Unreal 5.6 Update
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Hello everyone,
In this new update we are switching Simulakors to Unreal 5.6 to enhance significantly the perfomance of the game and we've also addressed a variety of bugs and issues. Thank you for your feedback and bug reports! [/p][p][/p][h2]Patch notes 📄 [/h2][p][/p][h3]Improvements: [/h3]
In this new update we are switching Simulakors to Unreal 5.6 to enhance significantly the perfomance of the game and we've also addressed a variety of bugs and issues. Thank you for your feedback and bug reports! [/p][p][/p][h2]Patch notes 📄 [/h2][p][/p][h3]Improvements: [/h3]
- [p]Big performance improvements, especially when playing at medium and high settings (It's now possible to play with lumen active on SteamDeck) [/p]
- [p]Restored the white/acquamarine color combination [/p]
- [p]Fixed enemy outline highlight in Terminal rooms not working[/p]
- [p]Fixed getting stuck in charge attack when spamming melee quickly [/p]
- [p]Fixed being able to charge shots while sprinting if holding down the button while reloading and sprinting [/p]
- [p]Fixed charged shot amount increasing when pausing the game [/p][p][/p]