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  3. Balance in All Things - Demo Update

Balance in All Things - Demo Update

[h2]General[/h2]
  • Bringing a host of improvements to enhance the overall gameplay experience. With reworked map generation for smoother progression, polished UI and visual effects, and balance changes to cards and artifacts, every run is now more exciting and satisfying.

[h2]Dungeons[/h2]
  • Reworked map generation for smoother paths and better pacing. Shops and events are now easier to reach.

[h2]Cards[/h2]
  • Subterfuge: Cost increased from 0 to 1.
  • Subterfuge+: Cost increased from 0 to 1.
  • Ambush: Cost decreased from 1 to 0.
  • Ambush+: Cost decreased from 1 to 0.
  • Pulsar Blast: Damage decreased from 25 to 20.
  • Pulsar Blast+: Damage decreased from 30 to 25.
  • Fire Arrow: Damage decreased from 6 to 5. Burning increased from 4 to 5.
  • Fire Arrow+: Damage increased from 6 to 8. Burning decreased from 7 to 5.
  • Constellation+: Cost increased from 0 to 1. Now has Innate.
  • Hunter's Mark: Weak decreased from 2 to 1.
  • Hunter's Mark+: Weak decreased from 3 to 2.
  • Shadow Arrow: Damage decreased from 16 to 15.
  • All 2+ cost cards have had their damage increased.

[h2]Artifacts[/h2]
  • Seedling of Regrowth: Healing increased from 3 to 4.

[h2]Gems[/h2]
  • Emerald: Gold gain increased from 3 to 5.

[h2]Enemies[/h2]
  • Titan renamed to Verdant Colossus.

[h2]Status Effects[/h2]
  • Radiance reworked: At the end of your turn, Radiance deals 1 damage per stack to a random enemy and is then reduced by 1.
  • Burning reworked: At the end of the owner's turn, they take 1 damage per stack and halve their Burning stacks. If Burning reaches 10 stacks, it combusts, dealing 10 damage to ALL allies.
  • Stealth reworked: Heroes in Stealth cannot be targeted by enemies and regenerate 1 additional Mana each turn. When a hero in Stealth attacks, Stealth is removed.

[h2]Bug Fixes[/h2]
  • Fixed a bug where Craft & Coin Vol. 1 gave gold for adding status cards to your deck.