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FINAL KNIGHT News

Minigame: Monster Bowling

The Minigame: Monster Bowling stage has been re-added.



You can receive it as a quest.

Take a 5-minute break and challenge yourself with this simple game!

Thank you.

Skeleton King Strategy and New Update Notice

Skeleton King Strategy Guide



[h2]What is the Skeleton King?[/h2]
The Skeleton King is an undead boss encountered in the fourth quest, with approximately 39,000 health. It attacks with its hands and head, with its head being the primary weak point.

[h3]Skeleton King's Abilities[/h3]


[h3]Smash[/h3]: Strikes the ground on both sides of the map with its hands, dealing damage.

[h3]Center Smash[/h3]: Strikes the center of the map with its hands, dealing damage.

[h3]Sweep[/h3]: Sweeps its hands across the map, dealing damage.


[h3]Breath[/h3]: Releases a dark breath attack. Stick to the sides of the map to avoid damage.


[h3]Eye Beam[/h3]: Summons a laser that follows a random player.


[h3]Summon Skeletons[/h3]: Periodically summons 2-4 skeleton soldiers.


[h3]Crush[/h3]: Grabs a random player and squeezes, dealing damage each second. It drops the player if a certain amount of damage is dealt.

[h3]Berserk[/h3]: Enters a rage state after 5 minutes, increasing its damage by 500%.

[h3]Recommended Classes[/h3]

[h3]Warrior[/h3]: Excellent at evading attacks.


[h3]Hammerer[/h3]: Easily hits the exposed head with stun attacks, making them very effective.


[h3]Wizard[/h3]: Wide casting range on ultimates, allowing for multi-hit on various parts.


[h3]Cleric[/h3]: Can immediately heal from effects like Crush.

[h3]Strategy[/h3]
Basic attacks are manageable, but Eye Beam and Crush deal the most damage.

Use tactical mode to reposition party members during the Eye Beam's targeting period.

Be cautious of the quick damage from Crush. Concentrated damage can quickly free the player from its grasp.

Save the stun gauge to 100% and use it to nullify Eye Beam and Crush when their patterns begin.

Defeat the boss within 5 minutes to avoid its Berserk state. Focus on stunning and dealing damage efficiently to clear the stage.

New Feats (Traits) Added

Existing races and backgrounds used to offer general feats as bonuses, but have now been updated to provide new feats.


[h3]Human: [Agility][/h3]
Increases attack power based on the number of equipped items.

[h3]Dwarf: [Alliance][/h3]
Increases damage by 3% for each living party member.

[h3]Elf: [Perceptiveness][/h3]
Increases total damage by 1% for each remaining healing potion (up to 15%).

[h3]Mercenary: [Iron Wall][/h3]
Increases shield defense by 5% for each mercenary.

[h3]Pirate: [Underhanded][/h3]
Increases critical hit rate by 3% for each pirate.

[h3]Charlatan: [Gambling][/h3]
Increases ultimate damage by 7% for each charlatan.

[h3]Apprentice: [Cooperation][/h3]
Increases health by 5 for each apprentice.

[h3]Archaeologist: [Harvest][/h3]
Increases the chance of finding good equipment by 5% for each archaeologist.

[h3]Sage: [Ki Shout][/h3]
Increases ranged and magic attack damage by 5% for each sage.

Create unique and efficient parties with these new feats!

2-Player Guide

2-player mode can be selected at the start, and the control range is as follows:

Player 1 controls the first character, and Player 2 controls the second. Tactical mode is locked, and party members cannot be swapped in 2-player mode. Player 2 shares and can control the party member information screen.

[h3]Recommended Combination: Blackguard and Rogue[/h3]

Player 1 (Blackguard) taunts with their ultimate,

while Player 2 (Rogue) focuses on back attacks, quickly eliminating goblins in normal stages.

Enjoy the game and have fun. Thank you.

Final Knight v3.86 Update

Hello, here are the update notes for Final Knight Demo v3.86.

Gameplay


The Skeleton King stage has been added.


The Bone Equipment Set has been added.


2-player co-op play is now supported.


We have added numerous destructible objects to the stages.


Class representative portraits have been added.


All possible quests are unlocked for the demo.

Basic materials for crafting equipment are provided for the demo.

The arena has been reopened.

Airborne effects are now more natural.

Various bugs have been fixed.

Thank you.

Play FINAL KNIGHT Demo as part of PixElated Festival!



We love pixel art games, and we know you do too. So, let’s celebrate together 🎉 We’re super excited to share that FINAL KNIGHT joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place!

There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around your favorite games.

Check out the official line-up and more information about the event here: http://pixelatedfest.com

Final Knight Demo v3.85 Update

[h2]Gameplay[/h2]
Added the third quest. Enjoy the exciting new stage!


Items can now be used by individual characters.


Added challenges to the tutorial.
Lowered the difficulty of the first quest.
Added an option to toggle character names ON/OFF.
Real-time swap is now available only for characters 1 and 2. However, you can change the battle order during non-combat times.

[h2]UI[/h2]
Created a collection screen.


Unlockable feats are now visible.


Created a help screen (contents will be continuously added).

Improved the UI for stun and knockdown effects.

Added a health bar for boss battles.

Moved the damage meter behind the damage text UI.

Improved visibility for airborne and knockdown effects.


Thank you.