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Seeds of Mastery - Demo Update

Alright, everyone, patch time for the demo! We've been poring over your feedback and working hard to get fixes and improvements in. This update's all about making the demo even smoother and more fun to play!

[h2]Gameplay[/h2]
  • Added seeded randomness:
    - You can input your own seed when selecting your party in the Sanctuary.
    - You can now also view your current seed in the settings menu.
  • Added difficulty modes:
    - Explorer: A more lighthearted experience. Try out that wild combo you just couldn't pull off otherwise.
    - Adventurer: The standard difficulty you've been playing.
    - Master: You’ll need to complete Adventurer to unlock this tougher challenge.
    - Voidwalker: Truly VERY difficult, for those who mastered Master!
    - Unlocked difficulties are per party, meaning you’ll need to prove your mastery with every party combination to unlock and defeat Voidwalker difficulty for that party!


[h2]Cards[/h2]
  • Scraw Saw+: Damage increased from 5 to 6.
  • Daybreak: Radiance increased from 3 to 5.
  • Daybreak+: Cost reduced from 1 to 0.
  • Scavenge Scrap+: Scrap gained increased from 2 to 5.
  • Preemptive Strike: Damage increased from 12 to 15.
  • Preemptive Strike+: Draw increased from 2 to 3.
  • Snatch: Cost reduced from 2 to 0.
  • Snatch+: Cost reduced from 2 to 0.
  • Snatch: Damage decreased from 15 to 7.
  • Snatch+: Gold gain increased from 15 to 20.
  • Sharp Uppercut: Cost reduced from 1 to 0.
  • Sharp Uppercut+: Cost reduced from 1 to 0.
  • Sharp Uppercut: Damage decreased from 7 to 5.
  • Sharp Uppercut+: Damage decreased from 10 to 8.
  • Trick Shot: Damage decreased from 9 to 8.
  • Trick Shot+: Damage decreased from 12 to 10.
  • Reconsider: Cost reduced from 1 to 0.
  • Reconsider+: Cost reduced from 1 to 0. Keyword added: Retain.
  • Miner's Luck: Reworked into Dig Deep.
  • Dig Deep: Haldor gains 4 Armor. Put Haldor’s highest cost card from your draw pile into your hand.


[h2]Artifacts[/h2]
  • Staff of Regeneration: Now also heals on pickup.
  • Pendant of Empathy: Now also gives Armor for Area-of-Effect attacks.
  • Token of Friendship (Reworked): For every 5 Mana spent by the party in a single turn, ALL heroes gain 1 Strength.
  • Battle Mage Cuirass: Rarity changed from Rare to Uncommon.
  • Tempest Star: Damage increased from 2 to 3.
  • Added: Artisan's Edge
    - The first Attack you play each battle deals 5 additional damage.
  • Added: Dream Orb
    - At the start of battle, add an Insight for your Support to your hand.
  • Added: Tiny Blades
    - Your 0-cost Attack cards deal 1 additional damage.
  • Added: Limitless Gauntlet
    - Ruby, Sapphire, and Obsidian gem effects are increased by 1.
  • Added: Spare Anvil
    - At the start of battle, gain 1 Reinforced.
  • Added: Dawn Digger
    - If your first encounter of the Day is a battle, it grants 1 additional gem as loot.


[h2]Bug Fixes[/h2]
  • Fixed a rare situation where cards could hit the wrong target when using touch screens.
  • Fixed various animation related bugs and timing inconsistencies.


[h2]Summons[/h2]
  • Shield Unit: Now also gives Armor for Area-of-Effect attacks.


[h2]Events[/h2]
  • Reworked Internal Offers, and added a Gold option to get Strapzix Bootkin.
  • Reworked Bag Bluff and Beyond with new trade-off options.
  • Reworked Spoiled for Choice with new trade-off options.
  • Reworked writing and text formatting for all events.


[h2]UI/UX[/h2]
  • Deck and hand animations have been reworked and improved.
  • Redesigned and animated shop and camp cards.
  • Better run bar health counters and feedback for gaining status effects or healing/losing health when outside of battle.
  • Fancy new health bars with better feedback for healing/losing health.


[h2]Art Reworks[/h2]
  • Updated art for Kaelin.
  • Updated art Flint.
  • Updated art for Anyone, the shop keeper.