October 20, 2023 Patch Notes
Hello. This is BLACK STIGMA.
You will see this update starting with the Southeast Asia Region Week 1 test.
The same update will be applied to future tests in other regions of the 'Global Test Tour'.

[h3][color][BALANCE][/color][/h3]
◈ Mode
[color]▶ The purchasing effects in the Battle Shop, which are unlocked at the start of the Kill 'Em All round, have been adjusted to some extent.[/color]
1. The damage increase effect of the active skill has been adjusted downward by 50%.
- Level 1 effect: Active skill damage increase 25% > changed to damage increase of 12%
- Level 2 effect: Active skill damage increase 50% > changed to damage increase of 24%
2. The speed increase effect of the active skill has been adjusted downward by 20%.
- Level 1 effect: Active skill speed increase 7.5% > changed to speed increase of 6%
- Level 2 effect: Active skill speed increase 15% > changed to speed increase of 12%
◈ Firearms
[color]▶ All Firearms[/color]
- The spread of bullet impact and the intensity of firearm recoil during continuous firing have been adjusted to be weaker.
- The rate of fire balance for firearms has been adjusted.
- The performance deviation between different grades of firearms has been mitigated.
- The balancing of ammunition capacity per magazine for firearms has been adjusted.
◈ Masters
[color]▶ All Masters[/color]
- Based on the adjustment of firearm control power, the base control power values of all masters have been increased.
- The system that caused damage to vary depending on the hit location for all offensive skills except throwing skills has been removed.
* However, skills that inflict damage by throwing weapons may still have varying damage based on the hit location.
- Characters who are knocked down can recover more quickly compared to before.
- The speed at which bullet spread stabilizes after firing a handgun has been adjusted to be slower for the next shot.
- When hitting multiple shots consecutively, the hit locations need to be closer together for the "double tap" effect to activate.
- To highlight the individuality of each role, accuracy in third-person view (non-aiming) has been adjusted downward. This adjustment varies for each role.
< Marksman Role >
No accuracy balance adjustment.
< Striker Role >
50% decrease in accuracy in third-person view applied.
< Disruptor Role >
20% decrease in accuracy in third-person view applied.
< Infiltrator Role >
35% decrease in accuracy in third-person view applied.
[color]▶ Mr. PARABELLUM[/color]
- The ‘Neck Strike’ skill's chaining behavior has been reduced from 3 to 2 stages, and the base stock count has been adjusted from 3 to 2 accordingly.
- While waiting to counterattack with the ‘Iriminage’ skill, you can enter another skill to immediately cancel the motion and activate the new skill.
[color]▶ Mr. TEN[/color]
- The motion of the ‘Rolling Punch’ and ‘Ducking Dash’ skills have been adjusted to be slightly slower.
- The ‘Body Blow’ skill has been changed to a single skill that triggers two strikes with a single action, instead of a continuous skill that triggers with two actions.
- The base number of stocks for the ‘Body Blow’ skill has been reduced from 4 to 3.
[color]▶ Ms. ONE[/color]
- Increased the damage and duration of the ‘Poison Gas Grenade’ skill.
[color]▶ Ms. NANO[/color]
- Movement speed has been slightly reduced while using the 'Throw Knife’ skill.
[color]▶ Ms. TWIN[/color]
- The attack range and damage of the 'Deep Jam' skill have been slightly reduced.
[color]▶ HARDWORKER ZERO[/color]
- While waiting to counterattack with the ‘Punish’ skill, you can now enter another skill to instantly cancel the motion and trigger a new skill.
- Crosshair recovery speed has been improved, giving you more shooting power.
[color]▶ HARDWORKER GRASPER[/color]
- ‘Strong Skill’ has been applied to the ‘Body Throw’ skill, making it more advantageous in case of simultaneous collision between skills.
[color]▶ GRAY HAND[/color]
- Reduced the area of effect of the 'WP Shell' skill.
- Reduced the damage duration of the 'WP Shell' skill.
- Slightly increased the damage of the 'E. Bash' skill.
- Improved the camera presentation when using the 'E. Bash' skill..
[color]▶ GRAY HEAVY[/color]
- Improved cross-hair recovery speed, giving more shooting ability.
[color]▶ GRAY PAPER[/color]
- While waiting to counterattack with the ‘Deep Counter’ skill, you can now input another skill to instantly cancel the motion and activate the new skill.
- The damage of the ‘Deep Counter’ skill has been slightly increased.
- ‘Bone Taking’ skill's travel distance has been adjusted to travel up to 40% farther than before.
◈ Passive Skills
[color]▶ Control-Power[/color]
- Control Power buffs have been reduced at all levels.
[color]▶ Movement[/color]
- Movement speed increase has been reduced at all levels.
[color]▶ Faster Recovery[/color]
- Reduced the effectiveness of the Aimpoint Recovery buff at all levels.
◈ Boosters
[color]▶ Speed Booster[/color]
- The effect has been reduced.
[h3][color][UI][/color][/h3]
- Fixed the MVP mark displayed during battle results to only show the first place on the winning side.
- Added that when a PVP mode match ends, the results pane now shows how long the match lasted.
[h3][color][BUG FIX][/color][/h3]
- Fixed a bug where GRAY HAND's ‘WP Shell’ skill was missing a sound effect.
- Fixed an issue where some of Ms. NANO's and Mr. PARABELLUM's striking skills would intermittently not hit.
- Fixed an issue in Kill 'Em All mode where the next round would intermittently start with the starting faction's barrier gate open.
- Fixed an intermittent incorrect display of the names of party members' masters and party members when a party is formed.
- Fixed some inconsistencies in experience gain in Kill 'Em All mode.
We appreciate the feedback from our testers and look forward to making this an ever-changing BLACK STIGMA.
