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Soulstone Survivors News

HOTFIX UPDATE V0.10.036A

Hey, Survivors! :cozyroe:

We've been hard at work behind the scenes, and we're thrilled to announce a new hotfix for Soulstone Survivors! This small update fixes some annoying issues related with some ascensions that we hope will already make the experience a lot smoother, until the next major patch hits! 🚀🎮



Speaking of which, rest assured that the next major update to the game is well underway, and we really hope you’ll be as excited for it as we are when it comes! So, make sure that you keep your eyes peeled on our socials and in Discord for more information about what’s coming next in Soulstone Survivors.

[h3]Full change list for version v0.10.036a:[/h3]
  • The Arcane Weaver's Mana Crystals are now collected instantly by walking over them;
  • The Sentinel's Panther Bond no longer decays when you are far away from the Panther;
  • The Hound Master's Beefs are no longer affected by your pick up range, as you are still meant to find and collect the beefs manually;
  • Reduced memory usage of multiple textures along with a few performance improvements;
  • Added a limit to the number of Mines all "Mine" type skills can have active at any one time;
  • Fixed an issue where skills that target random enemies could target invulnerable enemies such as the Void Presence;
  • Fixed an issue where the Legionnaire's Catapults would target invalid targets such as the Void Presence;
  • Fixed an issue where the Panther Bond connection would be affected by the Special Effects Visibility slider;
  • Fixed an issue where the Legionnaire's Catapult Blueprints would become invisible if special effect visibility was low;
  • Fixed an issue where if you reduced the cost of the Legionnaire's Catapults through the skill tree, the price reduction would not properly show in the UI;
  • Fixed an issue where the Legionnaire's catapult part item would not be glowing if visual effect visibility was too low;
  • Fixed an issue where the Chaoswalker's Orbs would not be glowing if visual effect visibility was too low;
  • Fixed an issue where the Hound Master's Beefs would not be glowing if visual effect visibility was too low;
  • Fixed an issue where the Necromancer's Body Parts would not be glowing if visual effect visibility was too low;
  • Fixed an issue where the Assassin's Tasks might still be active after a match ended;
  • Reduced the opacity of the ground effect of the Spellblade's Rift;
  • Fixed the damage area of the Void Presence which was slightly larger than the red circle;
  • Fixed an issue where buffs could appear gigantic on certain enemies and allies, causing a lot of screen clutter;
  • Fixed an issue where in certain maps, enemies would spawn slower than intended especially in the beginning of the match;
  • Fixed an issue where Fiery Blades and Spider Cocoon descriptions would not update properly with the Extra Help rune;
  • Fixed an issue where Synergy type power ups would not specify that they also work with the upgraded versions of negative effects;
  • Multiple fixes around skill tree nodes, including small visual issues, incorrect values being displayed, purchase order, etc;
  • Multiple new sound effects across the game;
  • Fixed Frostborn warrior icons on the Death Recap screen;
  • The Kobold Demolisher enemy no longer causes damage to itself with one of its attacks;


EDIT: Last night when this update was released, we encountered an issue with Mac users where their save files would seem to be wiped. We have just released a correction for that issue and save files should be restored to their correct versions for Mac users, so if you do encounter this or any other errors, please do let us know, we really apologise for the inconvenience!

That’s all for now! We hope to start sharing more details of all the stuff we are working on in the background soon, but until then, we hope you enjoy these fixes and improvements! Thank you so much once again for everyone’s feedback!





- Dev team

MAJOR UPDATE: FROSTBORN WRATH IS LIVE!

Hey Survivors!

We know you’ve been waiting a long time for this, and today, finally, we bring you the biggest update so far, Frostborn Wrath!



But before we get into the nitty and gritty of the patch notes, to celebrate the newly released update, we will be holding our first ever Live Developer Q&A this Tuesday, September 12th at 5 pm UTC ! If you have burning questions you’d like to ask directly to the developers, join us on Discord to participate, we will even give away a few Steam Gift Cards to the coolest questions we get!



Now, here is the full list of changes of what is waiting for you in this update!

New Character Skill Trees!


