🛠️ Party System and Combat Reward Update (v0.49)
Hello, here is the update announcement:
[h3]🎯 Party Detail UI Improvements[/h3]
A new level-up animation has been added to the party detail UI.

You can now compare owned Feats before and after equipping items.

When a Level 5 Feat is owned, a new feedback UI will appear.

The UI for switching party members has been improved for clarity.

[h3]⚔️ Party Gauge Reward System Based on Actions[/h3]
When performing altruistic actions such as taunting, inflicting status effects (e.g., stun), or healing,
the party’s ultimate gauge will increase as a reward.

[h3]💥 Tactical UI Adjustments[/h3]
The feedback for entering Tactical Mode and switching party members has been improved.
Three high-tier Feats are now displayed at the bottom of the UI.

[h3]💥 Combat Optimization[/h3]
When hitting a boss’s weak point, the hit effect has been improved to deliver clearer feedback.

Thank you as always!
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/
[h3]🎯 Party Detail UI Improvements[/h3]
A new level-up animation has been added to the party detail UI.

You can now compare owned Feats before and after equipping items.

When a Level 5 Feat is owned, a new feedback UI will appear.

The UI for switching party members has been improved for clarity.

[h3]⚔️ Party Gauge Reward System Based on Actions[/h3]
When performing altruistic actions such as taunting, inflicting status effects (e.g., stun), or healing,
the party’s ultimate gauge will increase as a reward.

[h3]💥 Tactical UI Adjustments[/h3]
The feedback for entering Tactical Mode and switching party members has been improved.
Three high-tier Feats are now displayed at the bottom of the UI.

[h3]💥 Combat Optimization[/h3]
When hitting a boss’s weak point, the hit effect has been improved to deliver clearer feedback.

Thank you as always!
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/