Starfall - Demo Update
[h2]General[/h2]
[h2]Gameplay Updates[/h2]
[h2]Artifacts[/h2]
[h2]UI Updates[/h2]
[h2]Quality of Life[/h2]
[h2]Bug Fixes[/h2]
- Is that a bird? Is that a plane? No - that’s an ancient goddess of dawn and dusk, and she’s Northanda’s newest hero! A lot has changed in this massive update, and it’s Zorya’s time to shine.
- A dynamic powerhouse, Zorya can unleash devastating area-of-effect damage, provide sustaining light to allies and seamlessly shift between utility, offense, and defense as the battle demands.
[h2]Gameplay Updates[/h2]
- Added a new hero: Zorya, who can be played as either a Support, Slayer, or Defender.
- Battles that start because of an event now give loot.
[h2]Artifacts[/h2]
- Heroes now unlock an ancestral artifact when they reach max level through empowering. An ancestral artifact can be chosen as a starting artifact, and empowers a hero in a unique way.
- Added an Ancestral Artifact for Flint.
The Perfect Plan: Flint starts each battle with Strategy. - Added an ancestral artifact for Kaelin.
Firstborn’s Feather: Kaelin starts the run with Okulus. - Replaced Haldor’s starting artifact.
Craft & Coin: Vol. 1: Whenever you add a card to your deck, gain 25 gold. - Added an ancestral artifact for Haldor.
Stormheart Shard: Whenever Haldor taunts, gain 3 Electrified and trigger it immediately without removal. - Added an ancestral artifact for Zorya.
Meteorheart Relic: At the start of battle, add 3 Meteor Shards for Zorya to your draw pile.
[h2]UI Updates[/h2]
- Overhauled and improved the character select and empower screens.
- Added animated transitions between screens such as battle, and dungeons.
- Added an ambush banner for battles that start because of an event.
- Added or improved many UI VFX.
- Fully implemented hero animations for Attack and Utility.
- Added an animated boss preview to the dungeon screen.
- Added parallax animation to card art.
[h2]Quality of Life[/h2]
- Improved the accessibility and layout of the empower screen.
- Added a visual effect to indicate when a hero can empower.
- Added a tooltip to explain a hero’s downed state, when they are knocked out in battle.
- Added an SFX preview audio clip to the SFX volume slider.
[h2]Bug Fixes[/h2]
- Fixed some tooltips not updating their descriptions dynamically.
- Unit animations no longer clip their bounds when performing large gestures.
- Sharp Ruby can no longer be added to X-cost cards.