October 13, 2023 Patch Notes
Hello. This is Black Stigma.
You will see this update starting with the East Asia Region Week 2 test.
The same update will be applied to future tests in other regions of the 'Global Test Tour'.

[h3][color][Balance] [/color][/h3]
[color]◈ Common Application [/color]
1. Gun dot site recoil value adjustment > 10% lower than before.
2. Recoil adjustment for third-person shooting > 60% lower than first-person shooting (100%). (Final 40%)
3. Adjusted camera recoil when shooting in all situations > Reduced by 20% overall.
4. Active Skill Improvements
- Many of the follow-up delays after using Active Skills have been reduced.
- If you use Fast Movement while using a skill, you can quickly get out of the follow-up delay.
- We've also adjusted the follow-up delay of Fast Movement.
[color]◈ Character Skills [/color]
[color]▶ GRAY HAND[/color]
WP Shell
- Range adjustment > Reduced from 11 meters in diameter to 9 meters in diameter.
Flash Bang
- The area that turns white has been reduced to around 30%. (duration remains the same).
- Stock on hand adjustment > Increased from 1 to 2.
[color]▶ GRAY PAPER [/color]
Bone-Taking
- Advance distance adjustment > Increased by 25% compared to before.
Deep Counter
- Damage adjustment > Increased from 90 to 110.
[color]▶ MR. PARABELLUM [/color]
Throwdown Kick (Throwdown Kick)
- Camera perspective adjustment > Removed the action camera feature to improve skill usability.
[h3][color][UI] [/color][/h3]
Added an indicator UI to show where thrown skills land.
- GRAY HAND : Flashbang
- MS. ONE : Poison Gas Grenade
- MR. HOLLOWPOINT : Sticky Bomb
[h3][color][Bug Fixed][/color][/h3]
- Invite > Fixed intermittent game crashes when inviting parties and battles.
- Chat > Changed the scrolling method and fixed an intermittent game crash.
> Fixed an issue that prevented input when pressing ESC and TAB.
- Fixed an issue where the door would open before the start of a round in Deathmatch mode.
- Fixed an issue where players would receive double their initial bankroll if they dropped out of a game.
- Fixed an issue where players could earn ranking points in custom games.
- Fixed an issue in Versus mode where characters who were already dead would appear standing up.
- Fixed an issue where the Control Power value of the selected character would be displayed incorrectly when entering in Versus mode.
- Fixed an issue in the Training Center where characters would not be hit by NPC attacks at close range after activating an NPC's attack.
- GRAY HAND > WP Shell effect has been modified from dealing damage only when it first activates to dealing damage continuously throughout the duration of the effect.
- MS. ONE > Poison Gas Grenade effect has been modified from dealing damage only when it is first deployed to dealing damage continuously for the duration of the effect.
We appreciate the feedback from our testers and look forward to making this an ever-changing Black Stigma.
Thank you.
The Black Stigma Team
You will see this update starting with the East Asia Region Week 2 test.
The same update will be applied to future tests in other regions of the 'Global Test Tour'.

[h3][color][Balance] [/color][/h3]
[color]◈ Common Application [/color]
1. Gun dot site recoil value adjustment > 10% lower than before.
2. Recoil adjustment for third-person shooting > 60% lower than first-person shooting (100%). (Final 40%)
3. Adjusted camera recoil when shooting in all situations > Reduced by 20% overall.
4. Active Skill Improvements
- Many of the follow-up delays after using Active Skills have been reduced.
- If you use Fast Movement while using a skill, you can quickly get out of the follow-up delay.
- We've also adjusted the follow-up delay of Fast Movement.
[color]◈ Character Skills [/color]
[color]▶ GRAY HAND[/color]
WP Shell
- Range adjustment > Reduced from 11 meters in diameter to 9 meters in diameter.
Flash Bang
- The area that turns white has been reduced to around 30%. (duration remains the same).
- Stock on hand adjustment > Increased from 1 to 2.
[color]▶ GRAY PAPER [/color]
Bone-Taking
- Advance distance adjustment > Increased by 25% compared to before.
Deep Counter
- Damage adjustment > Increased from 90 to 110.
[color]▶ MR. PARABELLUM [/color]
Throwdown Kick (Throwdown Kick)
- Camera perspective adjustment > Removed the action camera feature to improve skill usability.
[h3][color][UI] [/color][/h3]
Added an indicator UI to show where thrown skills land.
- GRAY HAND : Flashbang
- MS. ONE : Poison Gas Grenade
- MR. HOLLOWPOINT : Sticky Bomb
[h3][color][Bug Fixed][/color][/h3]
- Invite > Fixed intermittent game crashes when inviting parties and battles.
- Chat > Changed the scrolling method and fixed an intermittent game crash.
> Fixed an issue that prevented input when pressing ESC and TAB.
- Fixed an issue where the door would open before the start of a round in Deathmatch mode.
- Fixed an issue where players would receive double their initial bankroll if they dropped out of a game.
- Fixed an issue where players could earn ranking points in custom games.
- Fixed an issue in Versus mode where characters who were already dead would appear standing up.
- Fixed an issue where the Control Power value of the selected character would be displayed incorrectly when entering in Versus mode.
- Fixed an issue in the Training Center where characters would not be hit by NPC attacks at close range after activating an NPC's attack.
- GRAY HAND > WP Shell effect has been modified from dealing damage only when it first activates to dealing damage continuously throughout the duration of the effect.
- MS. ONE > Poison Gas Grenade effect has been modified from dealing damage only when it is first deployed to dealing damage continuously for the duration of the effect.
We appreciate the feedback from our testers and look forward to making this an ever-changing Black Stigma.
Thank you.
The Black Stigma Team