
[h5][ Intro ] [/h5]
Hello, Masters. I'm Kwon Dae Ho, the Executive Producer of Black Stigma.
We have previously addressed the improvements we were planning to make based on the feedback we received during the Global Testing Tour that was held from October to December.
We would first like to share the progress report on the improvements we are making based on the feedback that Black Stigma should be a more dynamic, fast-paced game. A total of 17.2% of players felt that the Masters' movement and speed of the game were slow.
▼ Among the negative feedback we received during the Global Testing Tour 
We have made great progress in our internal development to solve such issues and would like to share them through this Dev Note.
[h5][ Improvements in Movement Animation ] [/h5]
In the previous test version, most of the Masters had only one movement animation, which was an animated version of the tactical stance called "Center Axis Relock."
However, many players have pointed out that it looked awkward and rigid for the Masters to move around using the same animation.
In response, big changes to the standard movement animation were implemented to address this issue.
<< We received feedback that players found the movement animation to be inflexible during the Global Testing Tour. >>
<< We aim to showcase action-packed, dynamic movement animation in the current version we are developing. >> As you can see in the example above, even characters without Sprint abilities will be moving in a more unconfined manner when sped up through different means, such as Movement Speed Increase Boosters.
[h5][ Increased Base Movement Speed ] [/h5]
The Masters' actual movement speed was far from the fast-paced action we were aiming for. It is possible to momentarily increase the movement speed through Sprinting and Boosters, but we came to the conclusion that the general pace of the game should be faster.
We have taken into consideration the fast movement speed you've experienced in other shooting games and adjusted the base movement speed to match that of similar games.
Therefore, you will be able to experience an approximate 20% increase in all Masters' base movement speed in the next version.
<< Adjusted the base movement speed of Black Stigma from 5 m/s to 6 m/s >>
<< Other shooting games have a variety of movement speeds based on the weapon type, but the fastest base movement speed was 5.73 m/s >>The faster movement speed will enable your Masters to appear more dynamic and should elevate the immersive experience. On top of that, it should provide faster and more frequent opportunities for combat. We believe that this change will create more action in the previously stale matches.
[h5][ Increased Speed for Attack Skill Animation ] [/h5]
We acknowledge that the rigidity of attack skills was another issue that caused the game to appear slower. We released a small patch to improve this issue during the Global Testing Tour, but the later versions will showcase details in skill animations that have undergone various changes.
We would like to give you two examples using Hand's E skill.
- Animation Canceling System : For each skill animation, you can now cancel the mid to late animation (≒Recovery frames) of the attacker and proceed with a different action.
<< Placed multiple openings for players to cancel the skill animation, allowing a fast-paced attack sequence >>- Changes Made to the Forced Camera Angle: We have deleted and adjusted many of the forced camera angles for certain skills, which should provide players with a better sense of freedom and speed in controlling the Masters.
[h5][ Outro ] [/h5]
We in the development team hope that the changes listed above will help Black Stigma provide quick, action-packed matches to the playerbase.
There are more improvements we plan to make based on the feedback we got through the Global Testing Tour, and we will be sharing the progress in the near future.
Thank you.
Sincerely, Producer Kwon Dae Hohttps://store.steampowered.com/news/app/2067830/view/3877099642478349901