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Ragtag Heroes News

Version 0.6.9 - Tuning down Ascension, new game icon, fixing some descriptions

[p]Just a quick hot fix to take care of some errors in card description.[/p][p]Also tuning down Ascension and adding a new game icon.[/p][hr][/hr]
Balance Changes
  • [p]Add debuff attack to BLOOD WARRIOR[/p]
  • [p]Reduced monster damage on Ascension[/p]
[hr][/hr]
Fixes & Improvements
  • [p]Card previews in events now show tooltips[/p]
  • [p]Fix GLIMPSE card selection popup header[/p]
  • [p]Fix BESTOW SWIFTNESS description[/p]
  • [p]Fix SHADOW STRENGTH description[/p]
  • [p]Fix PATIENCE+ description[/p]
[hr][/hr]
Content
  • [p]New card art for SQUIRE and OCCULTIST[/p]
  • [p]New game icon[/p]
[p][/p]

Version 0.6.8 - Squire and Occultist changes, new TAUNT, many fixes

[p]This update focuses on rebalancing some of the strongest builds, improving shield mechanics for the Squire, and fixing a large number of bugs reported by the community.[/p][p][/p][p]Important: Save games from previous versions are no longer compatible with this update.[/p][hr][/hr]
Major Changes
[p]Occultist Adjustments[/p]
  • [p]Nerfed OCCULTIST to reduce infinite scaling potential.[/p]
[p]Squire Improvements[/p]
  • [p]Buffed SQUIRE shield build.[/p]
[p]Taunt Rework[/p]
  • [p]TAUNT now attracts MELEE and RANGED attacks (but not Sweep attacks).[/p]
[hr][/hr]
Balance Changes
[p]Mechanics[/p]
  • [p]IRON BASTION – At turn end now grants 50% of current Shield.[/p]
  • [p]SWIFTNESS – Now draws additional cards at the start of the next turn.[/p]
[p]Buffs[/p]
  • [p]CENTER OF ATTENTION[/p]
  • [p]HEADMAN'S OATH[/p]
  • [p]AGGRESSIVE BLOCK[/p]
  • [p]STONESKIN[/p]
  • [p]BLOOD FOR STEEL[/p]
[p]Reworks / Adjustments[/p]
  • [p]SHIELD PACT – Grants additional Shield if the target already has Shield.[/p]
  • [p]SELFLESS GIFT – Now adds Shield instead of replacing it. Upgrade reduces Squire Shield loss.[/p]
  • [p]MOCK – Now costs 0 and grants TAUNT.[/p]
  • [p]LEFT JAB / RIGHT CROSS – Now added to hand and cost 0.[/p]
  • [p]THRIVE IN ADVERSITY – Now also grants TAUNT.[/p]
  • [p]BUCKLE UP – Now grants SPARKS and card draw (SWIFTNESS) when losing Shield.[/p]
  • [p]BATTLEFIELD COMMAND – Now also draws a card.[/p]
  • [p]LURE IN – Now has RETAIN.[/p]
  • [p]QUASH – Now costs less HP.[/p]
[p]Nerfs[/p]
  • [p]RECYCLE[/p]
  • [p]FORECAST[/p]
  • [p]INCANTATION+[/p]
  • [p]ACHING HEART[/p]
  • [p]FOREST GOLEM[/p]
[hr][/hr]
Fixes & Improvements
  • [p]Fixed METAL SKIN card not working.[/p]
  • [p]Fixed PENANCE keyword.[/p]
  • [p]Fixed DEATHWARD rounding error.[/p]
  • [p]Fixed ARM GUARD not working.[/p]
  • [p]Fixed HP exceeding MaxHP for CLERIC.[/p]
  • [p]Fixed enemies using Strength scaling attacks without proper indication.[/p]
  • [p]Fixed status effect counter damage scaling incorrectly with Ascension.[/p]
  • [p]Fixed score calculation after saving and reloading.[/p]
  • [p]Fixed combat log display issues.[/p]
  • [p]Removed duplicate option in TRAVELING MERCHANT event.[/p]
  • [p]Fixed Starting Event HP reward displaying incorrect value.[/p]
  • [p]Fixed SILVER CUP relic energy change not visually reactivating cards.[/p]
  • [p]Fixed "Show Upgrades" checkbox unlocking cards in the collection.[/p]
  • [p]Fixed GRAND SHADOW hand not dying properly (hopefully fixed for good this time).[/p]
  • [p]Added optional contact field to the feedback form so we can follow up with players.[/p]
  • [p]Fixed multiple typos.[/p]
[hr][/hr]
Content
  • [p]Added new card art for SQUIRE and OCCULTIST.[/p]
  • [p]Improved SNOW WORLD environment readability.[/p]
  • [p]Updated GHOUL BITE icon for better counter readability.[/p]
[p][/p]

