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FINAL KNIGHT v3.4 update

We are excited to announce the Final Knight v3.4 update.



[h3]Tactical Screen Update[/h3]
We have updated the visuals and system of the tactical screen to make it more enjoyable.
The design has been adjusted to make entering the tactical screen easier.



Now, when you move a character, they will stay in place for 3 seconds.
This is useful for pinning down newly spawned enemies or attacking the healer in a group of enemies first.




[h3]Story Update[/h3]
Quests now include a story.

The game starts with everyone in a frenzy due to a sudden disaster, and the player’s party fleeing to the south of the continent with a tree monster and a dragon.


[h3]Hidden Weapons Added[/h3]
Four new hidden weapons have been added that can be found under certain conditions within the stage, but they are temporary.



[h3]Item Descriptions Added[/h3]
Brief descriptions of items are now displayed when selecting them.

[h3] Item Effects Added[/h3]
Using a flashbang grants 2 seconds of invincibility, and the throwing hammer now has a stun effect.


[h3]Character Balance Improvement[/h3]
The damage of the wizard has been slightly reduced, and the damage of the ranger has been increased.


[h3]Level-Up UI Improvement[/h3]
The level-up UI speed has been increased to three times the previous speed.


[h3]Title Screen Update[/h3]
The title screen has been updated with a new key art and logo.


Thank you.