1. Soulstone Survivors
  2. News

Soulstone Survivors News

Update v0.5.019b

Hey everyone!

Wanted to share with you the changes for the minor update v0.5.019b that just came out this Monday, August 8th =) This is a small one focused on fixes but also brings some much awaited quality of life improvements! here is the full list of changes:

Patch v0.5.019a - August 5, 2022
General changes and fixes:
- Added simple Quality Settings to the game to assist with performance. General optimisations still under development;
- Fixed issue where if you leveled up just as you died, the game would go into a lock state;
- Made it so saving progress is more resilient to possible corruption errors;
- Attempted fix at Major Soulstones rarelly not being awarded to the player;
- Fixed issue where elite enemies were spawning exactly in the same position;
- Fixed Elite Snake and Spider not yield the correct amount of XP;
- Fixed issue where Fire Shield was not scaled by Attack Speed;
- Fixed Death Guard requirements in the skill tree, so it can be unlocked properly;
- Cloud Save should now be working properly;
- Fixed "Skill Cooldowns" description in the character stats panel;

Thank you very much once again for your support, we continue hard at work and should be able to share some big news and updates very very soon! =)

Best wishes,
The dev team

Update v0.5.019a

Hey everyone!

We have just released another really cool update for the Demo, we can't seem to stop ourselves! =P In this one among other things we decided to add more Elite enemies to the game, to bring some change of pace of how a run can go! Without further ado:

Patch v0.5.019a - August 5, 2022
General changes and fixes:
- Added new Elite enemies across all tiers;
- Made it so when you collect a Major Soulstone, you pull all existing XP crystals to you automatically;
- Adjusted crosshair position for more precise aiming;
- Added new menu animations for the Spellbreaker (others are coming);
- Frozen Warhammer now properly applies chill;
- Adjusted geometry and navigation in all maps;
- Made Major Soulstones easier to collect;
- Major Soulstones can now only spawn on valid terrain;
- Fixed Void and Rain of Arrows not proccing effects with every damage tick;
- Fixed Smite scaling its healing with Skill Modifiers;
- Fixed issue with Charging areas staying on the ground when a unit dies until they complete;
- Fixed Frozen Warhammer visuals which were showing the hit in the wrong place if you had a lot of Area modifiers;

Balance changes:
- Leviathan damage modifier reduced from 15/30/45 to 10/20/30;
- Void pulling force reduced from 1500 to 1100;

As always we want to thank you all for the amazing support, it's been crazy seeing so many people enjoy the game and we can't wait to show you all we have in store! =)

Best wishes,
The dev team

Community Event: Skill Weekend #1!

Hello everyone!

We have just completed one week since the Demo release and we cannot believe the amazing feedback and support we received! It is absolutely mind blowing, and it has been a blast improving the game with your help!

With that in mind we thought it would be cool to take this even further! I'm happy to announce our first ever community event, the Skill Weekend #1!

Skill Weekend #1

Starting today, August 5 2022, until August 7 2022, we are holding an event in our Discord to get input for new skills in the game! The top voted skills will make it into the game (and the demo!) and, once we have the interface in the game, will be forever credited to the user that suggested the skill! Here is how it works:

1 - Join our Discord at: https://discord.gg/5RcXb8attT
2 - Send suggestions for new in-game Active Skills in the #skill-weekend-01 channel;
3 - Vote on suggestions using the ⭐ emoji;
4 - Submissions and votes will be accepted until August 6, 5pm;
5 - The top voted suggestions go into a "final round" of voting;
6 - Top suggestions make it into the game, and the skills are credited to whoever made the suggestion in-game!

PS: All previously suggested skills are still also being considered, we just thought this would be a fun way to get you all involved in the process a bit more directly! =)

As always thank you all very much for the support and we hope that we will see you there!
Best wishes,
- The dev team

Update v0.5.018i

Hey everyone!

As some of you may know, we have been updating the demo for Soulstone Survivors quite often! We decided it would be a good idea to start posting the patch notes for those changes over here so you can all refer to it in a more convenient manner =)

We are very active in discord and love discussing about the game, there are a ton of great folks over there and it has been a big source for the improvements and fixes we've been working on, so do consider joining us! =) Without further ado:

Patch v0.5.018i - August 2, 2022
General changes and fixes:
- New Skill: Frozen Warhammer
- New Power-up: Leviathan
- Banish now banishes all powerups of a power up group if there is one;
- You will no longer get two rarities of the same power up in a single level up;
- Fixed Snake attack that did not have an area reticule and could cause extreme damage which was not intended;
- Fixed sounds that should be SFXs, not being categorised as such;
- Added new stat: Base Skill Cooldown;
- Fixed issue with NaN and 0 damage numbers;
- Fixed issue where the Sentinel's Executioner of Souls Damage Reduction bonus was incorrect;
- Fixed issue where Skeletons would become invisible or disappear through the ground;
- Changed Alexi's Poison Volley reticule to be more representative of the potential area of attack;

Balance changes:
- Magnetic now also has the benefits of Wise, and wise is no longer available;
- Chaos bomb damage increased from 1-600 to 1-1200;
- Disengage damage increased from 250 to 350;
- Festering Strike poison damage increased from 200 to 400;
- Fire Bolt burn damage increased from 80 to 150;
- Fire Wall burn damage increased from 400 to 600;
- Flame Wave initial damage increased from 100 to 150;
- Frost Bolt cooldown reduced from 3 to 2 seconds;
- Frost Bolt now will fire in the direction you are aiming at;
- Frost Bolt damage increased from 60 to 120;
- Glacier damage increased from 300 to 600;
- Lightning Bolt damage increased from 300 to 500;
- Meteor instant damage increased from 300 to 500;
- Meteor burn damage increased from 100 to 200;
- Meteor Shower now fires half the amount of meteors and visuals are considerably simpler;
- Meteor Shower damage per meteor increased from 60 to 300;
- Meteor Shower burn damage per meteor increased from 30 to 100;
- Poison Bolt damage increased from 300 to 500;
- Poison Bomb initial poison damage increased from 200 to 400;
- Poison Bomb additional poison damage increased from 40 to 100;
- Rain of Arrows damage increased from 160 to 480;
- Smite damage increased from 400 to 700;
- Summon Skeleton Skeleton's damage increased from 15 to 120;
- Summon Skeleton Skeleton's health increased from 100 to 200;
- Thunder Strike damage increased from 280 to 600;
- Void pulling force increased from 1000 to 1500;
- Void now applies Doom, causing a total of 420 damage if the target remains inside Void for the whole duration;
- Fragility duration reduced from 10 to 6 seconds;
- Fragility damage increase reduced from 5% to 4%;
- Spontaneous Combustion chance increased from 15% to 20%;
- Sponteanous Combustion damage increased from 30 to 40;
- Touch of Ice chance increased from 15% to 20%;

We got more changes coming soon so keep an eye out as we continue improving the game. Thank you all very much for the support and feedback, and we hope you enjoy your time in the game!

Best wishes,
The dev team

Our 3D Bullet Heaven Roguelite just got a new demo!

We are happy to share that Soulstone Survivors demo is available NOW! Pick your character, craft your weapons, choose a map and let the mayhem begin!

While we are saving some extra cool stuff for the full version fo the game, we still will be adding a ton of new content to the demo, so if you have suggestions, feedback or impressions about the game, do let us know in our Discord (https://discord.gg/5RcXb8attT), we are always online and would love to have a chat!

We hope you will enjoy the game as much as we do, and if you'd like to keep up to date with the game's development, wishlist the game here on Steam!

Best wishes,
The dev team