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FINAL KNIGHT News

Final Knight Demo v3.83 Update



[h2]Gameplay[/h2]
- Added the second quest: Ogre Battle.

- Added challenges to the tutorial and updated its convenience.

- Reintroduced monsters such as Savage Orcs and magic knockback immune monsters.

- Monster roars now reduce shields when they hit.

- Adjusted airborne effects to be more natural.


[h2]UI[/h2]
- Added a health bar to boss battles and made rage states visible.

- Clearly indicated airborne, knockdown, and stun effects in character skill descriptions.

- Added an option to toggle character name display in the game.

- Revised the key mapping UI.

- Various bugs and difficulty adjustments have been made.


- Thank you.

Final Knight Demo v3.8 Update

Hello, we are pleased to announce Final Knight Demo v3.8.

[h2]Gameplay[/h2]

[h3]Roguelite System[/h3]

The gameplay has been slightly improved from the previous version.

You still select and proceed with quests, but now you can choose the stage path, and reward tiles are randomly placed. You will receive more than 8 different rewards before or after clearing a stage.

The types of rewards are as follows:

[h2]New Recruitment[/h2]

After each stage ends, three new potential party members will be available for recruitment.
There is a chance that more capable (enhanced) party members will appear.
You can strengthen your party with these enhanced members or choose not to recruit them.

[h2]Reward Provision[/h2]

Two additional pieces of equipment will be provided.

[h2]Unique Provision[/h2]
additional piece of high-grade equipment will be provided.

[h2]Equipment Enhancement[/h2]

Enhance equipment to increase the level of each feat.

[h2]Class Bonus Enhancement[/h2]
Enhance class bonuses that affect the entire party.

[h2]Party Skill Enhancement[/h2]

Enhance the party skills that activate when the party gauge is filled.

[h2]Character Enhancement[/h2]

Make party members more capable.

[h2]Item Enhancement[/h2]

Enhance all usable items.

[h2]Additional Item Provision[/h2]
Receive a package of usable items.

[h3]Class Bonus System[/h3]

- Each class has a unique class bonus that affects the entire party.

[h3]Shield and Party Gauge System[/h3]

The shield is charged after seven basic attacks.
The shield reduces monster damage by 15%.
The party gauge increases under certain conditions and is clearly displayed in the UI.

[h3]Art[/h3]
The existing UI has been slightly improved.

We are continually working to ensure the visibility of the UI and stages.
The appearance of regular monsters has been slightly improved.
The death scene has been revised.

An unlocking scene has been added.


[h3] Sound[/h3]
Lobby music has been improved, and awesome music by QOB Studio has been added to the boss battles.

[h2]Other Additions[/h2]

Currently, only the War Machine stage is implemented, with additional stages to be added in weekly updates.

Garrison customization system
Permanent character enhancement system
Additional character traits will be provided.



Thank you.

Final Knight Demo 3.431 Patch Notes

[h3]New Feedback Screen[/h3]

We have created an NPC where you can easily leave feedback.

You can leave feedback directly in-game.

After entering text with the keyboard,

please switch back to the English keyboard layout to ensure the game inputs function correctly (we apologize for the inconvenience).

Thank you.

FINAL KNIGHT v3.42 Update Notes

[h2]Party Alignment Skill Update[/h2]
Final Knight is designed around a core 4-player party system. Players can engage in swap play or 2-player co-op play, while the remaining party members participate in battles as auto-battlers.

As you assemble your 4-person party, you’ll benefit from synergy bonuses and experience unique systems inspired by TRPGs (tabletop role-playing games).



[h2]New Alignment System[/h2]
Each party member has an alignment of law and good/evil.
The total alignment of the party determines special effects when using ultimate skills.
The newly added alignments are: Law/Evil, True Neutral, and Chaos/Good.
Engaging in battles that match your alignment builds stacks.
Upon meeting certain conditions, triggering an ultimate skill activates a party skill, consuming the stacks and creating various combat effects.



[h2]Skill Attribute Update[/h2]
Future updates will introduce unique mechanics for each class.
For now, skill attributes have been precisely defined, and bosses have specific weaknesses to encourage strategic combat.



[h2]Monster Weakness Update[/h2]
We are continuously working on improving the visibility of weak points on monster heads and legs.



[h2]Raid Style Patterns[/h2]
We’ve added raid boss patterns to emulate a "WoW-style" instance dungeon experience. This includes patterns where party members must spread out or focus attacks on specific monsters.



[h2]Item Changes and Additions[/h2]
Items have been strategically rebalanced to enhance gameplay. Players can select and enhance items for use in boss fights and regular combat. New items include:

Large Healing Potion
Stamina Potion
Invulnerability Potion



[h2]UI Improvements[/h2]
We have updated the UI to improve visibility and match the game’s atmosphere. This includes modifications to health bars and in-game icons.

[h2]Encampment Sound Change[/h2]
The background music in the encampment has been updated to provide a more immersive experience.

[h2]Stage Update[/h2]
All stages related to tutorials and system guides have been improved.



[h2]Future Updates[/h2]
We are planning to introduce a system where characters can promote and level up their skills upon meeting certain conditions at each stage's level-up segment.


We hope you enjoy these updates and look forward to your continued support.

Thank you.

FINAL KNIGHT v3.4 update

We are excited to announce the Final Knight v3.4 update.



[h3]Tactical Screen Update[/h3]
We have updated the visuals and system of the tactical screen to make it more enjoyable.
The design has been adjusted to make entering the tactical screen easier.



Now, when you move a character, they will stay in place for 3 seconds.
This is useful for pinning down newly spawned enemies or attacking the healer in a group of enemies first.




[h3]Story Update[/h3]
Quests now include a story.

The game starts with everyone in a frenzy due to a sudden disaster, and the player’s party fleeing to the south of the continent with a tree monster and a dragon.


[h3]Hidden Weapons Added[/h3]
Four new hidden weapons have been added that can be found under certain conditions within the stage, but they are temporary.



[h3]Item Descriptions Added[/h3]
Brief descriptions of items are now displayed when selecting them.

[h3] Item Effects Added[/h3]
Using a flashbang grants 2 seconds of invincibility, and the throwing hammer now has a stun effect.


[h3]Character Balance Improvement[/h3]
The damage of the wizard has been slightly reduced, and the damage of the ranger has been increased.


[h3]Level-Up UI Improvement[/h3]
The level-up UI speed has been increased to three times the previous speed.


[h3]Title Screen Update[/h3]
The title screen has been updated with a new key art and logo.


Thank you.