October 27, 2023 Patch Notes
Hello. This is BLACK STIGMA.
You will see this update starting with the Southeast Asia Region Week 1 test.
The same update will be applied to future tests in other regions of the 'Global Test Tour'.

[h3][ BALANCE ][/h3]
◈ Mode
[color]▶ Team Deathmatch[/color]
- The invincibility time granted after resurrection in Team Deathmatch has been increased
(3.5 seconds -> 5 seconds).
- During the invincibility period granted after resurrection in Team Deathmatch,
enemy attack techniques are not applied.
- When you die in Team Deathmatch, the time available to pick up the gun dropped
by the master has been increased. (10 seconds -> 20 seconds)
◈ Firearms
[color]▶ All Firearms [/color]
- The completion point when reloading has been adjusted to be earlier than before.
- Cross-hair accuracy has been increased (20%)
- Ammo for Advanced tier firearms has been increased. (~10%)
- Adjusted the screen to be less shaky when using dot sight firearms. (40% less than before)
- Adjusted the zoom-in effect when using the Dot Sight gun to be more noticeable. (70 -> 55)
[color]▶ The control power of the dot sight version 'Hollow Ten' was adjusted downward.
(117 -> 112)[/color]
◈ Masters
[color]▶ Armor [/color]
- The bullet damage reduction rate for each armor of masters equipped with armor has been adjusted downward.
The masters equipped with armor are as follows,
: Hardworker Zero (welding mask), Hardworker Crush (helmet, torso and limb guards), Gray Hand (mask), Ms. One (mask)
- The maximum durability of Hardworker Crush’s armor has been lowered. (280 -> 250)
◈ Boosters
[color]▶ The effect of reducing visibility when using ‘Shooting Skill Booster’ has been deleted. [/color]
[h3][ BUG FIX ][/h3]
- An issue where some characters' bullet firing points were abnormal when firing a gun in aimed shooting (first person) mode has been fixed.
- An issue where clicking the mouse while reloading would cause the gun to automatically fire immediately after reloading has been fixed.
- An issue where the character’s handling felt abnormal intermittently during respawn has been fixed.
- An issue where the money bag acquisition operation sometimes proceeded continuously has been corrected.
- A typo in the description of Mr. Parabellum's skill 'Neck Strike' has been corrected. (hit up to 3 times -> hit up to 2 times)
- An issue where the armor score was displayed as an incorrect number in challenge mode has been fixed.
- An issue where money bags could be obtained before the start of the round in challenge mode has been fixed.
- An issue where play time was displayed incorrectly on the ranking page has been fixed.
We appreciate the feedback from our testers and look forward to making this an ever-changing BLACK STIGMA.
Thank you.
BLACK STIGMA Team
You will see this update starting with the Southeast Asia Region Week 1 test.
The same update will be applied to future tests in other regions of the 'Global Test Tour'.

[h3][ BALANCE ][/h3]
◈ Mode
[color]▶ Team Deathmatch[/color]
- The invincibility time granted after resurrection in Team Deathmatch has been increased
(3.5 seconds -> 5 seconds).
- During the invincibility period granted after resurrection in Team Deathmatch,
enemy attack techniques are not applied.
- When you die in Team Deathmatch, the time available to pick up the gun dropped
by the master has been increased. (10 seconds -> 20 seconds)
◈ Firearms
[color]▶ All Firearms [/color]
- The completion point when reloading has been adjusted to be earlier than before.
- Cross-hair accuracy has been increased (20%)
- Ammo for Advanced tier firearms has been increased. (~10%)
- Adjusted the screen to be less shaky when using dot sight firearms. (40% less than before)
- Adjusted the zoom-in effect when using the Dot Sight gun to be more noticeable. (70 -> 55)
[color]▶ The control power of the dot sight version 'Hollow Ten' was adjusted downward.
(117 -> 112)[/color]
◈ Masters
[color]▶ Armor [/color]
- The bullet damage reduction rate for each armor of masters equipped with armor has been adjusted downward.
The masters equipped with armor are as follows,
: Hardworker Zero (welding mask), Hardworker Crush (helmet, torso and limb guards), Gray Hand (mask), Ms. One (mask)
- The maximum durability of Hardworker Crush’s armor has been lowered. (280 -> 250)
◈ Boosters
[color]▶ The effect of reducing visibility when using ‘Shooting Skill Booster’ has been deleted. [/color]
[h3][ BUG FIX ][/h3]
- An issue where some characters' bullet firing points were abnormal when firing a gun in aimed shooting (first person) mode has been fixed.
- An issue where clicking the mouse while reloading would cause the gun to automatically fire immediately after reloading has been fixed.
- An issue where the character’s handling felt abnormal intermittently during respawn has been fixed.
- An issue where the money bag acquisition operation sometimes proceeded continuously has been corrected.
- A typo in the description of Mr. Parabellum's skill 'Neck Strike' has been corrected. (hit up to 3 times -> hit up to 2 times)
- An issue where the armor score was displayed as an incorrect number in challenge mode has been fixed.
- An issue where money bags could be obtained before the start of the round in challenge mode has been fixed.
- An issue where play time was displayed incorrectly on the ranking page has been fixed.
We appreciate the feedback from our testers and look forward to making this an ever-changing BLACK STIGMA.
Thank you.
BLACK STIGMA Team