Update v0.5.019b
Hey everyone!
Wanted to share with you the changes for the minor update v0.5.019b that just came out this Monday, August 8th =) This is a small one focused on fixes but also brings some much awaited quality of life improvements! here is the full list of changes:
- Added simple Quality Settings to the game to assist with performance. General optimisations still under development;
- Fixed issue where if you leveled up just as you died, the game would go into a lock state;
- Made it so saving progress is more resilient to possible corruption errors;
- Attempted fix at Major Soulstones rarelly not being awarded to the player;
- Fixed issue where elite enemies were spawning exactly in the same position;
- Fixed Elite Snake and Spider not yield the correct amount of XP;
- Fixed issue where Fire Shield was not scaled by Attack Speed;
- Fixed Death Guard requirements in the skill tree, so it can be unlocked properly;
- Cloud Save should now be working properly;
- Fixed "Skill Cooldowns" description in the character stats panel;
Thank you very much once again for your support, we continue hard at work and should be able to share some big news and updates very very soon! =)
Best wishes,
The dev team
Wanted to share with you the changes for the minor update v0.5.019b that just came out this Monday, August 8th =) This is a small one focused on fixes but also brings some much awaited quality of life improvements! here is the full list of changes:
Patch v0.5.019a - August 5, 2022
General changes and fixes:- Added simple Quality Settings to the game to assist with performance. General optimisations still under development;
- Fixed issue where if you leveled up just as you died, the game would go into a lock state;
- Made it so saving progress is more resilient to possible corruption errors;
- Attempted fix at Major Soulstones rarelly not being awarded to the player;
- Fixed issue where elite enemies were spawning exactly in the same position;
- Fixed Elite Snake and Spider not yield the correct amount of XP;
- Fixed issue where Fire Shield was not scaled by Attack Speed;
- Fixed Death Guard requirements in the skill tree, so it can be unlocked properly;
- Cloud Save should now be working properly;
- Fixed "Skill Cooldowns" description in the character stats panel;
Thank you very much once again for your support, we continue hard at work and should be able to share some big news and updates very very soon! =)
Best wishes,
The dev team