menace’s title has been updated.
  • The win screen has been visually updated.
  • The ‘Player Killed’ popup now plays earlier.
  • The ordering of how the UI fades in and out has been reworked to be visually cleaner.
  • The GM now appears during the login flythrough.
  • Major and Minor events now reference character names, rather than player names.
  • The wine task on Wurgen has been removed temporarily whilst it is being reworked.
  • The delay between the last person dying and the game ending has been reduced.
  • Transitions to spectating have been improved.
  • The Ascension tab’s camera has been moved.
  • Guardian saves now hides various UI elements whilst the Major Event popup shows.
  • Various optimisations and tweaks have been made to improve FPS.


Fixes
  • [FIXED] Occasionally, gamepad users can get stuck progressing the Game Summary.
  • [FIXED] Bats and wolves can block Terror attacks.
  • [FIXED] Occasionally, the Soulbound is unable to use Soulstrike.
  • [FIXED] Occasionally microphones can be heard globally at the beginning of a game.
  • [FIXED] Various spots on the map are unintentionally accessible.
  • [FIXED] The Waypoint to the Butler on the Manor can show a waypoint for the Ferris Wheel on Circus.
  • [FIXED] The soulbound icon can not show for your teammate when they’re infected.
  • [FIXED] Mutations aren’t being removed from the buff bar on use.
  • [FIXED] Execution audio can occasionally get stuck when being grabbed and dropped by the Vampire.
  • [FIXED] The Struggle UI can occasionally get stuck when being grabbed and dropped by the Vampire.
  • [FIXED] Players can get stuck in the confession booth when the other player dies.
  • [FIXED] The earmuff’s deafen can persist into death and to the next game.
  • [FIXED] Wolves can chase and target invisible players.
  • [FIXED] The Soulstrike reticle occasionally shows when it can’t be used.
  • [FIXED] The Silence mutation is removed when the player who used it disconnects.
  • [FIXED] Soulstrike doesn’t kill the player if used as the Inbetween is about to start.
  • [FIXED] Occasionally, the Werewolf’s wolves can get stuck.
  • [FIXED] The Phantom can become the Menace when killed during the last stand in certain situations.
  • [FIXED] In certain situations, the default skin doesn’t show as equipped on the Collection tab.
  • [FIXED] Terrors can destroy destructible walls whilst the night is ending.
  • [FIXED] A Soulbound Infected doesn’t get the kill reason UI when dying in terror form.
  • [FIXED] Occasionally, players don’t get the kill reason UI when executed by Terror.