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Undead Horde 2: Necropolis News

DYSMANTLE Pets & Dungeons DLC Now Available



Get the new DYSMANTLE DLC today with a 10% launch discount!

https://store.steampowered.com/app/2439690/DYSMANTLE_Pets__Dungeons/

DYSPLACED by 10tons Revealed! ⚔️⚒️🦞🎣🧙🏕️



We're proud to reveal DYSPLACED - an huge open world rpg with survival, builder and crafting gameplay. Thrown into a realm of myth & magic its up to you to learn how to thrive in this world. Play solo or with a friend - online or local!

Wishlist the game from the link below!

https://store.steampowered.com/app/2430390/DYSPLACED/

Patch 1.0.5

Mac OS users have been suffering from a rendering issue in the citadel area, caused by an OpenGL shader bug. Patch 1.0.5 is fixing this, along with a few other tweaks.

- Fixed stonebarracks OpenGL render bug
- Added small minimum time for trying raise on button press to make hold action more clear
- Fixed 'Power Elixir' and 'Race for the Relic' quests getting stuck at times
- Fixed sound engine issues
- Fixed Draugr Sword icon overflow
- Added missing effect gfx

Big Screen Game of the Year + Patch 1.0.4

The annual Finnish Game Awards were held in Helsinki, Finland on 4th of May, and Undead Horde 2: Necropolis came home with the Big Screen Game of the Year award!

Here's the change log for the accompanying patch:

- Lots of performance improvements
- Added localization Credits
- Fixed inventory stuck on exit
- Fixed 'command cap full' error message when trying to rise unraisable graves
- Spawning a megacoin if loot value is huge, to reduce perf hit on high dimension looting
- Fixed necro urn not breaking at very high dimensions
- More legendary drops at very high level
- Crash bug fix
- Fixed some memory leaks

Patch 1.0.3

We have received a bunch of requests for changing the gamepad tooltip icons, and version 1.0.3 is now out with options for xbox, ps4, ps5, or even nintendo switch icons! You can find the selection under Control Options. Mouse cursor hiding should also work better now, when playing with a gamepad.
Meanwhile under Graphics Options, a display selector has appeared over the resolution list for those of you with multiple monitors. A smattering of other tweaks and fixes are along for the ride.

Here's the complete change log, which you can find inside the game as well:

- Added option to change gamepad icon typeset
- Added option to select active display in graphics settings
- Added 1000 gold rewards for returning excess jars/runes/effigies in ng replaying dimension 1
- Fixed bone wall hitting enemy very near player
- Fixed hovering bone walls when casting near ledge
- Fixed soul jar disappear bug
- Fixed cursor hiding when using gamepad
- Clarified a talent description
- Forced 1 unit type to revive wheel when starting ng+ to avoid getting stuck in tutorial
- No respawn button in tutorial
- Fixed Soul Searching quest getting stuck
- Added worldmap hint to a quest shard in The Last Resort
- Forcing raised units to pathfinding grid if spawned inside collider
- Fixed camera distance bug
- Fixed UI shader transition
- Replaced floating fences with bare trees in the first forest level
- Fixed text overflow in Anvil UI with some languages
- Improved performance on initial rubble remove