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[Season.2] Investigation Report – A.B. : HARDWORKERS



[ Overview ]
HARDWORKERS is an organization composed primarily of construction workers and miners, operating as a covert assassination group in various locations such as construction sites and mines. They can easily eliminate their targets using the tools they have on hand, without arousing suspicion or needing separate weapons.

While officially affiliated with A.B. (Anybody), they originally served as the oldest sub-organization and core strike force within A.S. (Achromatic Servant). HARDWORKERS in A.S. were highly skilled agents who were deployed in difficult missions with a high risk of casualties, yet managed to complete them with minimal losses.

Even after transitioning from A.S. to A.B., the characteristics of these HARDWORKERS have remained intact. They continue to take the lead in missions involving force and danger.


[ Background ]
Occupations that HARDWORKERS frequently disguise themselves as, such as construction workers and miners, have been commonly seen since the industrial revolution in Europe. Therefore, when A.S. began organizing itself as a full-fledged assassination and espionage organization in the early 20th century, HARDWORKERS joined forces with A.S.

As A.S. internal organization gradually became more structured, HARDWORKERS, led by Mr. Anyone and core member Mr. Zero, actively participated. However, after Mr. Anyone rose to power as the second leader of A.S. and was subsequently impeached, HARDWORKERS who followed him lost respect within A.S.

Even after Anyone's expulsion, most HARDWORKERS members wanted to remain in A.S., but it seems that the leadership of A.S. had different thoughts. The missions assigned to HARDWORKERS by the A.S. headquarters pushed them to the brink of death, and just before their annihilation, they were saved by the intervention of the expelled Mr. Anyone. Feeling that they no longer had a place in A.S., HARDWORKERS members began to follow Anyone and eventually established themselves as members of A.B., which was designed and founded by Anyone and Zero.


[ Characteristics ]
Due to the nature of their disguised professions, HARDWORKERS demonstrate advantages in most armed operations, including assassinations and organized confrontations.

They possess tools that can inflict significant injuries depending on their handling and can easily navigate urban areas, making it difficult to observe their targets or their surroundings. Additionally, their physically demanding labor has trained their bodies, allowing them to excel in hand-to-hand combat even without weapons.

Their mission execution method, characterized by recklessness and overwhelming combat abilities, ironically maximizes their survival probability, embodying the saying "the best defense is a good offense."


https://store.steampowered.com/news/app/2067830/view/3676674235071294739

https://store.steampowered.com/news/app/2067830/view/3658660471448359211

https://store.steampowered.com/news/app/2067830/view/3658661920605813073

[Reminder] Please claim your reward if you are one of the winners of the event.



Hello, This is BLACK STIGMA.

Thank you to all the testers who participated in the event held at the Global Testing Tour.

We would like to inform the winners of the event regarding the reward payment.
Among the event winners, there are still individuals who have not yet submitted the required information for the reward payment.

If you are waiting for your reward and have not yet sent us an email,
please check the instructions below and submit your reward by the deadline.


[h5][color] [ Reminder-Notice on Reward Payment for Event Winners ][/color][/h5]

1. GTT Event Winners Reward Payment will be closed on December 30, 2023.

* If the reward cannot be paid due to failure to comply with the procedures within the deadline, the winner will be canceled after the deadline. (e.g. Accepting Steam friend requests or responding to necessary information through email, etc.)

2. Steam gift cards are paid in two ways (Sending “Steam Gift Cards” to a Friend through Steam, and Sending “Steam Wallet Code” via Email).

Payment method 1) Sending "Steam Gift Cards" to a Friend through Steam

* If one of the following operator accounts sends a friend request, you need to accept the account friend.

- 1: BLACK STIGMA
- 2: Mr. Eleven
- 3: Ms. Winsome

* If you reject the friend request or block the requested account, the reward may not be paid.

Payment method 2) Sending "Steam Wallet Code" via email

* Only winners who have submitted their applications by December 30th will have their rewards paid in the first week of January.

* If you have sent the application email but have not been paid, please contact the official Discord after the first week of January.

3. Other precautions

* There may be a difference in the amount of Steam gift card payment due to currency adjustments based on the winner's country.