Version 0.6.7 - Cleric Tweaks, Combat Fixes & QoL

[p]This update focuses on fixing some common gripes, Cleric adjustments, and several combat & UI fixes.[/p][p][/p][p]Important: Save games from previous versions are no longer compatible with this update. [/p][p][/p][hr][/hr][p][/p][h2]Balance[/h2]
  • [p]Monsters with very high Initiative now buff on turn 1 instead of immediately frontloading damage.
    (Early turns should feel less “oops you’re dead” and more tactical.)[/p]
  • [p]Cleric starting relic now reduces Max HP by 50% (percentage-based) instead of a flat value. (This should make him much more playable on higher ASCENSION levels and also make him a bit more easier in early game) [/p]
  • [p]EXPOSED no longer requires MARKED to increase damage (making it more universally usable).[/p]
  • [p]SHARPSHOOTER now checks for MARKED again (not EXPOSED).[/p]
  • [p]Starting event has a few more impactful choices.[/p]
  • [p]Reduced Initiative reduction from Spicy Fruit and Exotic Fruit.[/p]
  • [p]Relics can no longer reduce Initiative below 1.[/p]
[hr][/hr][h2]Fixes & Changes[/h2]
  • [p]Completed runs are now removed from save files.[/p]
  • [p]DODGE now correctly prevents damage from OPPORTUNITY SPOTTED / EXPOSED.[/p]
  • [p]Fixed an issue where a hero could heal from 0 HP and softlock the run.[/p]
  • [p]Fixed UNDECISIVE sometimes not selecting a new intent (CHESHIRE enemy).[/p]
  • [p]Fixed treasure chest UI closing too quickly after boss fights.[/p]
  • [p]Fixed coin counter disappearing too fast in starting fights.[/p]
  • [p]Added additional logging to help catch desyncs.[/p]
[hr][/hr][h2]Content[/h2]
  • [p]Added additional card art (especially for the Cleric).[/p]
  • [p]Renamed several Cleric cards to better match their theme.[/p]
  • [p]MISERY renamed to PENANCE.[/p]
[p][/p][hr][/hr][p]As always — keep the feedback coming. Balance is a moving target, and your runs help us tune it 🙌[/p]

Version 0.6.6 - NEW HERO: The Cleric Joins the Ragtag

[p]The Cleric officially joins the roster.[/p][p]Bringing a completely different playstyle focused on sacrifice, scaling, and high-risk power spikes, the Cleric rewards bold decisions and careful resource management.[/p][p]Playtesters will know him already - now he’s fully live for everyone.[/p][p]Time to test new synergies and see how he performs in the current balance meta.[/p][p][/p][h2]⚠ Important[/h2][p]Save games from previous versions are no longer compatible with this update.[/p][p][/p][p][/p]
0.6.6 Changes
[p][/p][h2]⚖️ Balance Updates[/h2]
  • [p]Normal monsters are tougher[/p]
  • [p]ASCENSION is more challenging[/p]
  • [p]Reduced Initiative reduction in events[/p]
  • [p]Cheaper starting cost for card removal in shop[/p]
  • [p]Buffed ORANGE relic[/p]
  • [p]Nerfed ETERNAL WINTER[/p]
  • [p]Replaced CLONE with SMITH in starting event[/p]
  • [p]Buffed BRAMBLE[/p]
[h2]✨ UX & Quality of Life[/h2]
  • [p]Start-of-round visualizer added to turn order[/p]
  • [p]ASCENSION level now tracked in run history[/p]
  • [p]Tooltips now shown in potion rewards[/p]
  • [p]Multiplayer signaling added to Card Reward “Skip” button[/p]
[h2]🛠 Fixes & Improvements[/h2]
  • [p]Fixed SHADOW STRENGTH missing upgrade[/p]
  • [p]Fixed FIREBORN+ inconsistency[/p]
  • [p]Adjusted score calculation[/p]
  • [p]Updated BLOOD MOON description[/p]
  • [p]Guaranteed at least 1 shop per act[/p]
  • [p]Fixed typo in FLAMEKISS SLASH[/p]
  • [p]Fixed coin count speeding up in early fights[/p]
  • [p]Fixed missing cards in card rewards[/p]
  • [p]Various layering fixes[/p]
[p]We’re continuing to refine balance, pacing, and multiplayer stability.[/p][p]Let us know how the Cleric feels - and how the tougher ASCENSION plays now.[/p][p]See you in the next run ⚔️[/p]

Update Notes for Version 0.6.5

Overview:
Should reduce the desynchs & solve the GRANDSHADOW issue.
Also adds Map view from shop, tagging any node in multiplayer and fixes a bunch of other points found.
Thanks again for the fast reports and feedback.

Important:
Save games from previous versions are no longer compatible with this update.

0.6.5 Changes:

UX and QoL
- Allow accessing map from shop, rest, event and treasue UI
- Allow tagging any node on map in multiplayer

Fixes & Changes
- Fix GRAND SHADOW fight unkillable hand
- Remove extra logs from desynch handling (added during last patch)
- New version of WATCHFUL EYES on WATCHER
- Fix HOBGOBLIN multi attack
- Fix LEGENDARY THAUMATURGE event
- Fix GET OVER HERE! description
- Fix CRIPPLING GRAB description
- Fix CURSED APPLE description
- Fix HEART OF GOLD description
- Fix FRICTION BURN description
- Fix SPECTRAL RELICAS description
- Fix INCANTATION description
- Fix MOMENTUM description
- Fix ASPHEXIATE description
- Fix SEER'S SKULL to make created cards exhaust on play
- Fix LEGENDARY SKULL to make created cards exhaust on play
- Fix cards missing upgrades
- Fix issue with Feedback form