Version 0.6.7 - Cleric Tweaks, Combat Fixes & QoL
[p]This update focuses on fixing some common gripes, Cleric adjustments, and several combat & UI fixes.[/p][p][/p][p]Important: Save games from previous versions are no longer compatible with this update. [/p][p][/p][hr][/hr][p][/p][h2]Balance[/h2]
- [p]Monsters with very high Initiative now buff on turn 1 instead of immediately frontloading damage.
(Early turns should feel less “oops you’re dead” and more tactical.)[/p] - [p]Cleric starting relic now reduces Max HP by 50% (percentage-based) instead of a flat value. (This should make him much more playable on higher ASCENSION levels and also make him a bit more easier in early game) [/p]
- [p]EXPOSED no longer requires MARKED to increase damage (making it more universally usable).[/p]
- [p]SHARPSHOOTER now checks for MARKED again (not EXPOSED).[/p]
- [p]Starting event has a few more impactful choices.[/p]
- [p]Reduced Initiative reduction from Spicy Fruit and Exotic Fruit.[/p]
- [p]Relics can no longer reduce Initiative below 1.[/p]
- [p]Completed runs are now removed from save files.[/p]
- [p]DODGE now correctly prevents damage from OPPORTUNITY SPOTTED / EXPOSED.[/p]
- [p]Fixed an issue where a hero could heal from 0 HP and softlock the run.[/p]
- [p]Fixed UNDECISIVE sometimes not selecting a new intent (CHESHIRE enemy).[/p]
- [p]Fixed treasure chest UI closing too quickly after boss fights.[/p]
- [p]Fixed coin counter disappearing too fast in starting fights.[/p]
- [p]Added additional logging to help catch desyncs.[/p]
- [p]Added additional card art (especially for the Cleric).[/p]
- [p]Renamed several Cleric cards to better match their theme.[/p]
- [p]MISERY renamed to PENANCE.[/p]