Unlock new unique powers with Prestige levels for the remaining characters: Chaoswalker, Beastmaster, Assassin, Elementalist, Legionnaire, Necromancer and Death Knight;



More Void Hunter Ascensions:


Discover the hidden powers and exclusive mechanics of the remaining characters, bringing their powers to the next level. This update includes the ascension powers for the following characters: Chaoswalker, Beastmaster, Assassin, Elementalist, Legionnaire, Necromancer and Death Knight;









7 New craftable weapons:


In this update, we have introduced new craftable weapons for the following characters!

Chaoswalker: Azramiel's Blessing
Beastmaster: Widow's Embrace
Assassin: Tempest Edge
Elementalist: Scepter of Darkness
Legionnaire: Vulcan's Impaler
Necromancer: Grimtalon's Scourge
Death Knight: Wintersorrow









14 new active skills:


You can now find the following active skills, exclusive to the new weapons!


Chaoswalker: Ripple of Light, Sanctified Orb
Beastmaster: Spider Cocoon, Summon Spider Queen
Assassin: Lightning Stab, Lightning Surge
Elementalist: Shadow Cut, Dark Torrent
Legionnaire: Piercing Flames, Incinerating Spear
Necromancer: Murder of Crows, Carrion Crows
Death Knight: Frost Strike, Glacial Affinity

22 new runes:


Even more new special runes can be unlocked through the Skill Tree of each character, bringing even more ways to customize each run;



New Enemies:


The Frozen Wasteland is now filled with new dangers and powerful foes. All enemies have been completely revamped with 19 new enemies between regular and elite versions, along with an entirely new soundtrack!





New Skill List menu:


Now, you can finally check the list of all skills a character has access to via the Characters menu!

New Negative Effects overlay:


Now you can head on to the Settings menu and enable overlays on heath bars for each negative effect that causes damage in the game, such as Doom, Burn, etc;

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Skill Changes:


  • Changed the order of the Spellblade Riftwalker skills so Energy Pulse is the last skill, and Arcane Comets is the second skill to be used;

  • Summon Skeletal Archer damage reduced from 200 to 140;

  • Summon Helper Elves damage reduced from 150 to 100;

  • Summon Skeletal Mage damage reduced from 350 to 180;

  • Frenzied Bunnies' negative effect power was reduced by approximately 15%;

  • Skill Tree nodes that grant stats when you take damage now have limits to their bonuses;


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General changes and fixes:


  • Player movement will now be more responsive, for example, when changing directions;

  • The scenario will now become transparent when it would be blocking your view of your own character and immediate proximity;

  • All loot, currencies, materials, prestige,are saved every time you go through an endless portal, instead of only when the match ended;

  • You can now use the keyboard to learn skills in the Level Up panel;

  • You can now see the Weapon Special skill on the Blacksmith menu before crafting a new weapon;

  • Arcane Weaver's Mana Crystals can now be collected instantly;

  • Skill Tree nodes that grant stats when you take damage now have limits to their bonuses;

  • Changed damage numbers at the ending screen to use text notation, so they are not as long and hard to see as before;

  • Crystal Eggs in the Caves of Dhal Zhog now have a loading bar to display how long it takes to pick one up;

  • Added option to General Options so you can configure the minimum delay for picking up skills in the Level Up screen (to prevent accidental skill picks);

  • Fixed an issue where the Spellblade Riftwalker skills had multiple tags, receiving more bonuses than they should;

  • Fixed issue where Synergy-type power-ups would not apply rune effects properly, such as Gangrene and Pulse of Agony;

  • Fixed an issue where Fissure Strike would aim under the crosshair, with an incorrect angle;

  • Fixed soundtrack not reverting from Boss to Regular;

  • Fixed an issue where you could die as the Level Up screen would appear;

  • Fixed an issue where a few enemies would deal much more damage than intended, especially in endless modes;

  • Fixed issue where when changing resolutions with a gamepad, the game would lose track of the controller;

  • Loads of other small fixes all across the game;


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Developer Notes


While this update finally introduces the Ascensions and unique mechanics for the remaining characters, there is still a lot coming to the game. This was the longest time we went without an update, as it involved a lot of work and testing to make sure that the new features are cool and fun to interact with, but I wanted to reiterate that we are still fully committed to making Soulstone Survivors the best game it can be, and we continue working more than full time on it to make sure we can deliver cool stuff, as fast as we can.

