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Soulstone Survivors News

Scope the free demo for this tasty blend of Vampire Survivors and Risk of Rain




Soulstone Survivors is an upcoming action roguelike that just dropped a demo last month, a free prologue where you can check out the blend of wildly over-the-top builds and classes that power the bullet heaven. You know, a reverse bullet hell where you're the hell...
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Update v0.6.020c

Hello everyone!

With only 3 days left of the demo, and the prologue about to begin, we just released yet another small update, v0.6.020c! This time around we are fixing some issues such as performance, skeleton scaling and clarity problems with some tooltips. We expect that the performance should improve for all players and highly recommend updating asap! Here is the full list of changes:

[h2]Patch v0.6.020c - August 23, 2022[/h2]
Full change list for version v0.6.020c:
- Fixed tooltips of Area and Attack Speed for skills that don't have Projectiles or aren't Attacks such as buffs;
- Fixed the scaling of Skeletons, which now works as intended;
- Performance improvements and changes that should make the game faster for the majority of players;
- Changed Multi Cast chance decay factor from 0.5 to 0.4. This means bigger chains of multi casts will be rarer;
- Redured Bloodlust attack speed from 30% to 20%;
- Reduced Buff Potency powerup from 30%/45% to 20%/30%;
- Changed Armor formula, now being capped at enemies taking a maximum of double the damage if you manage to bring their armor to 0. Any further reductions will be ignored;

We hope you enjoy those changes and remember to wishlist the Prologue to be able to get it as soon as its online =)

https://store.steampowered.com/app/2113430/Soulstone_Survivors_Prologue/

Best wishes,
- The Dev team

Update v0.6.020b

Hello everyone!

We have just released version v0.6.020b! This is the last set of big changes coming to the Demo, in preparation for the Prologue! If you haven't wishlisted the prologue yet, that would be an amazing help for us! You can do so in the link below!

https://store.steampowered.com/app/2113430/Soulstone_Survivors_Prologue/

Alright, now for the changes! Since we changed a lot of the in-game formulas, pretty much all power-ups had their numbers tweaked! Some systems changed a bit, some performance improvements, overall this is actually quite a large patch! Do give the game a go through the Demo and let us know if you run into any issues! =)

[h2]Patch v0.6.020b - August 23, 2022[/h2]
Full change list for version v0.6.020b:
- Changed Double Cast into Multi Cast, which is now a percentage but can proc multiple times;
- New power-up added for Multi Casts for all skills;
- Changed almost all stats to be Multiplicative instead of Additive;
- Considerable performance optimisations that should improve memory usage and overall CPU load;
- Added confirmation popup when trying to restart a match or go back to menu;
- Added support for French, German and Spanish, also improved all other language translations;
- Fixed Dash visual glitch;
- Fixed issue where Void would pull enemies from outside its influence area, and would be able to pull very heavy enemies;
- Fixed issue where your allies could be removed from the game inadvertently;
- Fixed Overhead Text from your minions;
- Adjusted Sort Order of the Tracker panel (pointy arrows);
Balance changes:
- Increased Frozen Warhammer damage based on Chill from 8 to 15;
- Increased Frozen Warhammer damage from 120 to 180;
- Reduced cooldown of Frozen Warhammer from 7 to 6;
- Reduced Piercing Shout duration from 6 to 5 seconds;
- Piercing Shout now reduces armor by 30 (additive);
- Reduced Shield Wall duration from 5 to 4 seconds;
- Shield Wall now increases armor by 200 (additive);
- Removed impact damage of Shadow Bolt (now it only applies Doom);
- Summoned units now scale better (there is a known issue with this atm);
- Bloodlust attack speed reduced from 40% to 30% (now multiplicative);
- Bloodlust movement speed reduced from 25% to 20% (now multiplicative);
- Might damage multiplier increased from 30% to 40% (now multiplicative);
- Removed Power Up cap on On Hit effects;

Thank you once again for all the help so far, and we hope to see you in the Prologue, there is still a lot to come and we can't wait to get it all out there!

Best wishes,
- The Dev team

Play the Prologue on the 26th of August with 3 new characters!

Hi everyone!

We've been teasing some big news for a while and, this is it! We would like to announce that on the 26th of August we are removing the demo from Steam, and starting the Prologue! Before anything else, you should head over to the Prologue Steam page and wishlist so you will know as soon as it's available!

https://store.steampowered.com/app/2113430/Soulstone_Survivors_Prologue/

Now, why is this big news? Because the Prologue is coming with a TON of new content available for free before the release of the game! Let me show you some of the new stuff you can expect to try in the Prologue:

[h2]New Characters and Weapons:[/h2]


[h2]New skills to explore:[/h2]


[h2]New Lord of the Void:[/h2]


[h2]System improvements and fixes[/h2]
May not be as flashy as the above but the Prologue will come with a bunch of overall improvements, fixes and optimisations currently not available in the demo!

