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  3. Version 0.6.6 - NEW HERO: The Cleric Joins the Ragtag

Version 0.6.6 - NEW HERO: The Cleric Joins the Ragtag

[p]The Cleric officially joins the roster.[/p][p]Bringing a completely different playstyle focused on sacrifice, scaling, and high-risk power spikes, the Cleric rewards bold decisions and careful resource management.[/p][p]Playtesters will know him already - now he’s fully live for everyone.[/p][p]Time to test new synergies and see how he performs in the current balance meta.[/p][p][/p][h2]⚠ Important[/h2][p]Save games from previous versions are no longer compatible with this update.[/p][p][/p][p][/p]
0.6.6 Changes
[p][/p][h2]⚖️ Balance Updates[/h2]
  • [p]Normal monsters are tougher[/p]
  • [p]ASCENSION is more challenging[/p]
  • [p]Reduced Initiative reduction in events[/p]
  • [p]Cheaper starting cost for card removal in shop[/p]
  • [p]Buffed ORANGE relic[/p]
  • [p]Nerfed ETERNAL WINTER[/p]
  • [p]Replaced CLONE with SMITH in starting event[/p]
  • [p]Buffed BRAMBLE[/p]
[h2]✨ UX & Quality of Life[/h2]
  • [p]Start-of-round visualizer added to turn order[/p]
  • [p]ASCENSION level now tracked in run history[/p]
  • [p]Tooltips now shown in potion rewards[/p]
  • [p]Multiplayer signaling added to Card Reward “Skip” button[/p]
[h2]🛠 Fixes & Improvements[/h2]
  • [p]Fixed SHADOW STRENGTH missing upgrade[/p]
  • [p]Fixed FIREBORN+ inconsistency[/p]
  • [p]Adjusted score calculation[/p]
  • [p]Updated BLOOD MOON description[/p]
  • [p]Guaranteed at least 1 shop per act[/p]
  • [p]Fixed typo in FLAMEKISS SLASH[/p]
  • [p]Fixed coin count speeding up in early fights[/p]
  • [p]Fixed missing cards in card rewards[/p]
  • [p]Various layering fixes[/p]
[p]We’re continuing to refine balance, pacing, and multiplayer stability.[/p][p]Let us know how the Cleric feels - and how the tougher ASCENSION plays now.[/p][p]See you in the next run ⚔️[/p]