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Simulakros News

Dev Diary 📕

The project started in 2019 as a passion project developed for fun by Sigfrido Cosmo (game designer) in his free time, as a fan of roguelikes and third person shooters he wanted to experiment creating this unique mix of genres that is quite rare.

As the game started to take shape, two friends joined the development: Filippo Colombo (level designer) and Lorenzo Erialti (sound designer and composer).

From the beginning we knew we wanted the game to be about advanced AI technology and taking control of synthetic bodies, we felt it was a good match with the gameplay loop of roguelikes that is about dying over and over.



The name “Simulakros” is a mix of the latin word “simulacrum” meaning representation of something, and the greek word “mechanikos” meaning mechanical, with an additional play on word with the ending SimulakrOS which stands for Operating System.

In 2022 the game started to become a reality after signing with the publisher Plug in Digital. We started working with a few freelancers for concept art, character art and rigging. Another friend joined, Alex Gallucci (3D artist).



In 2024 as the game was reaching the peak production we found another core member of the team Matteo Scarcella (3D artist) and started cooperating with Shoganai Soft to help us with environment art, especially with Imanol Delgado Salazar (Lead Artist), an old time friend of Sigfrido and Filippo from the time they all worked at CD Projekt RED.



Sigfrido Cosmo (Game Designer) has been working on Simulakros as his passion project for over four years. He set out to create a game that he would truly enjoy, focusing on both excellent gameplay and great visuals, all while aiming for the highest level of quality possible. As a solo developer with limited resources, balancing the roles of designer and programmer has been challenging, especially while managing every aspect of the project in his free time. However, it feels incredible for him to finally release the game. He is immensely proud of the result and he is super happy to see players enjoying his game.

🧰 Patch 1.0.3 🧰



Hello,

Thank you for your feedback and bug reports on Discord and Steam community!

Feel free to share your review if you like Simulakros, it's the best way to show your support 💖

[h2]🔫 Patch notes 📄 [/h2]

Performance improvements
  • GPU optimization especially for medium/low spec PCs
  • General CPU optimization
  • Performance and visual improvements at medium and low settings
  • Steamdeck performance improvements


Fixes
  • Fixed some cases where terminal rooms would not end in biome 2
  • Fixed slow motion effect producing flickering on the sky
  • Fixed cyberspace effect in second and third biome
  • Fixed "Auto" resolution scale not working on AMD GPUs


Improvements
  • Improved volume balance of music
  • Improved volume of ranged enemies charging before shooting
  • Improved precision of laser traps
  • Improved gamepad button icons
  • Adjusted text size of UI elements to improve legibility
  • New less intrusive damage vignette effect that supports all aspect ratios
  • Added some missing Italian translations
  • 3 new map tiles for the first Biome











Stay connected for more Simulanews and thanks for the support!

[h2]🤖 Play NOW 🔫 [/h2]
https://store.steampowered.com/app/2067160/Simulakros/

[h3]⭐ If you like the game, feel free to share your review with us! ⭐ [/h3]

⚙ Hotfix - Perfomance improvement (Patch 1.0.2) ⚙

Hello,
Thank you for your feedback!
Feel free to share your review if you like Simulakros, it's the best way to show your support 💖
Here is a new hotfix!

[h2]🔫 Patch notes 📄 [/h2]

  • Fixed cases where Rupture could teleport out of bounds in the second biome and get stuck
  • Fixed run results not being displayed after the true ending
  • Fixed some meshes in the tutorial map that were displaying an outline
  • Added a dark background to button prompts for interactions to improve visibility
  • Performance improvements
  • Fixed some cases that could cause a crash during the true ending fight.
  • Fixed a case where dying in cyberspace would not teleport out of it.


Stay connected for more Simulanews and thanks for the support!

[h2]🤖 Play NOW 🔫 [/h2]
https://store.steampowered.com/app/2067160/Simulakros/

[h3]⭐ If you like the game, feel free to share your review with us! ⭐ [/h3]

Small Hotfix

Hello community,

Thanks for all the support and love on the game, here is a small hotfix! 🔧

  • Fixed some cases that could cause a crash during the true ending fight.
  • Fixed a case where dying in cyberspace would not teleport out of it.


Battle on! 💥

🧰 Patch 1.0.2 🧰

Hello,
Thank you for your feedback and bug reports on Discord and Steam community!
Feel free to share your review if you like Simulakros, it's the best way to show your support 💖

[h2]🔫 Patch notes 📄 [/h2]

Gameplay Improvements
  • Added glowing outlines to enemies when only a few remain in terminal rooms
  • Added a short invulnerability time after resurrecting
  • Added 2 new level tiles in the second biome
  • The position of some buttons and doors in the third biome has been adjusted
  • Prevented accidental elevator activations with AOE abilities and changed color of elevator buttons on the ground


Balancing
  • Increased enemy amount in the first section of the third biome
  • Easy mode has been tweaked to be more forgiving: enemies drop health more frequently, reduced enemy movement speed, reduced enemy projectile speed


Fixes
  • Fixed sometimes not being able to reload
  • Fixed enemies sometimes spawning stuck in the ground
  • Fixed some cases where enemies could get stuck inside walls
  • Improved enemy pathing and fixed issues of enemies failing to reach the player
  • Fixed resurrecting with "Emergency Reboot" sometimes leading to an unresponsive state
  • Fixed cases where you could be falling down forever
  • Fixed a case where you could get stuck in an elevator in the third biome
  • Fixed a hole in cyberspace in true ending
  • Fixed rarely getting stuck after teleporting with Rupture
  • Fixed flying enemies sometimes going through walls when dodging
  • Fixed flying enemies getting stuck and failing to follow the player
  • Fixed "found loot" and "enemies killed" counters not resetting after terminal rooms
  • Fixed an unresponsive state when dying in cyberspace after completing the objective
  • Fixed the boss shotgun attack hitting through walls
  • Fixed grenades sometimes dropping to the ground when thrown
  • Fixed a case where the player would keep shooting without pressing the button after leaving cyberspace
  • Fixed some cases where music would change abruptly
  • Fixed missing cyberspace effect in true ending


Stay connected for more Simulanews and thanks for the support!

[h2]🤖 Play NOW 🔫 [/h2]
https://store.steampowered.com/app/2067160/Simulakros/

[h3]⭐ If you like the game, feel free to share your review with us! ⭐ [/h3]