We have been wanting to host a Live Q&A for a long time, and it's been hard to find the time to do it with so much going on for this update (and some for the next update as well!), but we want you to know that we are always listening, and we believe that a Live Q&A will be awesome! A great way to talk about all the stuff that is in the game right now, the new stuff from the update, but also about all the suggestions we get, and some of the new stuff we already have in the works for the next update. Since the beginning we’ve been developing Soulstone Survivors very closely to the community, with the feedback that all of you have given us, and we want to improve on that, and we hope that you will join us this September 12th, at 5 pm UTC on Discord! We are a bit nervous haha but excited about being able to chat directly with everyone live!

We hope you will enjoy all the new stuff in this update, as always thank you very much for your support and patience, we continue giving our all to make sure the game is as good as it can be and we wouldn’t be able to do it without you!


- Dev Team


HOTFIX UPDATE v0.10.034f

Hey, Survivors! :cozyroe:

We've been busy working away behind the curtain, and we're back with a hotfix for Soulstone Survivors! As per the feedback we received from you, we have been working on addressing some major issues encountered in the Path of Ascension update. This update will address those issues and make the experience considerably smoother!




The next major update to the game is well underway, and we’re sure you’ll love it when it drops. So, make sure that you keep your eyes peeled on our socials and in Discord for more information about what’s coming next in Soulstone Survivors.

[h3]Full change list for version v0.10.034:[/h3]



  • Summoned units should now benefit from runes as expected, for example, runes that give you a bonus based on your health or on your level will use your attributes for the calculation instead of the summoned unit's attributes;
  • Most summoned units can no longer be directly targeted by enemies, so enemies will prefer targeting you. The following summoned units will still attract attention from enemies: Chaos Golem, Battle Moose and Cave Bear;
  • Now that summoned units properly inherit all of the player's attributes, they no longer receive a hidden damage bonus based on the curse intensity. They still receive defensive benefits based on curse intensity;
  • Fixed an issue where with the Vulnerable Target rune, summoned units could potentially do infinite damage;
  • Fixed an issue where with the Focus Fire rune, summoned units could become unable to hit enemies;
  • Fixed an issue where with the Purity rune, summoned units could start healing the enemies;
  • Fixed an issue where Skill Affinity runes could proc every level when used in combination with Summoning skills;
  • Fixed an issue where the Singular Focus rune, when used in conjunction with the Divine Legacy rune, could cause the game to freeze due to the lack of available legendary powers;
  • Fixed an issue where certain Runes would be applied multiple times to high quantity summons such as Frenzied Bunnies;
  • Fixed an issue where Riftwalker (Spellblade) and Wrathful Focus (Pyromancer) ascensions would not be able to multicast;
  • Removed the ranged web attack from the basic spider;
  • Fixed the tooltip descriptions in the Skill Tree to mention that certain skill trees are not available in the current version;
  • Fixed an issue where zooming in/out of the skill tree could cause strange visual artifacts;
  • Fixed an issue where the gamepad could lose focus of the game when hovering over newly unlocked achievements;
  • Fixed an issue where Bloodlust's cooldown would not work as intended while mounting a Panther;
  • Fixed an issue where the maximum number of hounds for the Hound Master should be 5, instead of 4 (with skill tree upgrades);
  • Fixed an issue where the Spellblade's Rift could appear inside a rock in the Scorching Valley;
  • Cobra Totems damage increased from 150 to 300⬆️;
  • Frenzied Bunnies negative effect power increased by approximately 25%⬆️;
  • Volcano Eruption damage increased from 150 to 200;⬆️
  • Summon Plague Rats Rot damage increased from 600 to 1000;⬆️
  • Shockwave Totem damage increased from 100 to 200;⬆️
  • Summon Putrid Hounds damage increased from 200 to 300;⬆️
  • Summon Skeletal Mage damage increased from 500 to 600 ⬆️;
  • Summon Swamp Boar damage increased from 100 to 200⬆️;
  • Summon Swamp Boar Rot damage increased from 300 to 400⬆️;
  • Summon Ballista damage increased from 120 to 200 ⬆️;


[h3]That’s all for now! Thank you so much once again for everyone’s feedback! 🥰 [/h3]





- Dev team

Soulstone Survivors a great Vampire Survivor-like has a huge skill tree upgrade

Soulstone Survivors is one of my favourite games in the spirit of Vampire Survivors, and it just got a lot bigger with the new Path of Ascension upgrade.