Thank you.
BLACK STIGMA Team
You will see this update starting with the Southeast Asia Region Week 1 test.
The same update will be applied to future tests in other regions of the 'Global Test Tour'.

[h3][color][BALANCE][/color][/h3]
◈ Mode
[color]▶ The purchasing effects in the Battle Shop, which are unlocked at the start of the Kill 'Em All round, have been adjusted to some extent.[/color]
1. The damage increase effect of the active skill has been adjusted downward by 50%.
- Level 1 effect: Active skill damage increase 25% > changed to damage increase of 12%
- Level 2 effect: Active skill damage increase 50% > changed to damage increase of 24%
2. The speed increase effect of the active skill has been adjusted downward by 20%.
- Level 1 effect: Active skill speed increase 7.5% > changed to speed increase of 6%
- Level 2 effect: Active skill speed increase 15% > changed to speed increase of 12%
◈ Firearms
[color]▶ All Firearms[/color]
- The spread of bullet impact and the intensity of firearm recoil during continuous firing have been adjusted to be weaker.
- The rate of fire balance for firearms has been adjusted.
- The performance deviation between different grades of firearms has been mitigated.
- The balancing of ammunition capacity per magazine for firearms has been adjusted.
◈ Masters
[color]▶ All Masters[/color]
- Based on the adjustment of firearm control power, the base control power values of all masters have been increased.
- The system that caused damage to vary depending on the hit location for all offensive skills except throwing skills has been removed.
* However, skills that inflict damage by throwing weapons may still have varying damage based on the hit location.
- Characters who are knocked down can recover more quickly compared to before.
- The speed at which bullet spread stabilizes after firing a handgun has been adjusted to be slower for the next shot.
- When hitting multiple shots consecutively, the hit locations need to be closer together for the "double tap" effect to activate.
- To highlight the individuality of each role, accuracy in third-person view (non-aiming) has been adjusted downward. This adjustment varies for each role.
< Marksman Role >
No accuracy balance adjustment.
< Striker Role >
50% decrease in accuracy in third-person view applied.
< Disruptor Role >
20% decrease in accuracy in third-person view applied.
< Infiltrator Role >
35% decrease in accuracy in third-person view applied.
[color]▶ Mr. PARABELLUM[/color]
- The ‘Neck Strike’ skill's chaining behavior has been reduced from 3 to 2 stages, and the base stock count has been adjusted from 3 to 2 accordingly.
- While waiting to counterattack with the ‘Iriminage’ skill, you can enter another skill to immediately cancel the motion and activate the new skill.
[color]▶ Mr. TEN[/color]
- The motion of the ‘Rolling Punch’ and ‘Ducking Dash’ skills have been adjusted to be slightly slower.
- The ‘Body Blow’ skill has been changed to a single skill that triggers two strikes with a single action, instead of a continuous skill that triggers with two actions.
- The base number of stocks for the ‘Body Blow’ skill has been reduced from 4 to 3.
[color]▶ Ms. ONE[/color]
- Increased the damage and duration of the ‘Poison Gas Grenade’ skill.
[color]▶ Ms. NANO[/color]
- Movement speed has been slightly reduced while using the 'Throw Knife’ skill.
[color]▶ Ms. TWIN[/color]
- The attack range and damage of the 'Deep Jam' skill have been slightly reduced.
[color]▶ HARDWORKER ZERO[/color]
- While waiting to counterattack with the ‘Punish’ skill, you can now enter another skill to instantly cancel the motion and trigger a new skill.
- Crosshair recovery speed has been improved, giving you more shooting power.
[color]▶ HARDWORKER GRASPER[/color]
- ‘Strong Skill’ has been applied to the ‘Body Throw’ skill, making it more advantageous in case of simultaneous collision between skills.
[color]▶ GRAY HAND[/color]
- Reduced the area of effect of the 'WP Shell' skill.
- Reduced the damage duration of the 'WP Shell' skill.
- Slightly increased the damage of the 'E. Bash' skill.
- Improved the camera presentation when using the 'E. Bash' skill..
[color]▶ GRAY HEAVY[/color]
- Improved cross-hair recovery speed, giving more shooting ability.
[color]▶ GRAY PAPER[/color]
- While waiting to counterattack with the ‘Deep Counter’ skill, you can now input another skill to instantly cancel the motion and activate the new skill.
- The damage of the ‘Deep Counter’ skill has been slightly increased.
- ‘Bone Taking’ skill's travel distance has been adjusted to travel up to 40% farther than before.
◈ Passive Skills
[color]▶ Control-Power[/color]
- Control Power buffs have been reduced at all levels.
[color]▶ Movement[/color]
- Movement speed increase has been reduced at all levels.
[color]▶ Faster Recovery[/color]
- Reduced the effectiveness of the Aimpoint Recovery buff at all levels.
◈ Boosters
[color]▶ Speed Booster[/color]
- The effect has been reduced.
[h3][color][UI][/color][/h3]
- Fixed the MVP mark displayed during battle results to only show the first place on the winning side.
- Added that when a PVP mode match ends, the results pane now shows how long the match lasted.
[h3][color][BUG FIX][/color][/h3]
- Fixed a bug where GRAY HAND's ‘WP Shell’ skill was missing a sound effect.
- Fixed an issue where some of Ms. NANO's and Mr. PARABELLUM's striking skills would intermittently not hit.
- Fixed an issue in Kill 'Em All mode where the next round would intermittently start with the starting faction's barrier gate open.
- Fixed an intermittent incorrect display of the names of party members' masters and party members when a party is formed.
- Fixed some inconsistencies in experience gain in Kill 'Em All mode.
We appreciate the feedback from our testers and look forward to making this an ever-changing BLACK STIGMA.
Thank you.
BLACK STIGMA Team