* We are not responsible for any problems in receiving Steam gift cards if you incorrectly enter the information required for reward payment, such as the store country, when submitting the email.

* The provided Steam ID will be deleted after confirming the winner's eligibility.


[h5][ How to Submit for Reward Payment ] [/h5]

To receive the reward payment, we kindly ask the winners to send an email to [email protected] following the format below by December 30, 2023.

[color]* Subject: ~ Region Event Winners (e.g. NA Region Event Winners) [/color]

[color]* Contents

- Winning Test Region (e.g. EA / SEA / EU / NA / LA)
- Winning Event Name (e.g. Lucky Ranking Event Week 1 Challenge / Ranking Event / Survey Event)
- Game Nickname
- Steam ID or Friend Code
- Store Country [/color][color]*important*[/color]


[h5][ How to check Steam ID and Store Country ] [/h5]

1. Log in with your Steam account

2. Click your user name and click 'Account Information’


3. Check your Steam ID 17-digit number


4. Check Store Country



[h5][ How to Redeem a Steam Wallet Code ] [/h5]

1. Log in with your Steam account

2. Click on 'Games' and then click on 'Redeem a Steam Wallet Code'.


3. Enter your 'Steam Wallet Code' and click 'Continue'




Thank you.

BLACK STIGMA Team

[Dev Notes] Part-5: Future development after the Global Testing Tour



Hello, Masters. I'm Kwon Dae Ho, the Executive Producer of Black Stigma.

A total of 60 countries have participated in our Global Testing Tour, which was held in five regions from October 3rd to December 11th.

We would like to thank everyone who tested Black Stigma.


The compliments and encouragement we've received while showcasing this test version have been extremely helpful to the Black Stigma development team. The positive feedback on the unique features we were focusing on reassured us that the gameplay goal we had previously set was not in vain.


We have also received sincere criticism and advice through the surveys and various channels. Those comments were a massive help in setting the next goal for Black Stigma.


[h4] [/h4]


We have decided to prioritize the feedback given to us by the testers and develop the game accordingly. The tasks we set from that point on are already in development or being planned. Among these tasks, we would like to share the improvements that we deem important.


[h5]#We will continue to balance out the combat. [/h5]

We have failed to showcase a good balance of handgun shooting and active skills in combat. We especially related to the feedback regarding the heavy emphasis on active skills. Therefore, we are thinking about how we can restructure combat so that handgun shooting can play a bigger role. We are also improving the timing and hit or miss system so that melee action skills can be used intuitively.


[h5]#We will showcase dynamic action so that the characters feel more immersive. [/h5]

Based on the testers' feedback, we are in the process of altering the characters' movements and skill animations in a more natural and speedy way. In addition, there is a yet-to-be revealed character with a dynamic set of movements that will feel unique and stylish.


[h5]#We will improve the tactical aspect and immersion of "Kill-them-all Mode" and showcase a new mode. [/h5]

The current ""Kill-them-all Mode"" has received feedback as follows: ""Huge advantage to players who group up."" ""Gameplay is boring due to a lack of a capture point."" ""There are too few chances to come back into the game while at a disadvantage."" To escape the monotonous gameplay decided by numbers, we have changed Kill-them-all Mode to 3v3 during the test period. On top of the player-count change, we are also improving the mode by adding new game mechanics.

We are also planning to showcase a new 3v3v3 mode where players can enjoy a casual match with the gameplay and unique features of the killer-action genre.


[h5]#We will showcase a "variable attachment" handgun system that can incorporate the tastes of many players. [/h5]

During this test, we showcased 4 different modifications for 16 different guns. However, these types of combinations did not result in a clear distinction. Therefore, we are developing a gun customization feature that can complement the different combat styles of the userbase. We hope this will allow users to combine different attachments to show off their own unique firearms.


[h5]#We will show you an improved version of the UI/UX and QoL features. [/h5]

Our game lacked QoL features that are seen in other games. Additionally, it didn't give players enough opportunities to learn its mechanics. We are making big changes to help players understand and learn the system during the preparation stage and to help players receive information intuitively during combat.