Read the full article here: https://www.gamingonlinux.com/2023/06/soulstone-survivors-a-great-vampire-survivor-like-has-a-huge-skill-tree-upgrade

HOTFIX UPDATE v0.10.033j

Heya Survivors! :cozyroe:

First and foremost, we would like to thank you for all the love & feedback that you gave our latest game update, Path of Ascension! It wouldn’t have been a success if it wasn’t for all of you. That said, we did hear your amazing feedback and suggestions.

As per the feedback collected after the update was released, we encountered several bugs, and below are the details of the fixes we’re releasing with this following update.




  • Added a way to override Auto Aim behavior. By default, you can hold the Right Mouse Button or the Right Analog Stick;

  • Added tooltips to the Skill Tree to give a little bit more information about the new functionalities;

  • The Hound Master's dogs now properly scale with character's stats, weapon stats, runes, skill tree progression, and curse intensity, which should result in a considerable increase in their power;

  • Fixed an issue where the Hound Master's Hound's Feast would grant twice the bonus it should grant;

  • Synergy power-ups can now be officially picked up multiple times;

  • Multiple new sound effects for enemies;

  • Increased the following range of Fiery Blades, so they have more autonomy to attack enemies further away before they come back to you;

  • Rune’s Unwavering Persistence now recovers 10 health every 5 seconds, up from 5;

  • Rune's Unwavering Persistence no longer accumulates healing over time, working as intended;

  • Rune Healing Flow now recovers 15 health for every 100 enemies killed, up from 10;

  • Imminent Wisdom (Spellblade's Riftwalker power) now also affects summoned units;

  • Fixed an issue where the Spellblade's skill tree would be unlocked earlier than it should be;

  • Fixed an issue where it would be possible to craft a weapon without materials;

  • Fixed issue where Exorcism would not be able to critically heal the caster;

  • Changed Nature's Guardian tooltip to say +1 dash count, instead of +100% dash count;

  • The Cupid in the Whispering Grove is no longer targetable by summoned units;

  • Fixed issue where the Ascension tooltip could show together with the Endless/Overlord tooltip;

  • Fixed issue where in Bumble's Lair, characters would be "offset" from their real positions;

  • Fixed issue where mounting the Panther could cause your character to be "offset" from its real position;

  • Fixed an issue where Affinity runes, when used with Unconvenional Start rune, would trigger twice;

  • Fixed an issue where the Void Presence could activate mines and traps;

  • Fixed multiple issues related to the navigation with a controller in the skill tree and across the menus, where the game could lose focus of which object was selected;

  • Fixed an issue where certain debuff effects such as Piercing Shout would show in an incorrect position on multiple enemies;

  • Fixed the Paladin's skill tree shared node that increased healing received from crystals to work as intended;

  • Fixed an issue where the Spellblade Riftwalker's Rift could open on top of a specific mountain in the Scorching Valley;

  • Fixed an issue where summoned units would incorrectly gain massive damage and health bonuses when you picked up upgrades for their skills;

  • Fixed an issue where Noxious Shot could fire sub-projectiles without limit, causing a major performance impact;

  • Fixed an issue where Bolt Barrage would not appear as an option when using the Singular Focus rune;

  • Fixed issue where the tooltip for the Hunger mechanic was not showing the correct values after some skill tree progression;

  • Fixed issue where Rage tooltip was not showing the correct values after some skill tree progression;

  • Fixed an issue where Mana Crystals and Crystal Eggs collect range would be affected by experience collect range;

  • Fixed an issue where Divine Inspiration would scale with experience, collect range;

  • Increased the base size of Divine Inspiration Sliver of Light;

That’s all for now! Thank you so much once again for everyone’s feedback!



- Dev Team