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  3. 🧾 Codex System, Melee Chaos, Formation Rework — v0.3.7 Patch Notes (2025.05.17)

🧾 Codex System, Melee Chaos, Formation Rework — v0.3.7 Patch Notes (2025.05.17)

Hello! Here’s the latest update.

We’ve added search functionality for in-game information,
linked repeat battles to rewards,
and restructured systems to help track and choose your growth path more intuitively.

[h2]📚 1. Codex System & Rewards[/h2]

[h3]📌 Feat Codex + Reward System[/h3]
When you equip a feat and raise it to level 5, you’ll receive soul crystal rewards.


[h3]📌 Monster Codex + Reward System[/h3]

You can view basic information about monsters.
Killing monsters increases research level.
The higher the research level, the more bonus damage dealt to that monster.

[h3]📌 Class Codex + Reward System[/h3]

View all unlocked base and advanced classes.
You can check stat modifiers, unique feats, and raise mastery level.
As mastery level increases, that class deals more damage.

[h2]🎲 2. Chaos Dice & Formation Rework[/h2]

[h3]📌 Chaos Dice System[/h3]

When party members are actively engaged in battle, chaos mode begins.
If chaos lasts for 6+ seconds, a random dice effect is triggered based on your formation.
Each formation has a pool of 3 unique effects.

[h3]📌 Formation Rework Overview[/h3]

Formation bonuses have been adjusted to match the main character role.
Formation effects now scale with Chaos Dice activations.

[h3]🛡️ Formation Details[/h3]

Iron Wall Resolve (Main Tank)

Party Bonus: +4% Defense

Dice Effects: Attack Speed / Shield / Heal

Oath of the Shield (Sub-Tank)

Party Bonus: +4% Attack, +2% Defense

Dice Effects: Attack / Stun / Defense

Charging Spear (Melee DPS)

Party Bonus: +6% Attack

Dice Effects: Defense / Heal / Bleed

Focused Line (Ranged DPS)

Party Bonus: +8% Magic Damage

Dice Effects: Attack / Defense / Bleed

Reaper’s Line (Assassin)

Party Bonus: +10% Backstab Damage

Dice Effects: Bleed / Attack Speed / Heal

Melody of Life (Healer)

Party Bonus: +10% Healing

Dice Effects: Defense / Heal / Stun

Ring of Suppression (CC)

Party Bonus: -5% Skill Cooldown

Dice Effects: Stun / Attack / Shield

Pillar of Encouragement (Buffer)

Party Bonus: +10% Buff Effect, +3s Duration

Dice Effects: Attack Speed / Defense / Shield

[h2]📚 3. Emblem Rework[/h2]
We’ve revised emblem options to grant more direct benefits.
There’s now a chance for higher-level emblems to appear.
Higher-level emblems grant stronger effects.



Level up a character. Random skill levels increase.

Receive one high-level piece of equipment.

When Party Gauge is over 50%, all party members’ crit chance increases by (?)%.

The more shield stacks, the more basic attack speed increases (up to ?%).

When a party member dies, all allies heal (?) HP.

Upon taking damage, attack speed increases by (?)% for 3 seconds.

Non-controlled character Defense increases by (?)%.

All party members’ Attack increases by (?)%.

All party members’ Crit Chance increases by (?)%.

Gain (?) healing potions.

All party members’ Attack Speed increases by (?)%.

All party members’ HP increases by (?).

All party members’ Defense increases by (?)%.

Exploding 5 wounds heals (?) HP.

Downed enemies take an additional (?)% Crit Chance.

Controlled character's Attack increases by (?)%.

Crit Damage increases by (?)%.

Aerial attacks deal an extra (?)% damage.

During evasion, attack damage increases by (?)% and recovers (?) stamina.

At battle start, Attack increases by (?)% for 10 seconds.

Characters with no equipment gain (?)% Attack.

All party attacks deal flat (?) bonus damage.

Shield always stays at (?) but cannot exceed it.

Every hit has a (?)% chance to heal 1 HP.

At battle start, gain (?) healing potions for free.

All thorns damage increases by (?)%.

All poison damage increases by (?)%.

Basic attack damage increases by (?)%.

All party members’ Physical Damage increases by (?)%.

All party members’ Magic Damage increases by (?)%.

All Fire attribute skill damage increases by (?)%.

All Water attribute skill damage increases by (?)%.

All Ice attribute skill damage increases by (?)%.

All Earth attribute skill damage increases by (?)%.

All Wind attribute skill damage increases by (?)%.

All Electric attribute skill damage increases by (?)%.

All Dark attribute skill damage increases by (?)%.

All Light attribute skill damage increases by (?)%.

When using an item, party Attack increases by (?)% for 5 seconds.

Attacking stunned enemies deals (?)% more damage.

All non-basic skill damage increases by (?)%.

[h3]Class Adjustments[/h3]


✝️ Paladin Buff

Hammer damage increased

Ultimate now deals Magic Damage

🔨 Hammerer Buff

Ultimate cooldown reduced

đź—ˇ Rogue Buff

Flame throw damage and animation improved

Bomb cooldown reduced

[h3]Other Adjustments[/h3]

Boss monster damage and rage adjusted

Each class's base Attack, HP, and Move Speed adjusted

[h3]🛠️ System & UI Improvements[/h3]

Improved damage text visibility

Increased visibility of Treasure Goblins

Monster HP bars are now hidden

Dismantle speed increased

Inventory cursor auto-snaps

Fixed bug where dropped items appeared in the wrong location

https://store.steampowered.com/app/2072980/

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Thank you always!