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New Update: The Golden Burglar

[h3]Greetings, Void Hunters![/h3]

Today we come to you with the first post-release update for Soulstone Survivors, the Golden Burglar! This update is just the first of many! Sit tight, enjoy a nice cup of coffee and let's get into whats new!

[h2]New Legendary Weapons[/h2]
You can now craft the Legendary Weapons for the Barbarian, Pyromancer, Hound Master and Spellblade! These are the first 4 coming to the game, with new powerful skills and synergies to be explored!


[h2]New Map - Tomb of the Sun God[/h2]
Available in the Titan Hunt, explore the tomb and dig through its secrets, and defeat its ancient guardian...


[h2]New Titan - Midorahk, the Golden Burglar[/h2]
Face this new powerful Titan and unlock new unique power ups that can elevate your builds to the next level!


[h2]Updated Visuals - Frozen Wastelands[/h2]
A much needed face lift to bring this map more in line with our newer scenarios!


[h2]General improvements and fixes:[/h2]
  • Subtitles are now localized into all languages, along with multiple fixes across the game;
  • Implemented a way to skip Titan Hunt cutscenes for Titan introductions and Void King scenes;
  • New map icons for all Void Fields maps;
  • Fixed an issue where the Skill Tree would show all nodes as “possible to upgrade” when you first open it, only being fixed after you try to purchase a node;
  • Added a slider to the Settings where you can control the opacity level of the minimap;
  • Fixed an issue where it would be possible to inspect the skills of your first weapon in the Blacksmith if you did not have any more weapons unlocked;
  • Fixed an issue where the game could become locked if you surrendered before opening the Primordial Portal in the Titan Hunt;
  • Fixed an issue where the sensitivy of the scrolling in the Mastery Runes UI was too quick;
  • Multiple performance fixes and adjustments across the game;
  • Fixed an issue where if you opened the Level Up Screen at a very specific time when going through a Titan Hunt portal would lead the game to be soft locked;
  • Fixed an issue where the Vial of Titan Blood would be transparent if you kept going without going to the Primordial Portal;
  • Fixed an issue where your minions would scale much more than intended in the Titan Hunt especially in higher difficulties;
  • Fixed an issue where most melee minions would scale less than intended with attack speed, and should now attack faster especially in late game scenarios;
  • Fixed an issue where the Swift Execution rune would give multiplicative bonus critical damage based on your movement speed, instead of additive, being way stronger than intended;
  • Fixed the minimap in the Netherworld which had a few details missing;
  • Fixed an issue where depending on your skills it would be impossible to destroy minerals and health crystals;
  • Fixed an issue where the Hound Master’s dogs would not receive buffs such as Radiance, Prowess, etc;
  • Elemental Power rune bonus is now multiplicative instead of additive, which was the intended effect;
  • Fixed an issue where the Chaos Golem description would not mention the Stun that your summons can cause;
  • Fixed an issue where a couple of the Legionnaire’s artifact powers were not applying the appropriate negative effects;
  • Chaos Stabilizer rune now grants 10 purity on Chaotic procs, up from 2;
  • Increased the rotation speed for most Titans;


We hope that you have been enjoying the game so far, and well... let's just say we are cooking a little surprise for you all in our next major update... so stay tunned, for there's still quite a bit coming, and as always, thank you so much for your amazing support!!



~ Soulstone Survivors team