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Starfall - Demo Update

[h2]General[/h2]
  • Is that a bird? Is that a plane? No - that’s an ancient goddess of dawn and dusk, and she’s Northanda’s newest hero! A lot has changed in this massive update, and it’s Zorya’s time to shine.
  • A dynamic powerhouse, Zorya can unleash devastating area-of-effect damage, provide sustaining light to allies and seamlessly shift between utility, offense, and defense as the battle demands.

[h2]Gameplay Updates[/h2]
  • Added a new hero: Zorya, who can be played as either a Support, Slayer, or Defender.
  • Battles that start because of an event now give loot.

[h2]Artifacts[/h2]
  • Heroes now unlock an ancestral artifact when they reach max level through empowering. An ancestral artifact can be chosen as a starting artifact, and empowers a hero in a unique way.
  • Added an Ancestral Artifact for Flint.
    The Perfect Plan: Flint starts each battle with Strategy.
  • Added an ancestral artifact for Kaelin.
    Firstborn’s Feather: Kaelin starts the run with Okulus.
  • Replaced Haldor’s starting artifact.
    Craft & Coin: Vol. 1: Whenever you add a card to your deck, gain 25 gold.
  • Added an ancestral artifact for Haldor.
    Stormheart Shard: Whenever Haldor taunts, gain 3 Electrified and trigger it immediately without removal.
  • Added an ancestral artifact for Zorya.
    Meteorheart Relic: At the start of battle, add 3 Meteor Shards for Zorya to your draw pile.

[h2]UI Updates[/h2]
  • Overhauled and improved the character select and empower screens.
  • Added animated transitions between screens such as battle, and dungeons.
  • Added an ambush banner for battles that start because of an event.
  • Added or improved many UI VFX.
  • Fully implemented hero animations for Attack and Utility.
  • Added an animated boss preview to the dungeon screen.
  • Added parallax animation to card art.

[h2]Quality of Life[/h2]
  • Improved the accessibility and layout of the empower screen.
  • Added a visual effect to indicate when a hero can empower.
  • Added a tooltip to explain a hero’s downed state, when they are knocked out in battle.
  • Added an SFX preview audio clip to the SFX volume slider.

[h2]Bug Fixes[/h2]
  • Fixed some tooltips not updating their descriptions dynamically.
  • Unit animations no longer clip their bounds when performing large gestures.
  • Sharp Ruby can no longer be added to X-cost cards.