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FINAL KNIGHT News

⚔️ 40% OFF! Limited-Time Sale ⚔️

[p]To celebrate our Gamescom participation,
we’re offering a 40% discount for one week! 🎉[/p]

[p]Experience the party-based roguelike beat ’em up,
FINAL KNIGHT,
at its best price ever![/p]

[dynamiclink][/dynamiclink]

⚔️ v0.785 Update Notice

[p]Hello everyone, this is the latest update announcement!


[h3]🟩 New Features[/h3]

New Players
New Arcade players have been added!
Each stage you clear will unlock new characters, expanding your play variety and strategies.

[p]Name[/p]
[p]Personality[/p]
[p]Traits[/p]
[p]Unlocked Unique Trait[/p]
[p]Trait Description[/p]


[p]Alex[/p]
[p]Balanced[/p]
[p]HP +3, Attack Speed +5%, Skill Cooldown -5%[/p]
[p]Fragile[/p]
[p]HP increases by 1~5, Critical Rate increases by 2%~10%.[/p]


[p]Jet[/p]
[p]Minimalist[/p]
[p]Attack Speed +25%, Dodge Stamina Cost -10, Cannot Equip Weapons, Skill Cooldown +10%[/p]
[p]Blazing Fist[/p]
[p]When a critical hit occurs, Attack Speed increases by 5%~25% for 3 seconds.[/p]


[p]Nico[/p]
[p]Migraine[/p]
[p]Critical Rate +5%, Critical Damage +25%, Back Attack Damage +50%, Basic Attack Damage -25%, HP -3[/p]
[p]Kick[/p]
[p]Dash Attack Damage increases by 50%~250%.[/p]


[p]Kevin[/p]
[p]Cautious[/p]
[p]If standing still for 0.5s, Damage +35%, HP +3, Damage while moving -35%[/p]
[p]Glare[/p]
[p]Critical Rate increases by 6%~30% when not moving.[/p]


[p]Raiden[/p]
[p]Confident[/p]
[p]Damage +15% per ally within 5m, but Attack -15% when alone.[/p]
[p]Link Network[/p]
[p]All allies within 5m gain 2%~10% Attack Speed.[/p]


[p]Rash[/p]
[p]Bug-Hater[/p]
[p]Critical Rate +35% against knocked-down or airborne enemies, Stun Duration -50%.[/p]
[p]Stomp[/p]
[p]Deals 10~50 bonus damage to downed enemies.[/p]


[p]Kyle[/p]
[p]High-Roller[/p]
[p]All Brand Bonus Damage +50%, Base Attack Speed -15%.[/p]
[p]Brand Release[/p]
[p]When dealing Brand Damage, Attack Speed increases by 5%~25% for 6 seconds.[/p]


[p]Garen[/p]
[p]Iron Man[/p]
[p]Stamina +50, +2 Stamina per second, deals fixed damage equal to 35% of remaining stamina. Critical Damage -35%, Move Speed -1.[/p]
[p]Blood Drain[/p]
[p]Recover 1~5 stamina on hit, 3~15 stamina when taking damage, dealing Bleed Damage for 3 seconds equal to recovered amount.[/p]


Player Unlock Indicator
A new Quest Indicator now visually displays unlock progress for Arcade players.
You can easily track which player unlocks are next.

2P Co-op for Arcade Mode
Arcade Mode now supports two-player co-op!
Enjoy fast-paced and strategic battles together with your friend.

[h3]🟦 UI & QoL Improvements[/h3]

Equipment Replacement Indicators
When obtaining new gear, icons will now show whether it is better, worse, or similar to your current equipment.


Crossing Arrows: Indicates equipment change

Red Angry Face: Worse equipment

Yellow Neutral Face: Similar quality

Green Smiling Face: Better equipment

Stat Icon Enhancements
Important stats and effects now include icons for better readability.