[h2]But... Is this the full game then?[/h2]
No, my friend, not even close! We have SO much more in store for the full version (which is coming hopefully by November!), so many new characters, weapons, the fabled Rune system which will shape the way you play the game, the feared Affixes system to make your runs extremely challenging and offer unique rewards, a LOT of new Lords of the Void and challenges to face, unlocks, achievements, endless mode... and the list goes on!

[h2]So we will now have 6 characters to play with?![/h2]
Not quite. We will be temporarily saying farewell to the Spellbreaker, the Sentinel and to the Arcane Weaver. If you played the Demo and unlocked those characters and their weapons, don't worry, your progress is safe! But, they will be taking some time off after killing Alexi so many times! We will also be removing some active skills from circulation for now. They are all coming back in the full release of the game, so if you haven't yet, give the Demo a go, tell your friends, and have some fun with the current content which will be available for only 1 week more!

[h2]Speaking of progress... will it carry over to the Prologue? Will the Prologue carry over to the full version?[/h2]
Yes! When you download the Prologue, while you will have lost access to the 3 characters mentioned above, you will retain your Skill Tree, materials and Soulstones. You will have to unlock the new characters and weapons, and when you do, those will carry over to the full version of the game as well!

[h2]But, will the Prologue become the full version then?[/h2]
No. The Prologue is just a free version of the game where you can enjoy some new content and keep up with the game development, but, if you just want to wait for the full release and play it once it's ready, this is where it will be. We recommend you Wishlist the full game below to make sure you are notified once the full game is available!

https://store.steampowered.com/app/2066020/Soulstone_Survivors/

We hope you are as excited to try the new content as we are for sharing it with you! We will keep updating the Prologue with fixes, and improvements, and will continuously share more and more details about the plans for the full game as time goes by!

If you have any questions, feel free to reach out here, in the Steam forums, in Discord, or anywhere you might like, we are here for you =)

Thank you very much for your attention,
Best wishes,
- The Dev Team

Update v0.5.019c

Hey everyone!

Another update is now out, version v0.5.019c comes to solve some critical issues where saves could be corrupted without any sort of recourse, it brings arrows pointing to the portals, a.k.a. most requested feature ever hahaha and a lot of balance changes!

Patch v0.5.019c - August 11, 2022
General changes and fixes:
- Added icons pointing towards the ending portal, Bosses, Major Soulstones and Healing Crystals if within range;
- Made the game much more resilient to save file corruption, storing backups and self-correcting where possible;
- Fixed small glitch where a material description would go out of frame;
- Fixed issue where certain spell effects would be glitching with the floor;
- Fixed issue where the game could lock you in the Level Up screen if you died at the same time;
- Fixed music that is not playing after killing the first boss;
- Fixed Flame Wave description which did not state it causes stun;
- Fixed Ground Slam description in Portuguese;
Balance changes:
- Summoned Skeletons can no longer be knocked down;
- Summoned Skeletons are now much more resistant to pushback;
- Summon Skeleton damage increase is now an Uncommon power up, down from rare;
- Arcane Explosion damage increase is now an Uncommon power up, down from rare;
- Arcane Missiles now fires 2 missiles instead of one;
- Arcane Explosion damage increased from 300 to 400;
- Bloodlust attack speed bonus reduced from 50% to 40%;
- Disengage damage increased from 350 to 450;
- Fire Bolt initial damage increased from 140 to 200;
- Fire Pillar burn damage increased from 400 to 500;
- Fire Wall damage reduced from 600 to 500;
- Fire Wall area reduced from radius 4 to 3;
- Frost Bolt damage increased from 120 to 200;
- Frozen Warhammer Chill scaling increased from 6 to 8;
- Ground Slam damage increased from 100 to 250;
- Meteor Shower initial damage reduced from 300 to 100;
- Meteor Shower burn damage increased from 100 to 250;
- Void damage reduced from 300 to 240;
- Slash damage increased from 50 to 70;
- Thunder Clap area has been halved, which was its originally intended size;
- Uppercut damage increased from 300 to 500;
- Reduced all Skill Area power-ups from 30% to 20%;
- Reduced all Skill Type Area power-ups from 20% to 15%;

Thanks everyone for the support, the help, the bug reporting, and for being absolutely awesome! We keep working hard to make the game better with every update, and it's only possible thanks to you!

Best wishes,
The dev team