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  3. Version 0.6.7 - Cleric Tweaks, Combat Fixes & QoL

Version 0.6.7 - Cleric Tweaks, Combat Fixes & QoL

[p]This update focuses on fixing some common gripes, Cleric adjustments, and several combat & UI fixes.[/p][p][/p][p]Important: Save games from previous versions are no longer compatible with this update. [/p][p][/p][hr][/hr][p][/p][h2]Balance[/h2]
  • [p]Monsters with very high Initiative now buff on turn 1 instead of immediately frontloading damage.
    (Early turns should feel less “oops you’re dead” and more tactical.)[/p]
  • [p]Cleric starting relic now reduces Max HP by 50% (percentage-based) instead of a flat value. (This should make him much more playable on higher ASCENSION levels and also make him a bit more easier in early game) [/p]
  • [p]EXPOSED no longer requires MARKED to increase damage (making it more universally usable).[/p]
  • [p]SHARPSHOOTER now checks for MARKED again (not EXPOSED).[/p]
  • [p]Starting event has a few more impactful choices.[/p]
  • [p]Reduced Initiative reduction from Spicy Fruit and Exotic Fruit.[/p]
  • [p]Relics can no longer reduce Initiative below 1.[/p]
[hr][/hr][h2]Fixes & Changes[/h2]
  • [p]Completed runs are now removed from save files.[/p]
  • [p]DODGE now correctly prevents damage from OPPORTUNITY SPOTTED / EXPOSED.[/p]
  • [p]Fixed an issue where a hero could heal from 0 HP and softlock the run.[/p]
  • [p]Fixed UNDECISIVE sometimes not selecting a new intent (CHESHIRE enemy).[/p]
  • [p]Fixed treasure chest UI closing too quickly after boss fights.[/p]
  • [p]Fixed coin counter disappearing too fast in starting fights.[/p]
  • [p]Added additional logging to help catch desyncs.[/p]
[hr][/hr][h2]Content[/h2]
  • [p]Added additional card art (especially for the Cleric).[/p]
  • [p]Renamed several Cleric cards to better match their theme.[/p]
  • [p]MISERY renamed to PENANCE.[/p]
[p][/p][hr][/hr][p]As always — keep the feedback coming. Balance is a moving target, and your runs help us tune it 🙌[/p]