[h3]🟨 System Updates[/h3]

Arcade Mode Skill & Party Lock Feature
You can now lock unwanted skills or allies from appearing in Arcade Mode.


🎉 Thank you as always for your support!
[dynamiclink][/dynamiclink]

Arcade Player Selection Update

[h3]🟩 New Feature: Arcade Character Selection[/h3]

At the start of Arcade Mode, you can now choose a player type separate from the original nine classes.
Each player type influences or restricts your build style.

Alex — Balanced
HP +3, Attack Speed +5%, Cooldown Time -5%

Crown of Ash
Increases HP by 1 / 2 / 3 / 4 / 5 and Critical Chance by 2% / 4% / 6% / 8% / 10%.

Jet — Minimalist
Attack Speed +25%, Dodge Stamina Cost -10, Cannot Equip Weapons, Cooldown Time +10%

Blazing Gauntlet
When a Critical Hit occurs, Attack Speed increases by 5% / 10% / 15% / 20% / 25% for 3 seconds.

Nico — Migraine
Critical Chance +5%, Critical Damage +25%, Back Attack Damage +50%,
Basic Attack Damage (excluding Skills) -25%, HP -3

Running Shoes
Dash Attack Damage increases by 50% / 100% / 150% / 200% / 250%.

Clearing the game with one of these characters will unlock a special unique item in-game.

🎉 Thank you for your continued support!
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/

⚔️ v0.72 Update Notice

Hello, here are the update details.

[h3]🟩 Convenience Improvements[/h3]

You can now easily reroll in camp using the inventory button.

Equipment traits and synergies are now easier to check.

Added an option to immediately equip items upon acquisition.

[h3]🟩 Visibility Improvements[/h3]

Shield values are now displayed on the main HP bar.

[h3]🟩 Bug Fixes[/h3]

Fixed an issue where Treasure Goblins could not be defeated.

🎉 Thank you as always!
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/

⚔️ Arcade Mode Update Notice

Hello, here’s the update notice.

Arcade Mode (Roguelike) has been added!


[h3]🕹️ Introduction to Arcade Mode[/h3]
Arcade Mode starts with a single character, not a 4-player party.


You begin with no skills and must acquire them from stages or purchase them from the merchant.


Instead of Soul Crystals, Gold drops, which can be used to buy skills, equipment, or even recruit party members.

As you progress, you can also purchase new gear and unique equipment from the shop.


[h3]Merchant System[/h3]
The merchant appears at the end of each stage, offering equipment, skills, character recruitment, and specializations at random.


Equipment comes with randomized stats (ATK/DEF, feat levels) and can include set or unique gear.

Skills are offered at random levels, with brand effects now randomized instead of fixed.


Characters appear at random levels and can be recruited as party members. Initially, only 2 allies can be recruited, but perks allow expansion up to 4.

Specializations are the rarest offers, allowing for entirely new builds.

[h3]Growth System[/h3]
Your main character levels up automatically after each stage.


This allows you to experience class promotions quickly and enjoy meaningful growth even in short play sessions.

[h3]Permanent Rewards: Game Center[/h3]
When you are defeated or complete the final stage, all earned points are transferred to the Game Center.


Unique equipment acquired in Arcade Mode is transferred to the Rift (Blueprint) in the Game Center.


There, they can be converted into actual weapons or upgraded. You can also start your next run holding one unique item.

Points can also be exchanged for coupons, letting you directly purchase specific perks.

[h3]Crafting & Fusion (Planned)[/h3]
The Blacksmith NPC is not yet implemented.
In the future, crafting and fusion will allow you to enhance or compress feats, tailoring growth more precisely to your needs.

[h3]Progress & Difficulty[/h3]
Unlike the main game, Arcade Mode starts instantly with no prior preparation and lasts about 20 minutes per run.

As difficulty rises, effective party roles and feat optimization become increasingly important strategic elements.

🎉 Try Arcade Mode today!
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/