Hello!
Here are the update notes.
[h3]*Start Screen Update[/h3]
The start screen has been redesigned to look cleaner.
The previous start screen emphasized party play,
but this time it has been adjusted to highlight the feeling of dungeon exploration.[h3]*Hit Impact Adjustments[/h3]
Hit effects and hit-stop have been added/adjusted.
*Since this game is a 4-player belt-scroll action,
making effects too flashy can actually reduce readability.
After various experiments, we have applied impact effects that fit this version.*[h3]*Party Window[/h3]
The way the UI is called has been changed.

The party info window no longer shows details immediately.
Instead, details are displayed only after pressing the select button.
This reflects feedback that too much information was being injected.
Now details are provided more naturally after a confirmation step.[h3]*Basic Feat Adjustments[/h3]
The early feats provided have been revised to focus on straightforward, stat-related effects.
Previously, most of the starting feats were based on brands or conditional effects,
which made growth feel unintuitive.
We determined that giving conditional feats too early was a design mistake.The newly added feats are as follows:
AttackIncreases Attack Power by (2% / 4% / 6% / 8% / 10%).
Follow-UpOn a successful attack, deal an additional (5 / 10 / 15 / 20 / 25) fixed damage.
Rapid StrikesIncreases Attack Speed by (3% / 6% / 9% / 12% / 15%).
AmplifyIncreases Critical Damage by (6% / 12% / 18% / 24% / 30%).
Finisher SlashBasic attacks have an 8% chance to inflict Bleed for 6 seconds, dealing (6 / 12 / 18 / 24 / 30) damage.
Defensive StanceIncreases Defense by (2% / 4% / 6% / 8% / 10%).
DampenReduces incoming damage by (1 / 1 / 2 / 2 / 3).
RetributionWhen taking damage, deal (10 / 20 / 30 / 40 / 50) Thorn damage to nearby enemies.
Wave of ProtectionEvery 10 seconds, grants a shield of (1 / 2 / 3 / 4 / 5) for 3 seconds.
MindsetWhen using an Ultimate, grants a shield of (1 / 2 / 3 / 4 / 5) for 3 seconds.
Indomitable ResistanceWhen stunned by a Large Monster’s Roar, reduces stun duration by (20% / 40% / 60% / 80% / 100%) and grants a shield of (2 / 4 / 6 / 8 / 10) for 3 seconds.
EnduranceIncreases Endurance by (7 / 14 / 21 / 28 / 35).
Cooldown ReductionReduces all skill cooldowns by (3% / 6% / 9% / 12% / 15%).
Weakening StrikeOn hit, has an 8% chance to inflict Weakness for 6 seconds, causing the enemy to take (2% / 4% / 6% / 8% / 10%) more damage.
EncouragementWhen healing an ally (other than self), their Attack Speed increases by (2% / 4% / 6% / 8% / 10%) for 6 seconds.
[h3]*Dash Added[/h3]

Double-tap a direction to dash.
Attacking during a dash performs an Evasion Attack.
Pressing the evade key during a dash triggers a Super Dash, allowing for a longer dodge.
In older versions, “slow walk, walk, and dash” were all implemented,
but dash was removed for readability in 4-player play.
Re-adding dash made the gameplay feel much more active, which we confirmed as a positive change.[h3]*Arcade Mode Preview[/h3]
The upcoming Arcade Mode will be separate from the main game.
Levels and starting gear will be reset,
and like an arcade game, you’ll just pick a character and play until clear.
It will be playable solo or with 2 players, without visiting the outpost.If you have any special feedback, please leave a comment or join Discord. Thank you!
[h3]Come hang out on Discord![/h3]
https://discord.gg/6tm2Aa65p4
🎉 Thank you!
https://store.steampowered.com/app/2072980/_/