1. Rogue: Genesia
  2. News

Rogue: Genesia News

Hotfix 1.0.2c4

[h2]Fixes[/h2]
  • Fixed half of the Visual Effect being bugged and causing lag due to error spam in logs

Reverted back to 1.0.2b

Reverted back to 1.0.2b

Hotfix 1.0.2c2

[h2]Fixes[/h2]
  • Cursor being stuck at the center of screen (and causing issues) on gamepad
  • Game not starting when playing in french
  • Some weapon modifier having Brazilian localization for their name

Patch 1.0.2c

[h2]QoL[/h2]
  • Added a first pausing tutorial, that ask you which tutorial mode would you prefer :
    - Simple notification that a new tutorial is available in encyclopedia
    - Message at the bottom of your screen like it was until now
    - Tutorial prompt would pause the game until you press the "continue" button
    This can be changed in option at any time.
  • Tutorial that haven't been unlocked yet aren't displayed in the tutorial section of encyclopedia
  • Improved Equipment Crafting tutorial text to be less confusing about slots numbers
  • Added tool-tip to back-up loading buttons
  • In Modifier crafting, the modifier are now ordered by rarity, in addition, Modifier that you own the material for are first in the list


[h2]Changes[/h2]
  • Void elemental no longer cast laser attack from more than 15m away
  • Blood transmutation now greatly reduced Final Health
    The reason behind it is that Health transmutation has too much beneficial point without having significant drawback, especially as it is a very strong way to scale damage.
    This change should bring a much greater drawback to this, without reducing the damage it add to the player
    The curve start linearly at low value, and become more and more logarithmic at higher value
    Higher level card make the reduction much softer
    This only affect health from base max health multiplied by max health multiplier, so any other source of final health is not affected by blood transmutation
    (Exact formula is HP^(1/(1+log(HP)/log(9+Level)/(9+Level)))

  • Defense transmutation now reduce Final Defense
    Final Defense loss is now at 98%
    This lead to defense transmutation giving as much power as before, but also reduce defense in a more aggressive way


[h2]Fixes[/h2]
  • Game disabling Damage number by default
  • A-rank Vampire Queen in survivors mode causing error spam and lag after her death
  • Talent description sometime overlapping talent XP text
  • Rifting thunder description value being 10 time higher than the real value
  • Purifying fire description not saying it is a Scorched Plateau esclusive card
  • Lava titan hand no longer count as a boss kill for Blood-Handed

Update 1.0.2

[h2]QoL[/h2]
  • Added Ordering by Level requriement in inventory
  • Reselecting the same ordering mod inverse it.
  • Added a tracker to plushies pledge
  • Added In game patchnote, those can be accessed in the top right
  • Modified how filtering is applied in inventory to make it much easier to use
  • Added different type of ordering to the Inventory
  • Added an option to ignore Unique item from Auto-recycling
  • Added the possibility to directly recycle an item in the reward screen
  • Equipment are now the first in the reward screen list
  • Added a new option that contain the cursor inside the game windows
  • Improved Fuuma shuriken visual


[h2]Balance changes[/h2]
  • Reduced Void elemental damage scaling (from +75K per stage to +35K)
  • Slightly increase A-rank, B-rank and C-rank difficulty
    There has been a major feedback about mid/late run difficulty being too simple, especially starting on C-rank, this aim to make the game slighly more challenging
    Overall slightly increase most enemies health, especially in later zone
    Vampire Queen and Void Primordial are unchanged In A rank (as I believe they are already difficulty enough)


[h2]Changes[/h2]
  • You Cannot swap equipment during a run in Hero mode
  • Increased Fuuma shuriken size
  • Unstable core no longer apply charge on anachronistic Dash Charge consumed
  • The equipment are saved in the save file.
    This change only affect profile in Hero mode, Normal/casual mode are unaffected by it.


[h2]Fixes[/h2]
  • Antique Moon causing error in French localization
  • Bonus drop-chance to modifier you haven't learned, wasn't applied
  • Knight pendant not properly removing it affect between games
  • Rooted and Rooted cubed not being properly applied (still used the previous formula)
  • Thunderstaff not properly applying crit nor having the crit tag
  • Jaald Amulet not dealing crit damages
  • Brawl dealing damage during anachronistic even without Synchronous Brawl