November 3, 2023 Patch Notes
Hello. This is BLACK STIGMA.
You will see this update starting with the North America Region Week 1 test.
※ The same update will be applied to future tests in other regions of the 'Global Test Tour'.

[h3][color][Improvements][/color][/h3]
[Graphics/VFX]
- The throwing weapons in the form of daggers and axes have been modified to appear more natural when colliding with masters or terrain objects.
[UI-UX]
- The representation of booster slots that are open but not assigned with boosters has been improved.
> Before the change : Lock icon displayed regardless of slot availability.
> After the change : If there are no boosters placed in the open slot, an empty icon will be displayed.
- In the 'Kill 'Em All' mode, there has been an improvement where the combat shop now opens in the last tab used.
- Some improvement icons in the combat shop have been changed.
[h3][color][BUG FIX][/color][/h3]
[Graphics/VFX]
- The issue where the 'Poison Gas Grenade' thrown by Ms. One would occasionally not disappear after the duration ended has been resolved.
[Sounds/SFX]
- The issue where the sound effects of Gray Hand's 'Flash Bang' would occasionally be displayed abnormally has been fixed.
[UI-UX]
- The problem where the currently equipped firearm was not displayed or focused in the bottom weapon list when selecting the 'Change Armament' window with the 'F3' key has been fixed.
- The issue where the blood identification line effect displayed on allied masters in spectator mode would occasionally not appear has been fixed.
We appreciate the feedback from our testers and look forward to making this an ever-changing BLACK STIGMA.
Thank you.
BLACK STIGMA Team
Discord X (Twitter) Facebook Instagram Youtube
You will see this update starting with the North America Region Week 1 test.
※ The same update will be applied to future tests in other regions of the 'Global Test Tour'.

[h3][color][Improvements][/color][/h3]
[Graphics/VFX]
- The throwing weapons in the form of daggers and axes have been modified to appear more natural when colliding with masters or terrain objects.
[UI-UX]
- The representation of booster slots that are open but not assigned with boosters has been improved.
> Before the change : Lock icon displayed regardless of slot availability.
> After the change : If there are no boosters placed in the open slot, an empty icon will be displayed.
- In the 'Kill 'Em All' mode, there has been an improvement where the combat shop now opens in the last tab used.
- Some improvement icons in the combat shop have been changed.
[h3][color][BUG FIX][/color][/h3]
[Graphics/VFX]
- The issue where the 'Poison Gas Grenade' thrown by Ms. One would occasionally not disappear after the duration ended has been resolved.
[Sounds/SFX]
- The issue where the sound effects of Gray Hand's 'Flash Bang' would occasionally be displayed abnormally has been fixed.
[UI-UX]
- The problem where the currently equipped firearm was not displayed or focused in the bottom weapon list when selecting the 'Change Armament' window with the 'F3' key has been fixed.
- The issue where the blood identification line effect displayed on allied masters in spectator mode would occasionally not appear has been fixed.
We appreciate the feedback from our testers and look forward to making this an ever-changing BLACK STIGMA.
Thank you.
BLACK STIGMA Team
Discord X (Twitter) Facebook Instagram Youtube