[h5]#We will review all the feedback given by testers around the world and continue sharing it through the Dev Notes. [/h5]

Some issues were already improved upon, and we wanted to get feedback on them through a patch during the test period. However, the general gameplay does not improve through small changes in specific areas, so we wish to receive feedback once we finish the overall improvement and reveal a new testing period.

We will continue communicating with the testers by sharing the aspects that we have developed and the aspects we have not mentioned above through the Dev Notes.


We hope to bring more news soon.

Thank you.


Sincerely, Producer Kwon Dae Ho

[EVENT][LA] Announcement: Winners of the LA Region Event



Hello, this is BLACK STIGMA.

Thank you to all the testers who participated in the event conducted during the LA Region test.

We are now announcing the winners for each event.

[ List of Winners ]

1. Top 20 Event














2. Lucky Ranking Event



- Week 1
(* 60th, 70th, 80th, 90th, 100th - No one achieved that rank)



- Week 2
(* 90th, 100th - No one achieved that rank / 30th place - Excludes winners from other regions)





- Week 1
(* 30th, 40th, 50th, 60th, 70th, 80th, 90th, 100th - No one achieved that rank)

- Week 2
(* 50th, 60th, 70th, 80th, 90th, 100th - No one achieved that rank)




3. Survey Event

Originally posted by author
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D1scroll
Hebi_WhiteTTV
Hipocrisy
Zedapicanha
Desordem
DAsdaSDAs
GhostSaga
Mirowz
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[Notice - Reward Distribution Guidelines]

We would like to provide some information regarding the distribution of rewards for each event.

Rewards for each event will be sent out sequentially after the collection of payout information.

Please note that there may be slight variances in the amount of Steam Gift Card rewards due to currency adjustments based on the winner's country.


To facilitate the smooth distribution of rewards, we kindly request all winners to send the required information to [email protected] by December 30th using the provided format.


* Subject: LA Region Event Winners

* Contents

- Winning Event Name (e.g. Lucky Ranking Event Week 1 Challenge / Ranking Event / Survey Event)
- Game Nickname
- Steam ID
- Store Country


[How to check Steam ID and Store Country]

1. Log in with your Steam account

2. Click your user name (top right) and click 'Account Information’


3. Check your Steam ID 17-digit number


4. Check Store Country


[Notice]

1. GTT Event Winners Reward Payment will be closed on December 30, 2023.

* If the reward cannot be paid due to failure to comply with the procedures within the deadline, the winner will be canceled after the deadline. (e.g. Accepting Steam friend requests or responding to necessary information through email, etc.)

2. Steam gift cards are paid in two ways (Sending “Steam Gift Cards” to a Friend through Steam, and Sending “Steam Wallet Code” via Email).

Payment method 1) Sending "Steam Gift Cards" to a Friend through Steam

* If one of the following operator accounts sends a friend request, you need to accept the account friend.

- 1: BLACK STIGMA
- 2: Mr. Eleven
- 3: Ms. Winsome

* If you reject the friend request or block the requested account, the reward may not be paid.

Payment method 2) Sending "Steam Wallet Code" via email

* Only winners who have submitted their applications by December 30th will have their rewards paid in the first week of January.

* If you have sent the application email but have not been paid, please contact the official Discord after the first week of January.

3. Other precautions

* There may be a difference in the amount of Steam gift card payment due to currency adjustments based on the winner's country.

* We are not responsible for any problems in receiving Steam gift cards if you incorrectly enter the information required for reward payment, such as the store country, when submitting the email.

* The provided Steam ID will be deleted after confirming the winner's eligibility.


Thank you.

BLACK STIGMA Team

We would like to thank everyone who participated in the Global Testing Tour.



[h5]Hello, we're the Black Stigma team.

After the final test in the Latin America region,
the Global Testing Tour conducted in five regions from October 3rd to December 11th has officially ended.

We are grateful to everyone who made time to participate in the test during this long journey.

This test was very helpful in our assessment of certain aspects and mechanics
that Black Stigma will require as a shooting game and
in our decision to set a path for appropriate development.

The game is already under development based on the testers' feedback,
and we will soon post a Dev Note to share what direction we are taking to make improvements.

We hope you stick with us as we continue to improve Black Stigma.

Thank you.


BLACK STIGMA Team [/h5]



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