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[Dev Notes] Part-5: Future development after the Global Testing Tour



Hello, Masters. I'm Kwon Dae Ho, the Executive Producer of Black Stigma.

A total of 60 countries have participated in our Global Testing Tour, which was held in five regions from October 3rd to December 11th.

We would like to thank everyone who tested Black Stigma.


The compliments and encouragement we've received while showcasing this test version have been extremely helpful to the Black Stigma development team. The positive feedback on the unique features we were focusing on reassured us that the gameplay goal we had previously set was not in vain.


We have also received sincere criticism and advice through the surveys and various channels. Those comments were a massive help in setting the next goal for Black Stigma.


[h4] [/h4]


We have decided to prioritize the feedback given to us by the testers and develop the game accordingly. The tasks we set from that point on are already in development or being planned. Among these tasks, we would like to share the improvements that we deem important.


[h5]#We will continue to balance out the combat. [/h5]

We have failed to showcase a good balance of handgun shooting and active skills in combat. We especially related to the feedback regarding the heavy emphasis on active skills. Therefore, we are thinking about how we can restructure combat so that handgun shooting can play a bigger role. We are also improving the timing and hit or miss system so that melee action skills can be used intuitively.


[h5]#We will showcase dynamic action so that the characters feel more immersive. [/h5]

Based on the testers' feedback, we are in the process of altering the characters' movements and skill animations in a more natural and speedy way. In addition, there is a yet-to-be revealed character with a dynamic set of movements that will feel unique and stylish.


[h5]#We will improve the tactical aspect and immersion of "Kill-them-all Mode" and showcase a new mode. [/h5]

The current ""Kill-them-all Mode"" has received feedback as follows: ""Huge advantage to players who group up."" ""Gameplay is boring due to a lack of a capture point."" ""There are too few chances to come back into the game while at a disadvantage."" To escape the monotonous gameplay decided by numbers, we have changed Kill-them-all Mode to 3v3 during the test period. On top of the player-count change, we are also improving the mode by adding new game mechanics.

We are also planning to showcase a new 3v3v3 mode where players can enjoy a casual match with the gameplay and unique features of the killer-action genre.


[h5]#We will showcase a "variable attachment" handgun system that can incorporate the tastes of many players. [/h5]

During this test, we showcased 4 different modifications for 16 different guns. However, these types of combinations did not result in a clear distinction. Therefore, we are developing a gun customization feature that can complement the different combat styles of the userbase. We hope this will allow users to combine different attachments to show off their own unique firearms.


[h5]#We will show you an improved version of the UI/UX and QoL features. [/h5]

Our game lacked QoL features that are seen in other games. Additionally, it didn't give players enough opportunities to learn its mechanics. We are making big changes to help players understand and learn the system during the preparation stage and to help players receive information intuitively during combat.


[h5]#We will review all the feedback given by testers around the world and continue sharing it through the Dev Notes. [/h5]

Some issues were already improved upon, and we wanted to get feedback on them through a patch during the test period. However, the general gameplay does not improve through small changes in specific areas, so we wish to receive feedback once we finish the overall improvement and reveal a new testing period.

We will continue communicating with the testers by sharing the aspects that we have developed and the aspects we have not mentioned above through the Dev Notes.


We hope to bring more news soon.

Thank you.


Sincerely, Producer Kwon Dae Ho