Hello. Here are the update details.
[h3]Level-Up System[/h3]
The experience gain and level-up system has been added.
You can now level up to a maximum of level 12.
Each level-up allows you to increase 5 different stats.
[h3]Mastery System[/h3]
Starting from level 2, you can allocate a Mastery Feat every 3 levels.
Mastery options vary depending on Race, Background, and Class.
๐ฅ Retaliation Warrior
๐ก When taking damage, returns 1000% of the damage received.
๐งช Alchemical Instinct
๐ก Increases total damage by 1% per healing potion held.
๐ฎ Arcane Lineage
๐ก Increases all magic damage by 15%.
๐ Keen Awareness
๐ก If HP is 70% or higher, reduces damage taken by 10%.
๐ฐ Oath of War
๐ก Base defense rate increases by 1% per class level.
โค๏ธ Enhanced Vitality
๐ก Base HP increases by 1 + (Class Level /3).
๐ก Arcane Barrier
๐ก Shield generation increases by 1 + (Class Level /3).
๐ Lucky Seeker
๐ก Potion discovery chance 20%, higher-tier item discovery chance 4% (Cannot stack).
โก Blade of Madness
๐ก Critical Damage +20% increase.
๐ Right of Souls
๐ก High chance to drop 1 + (Class Level /3) Soul Crystals upon defeating an enemy.
โณ Indomitable Warrior
๐ก When HP reaches 0, instantly revives with 15% HP and becomes immune to damage for 3 seconds. (Cooldown: 60 seconds)
๐น Guardianโs Resolve
๐ก When taking damage, reduces damage taken by 3% per ally within 5m (up to 12%).
๐ Endurance Manifest
๐ก Restores 1 + (Class Level /3) HP for every 150 Stamina consumed.
๐ก Thorns of Vengeance
๐ก When taking damage, deals Current Level ร 10 fixed thorn damage to nearby enemies.
๐ง Life Drinker
๐ก When taking damage, restores 10% of max HP. (Cooldown: 10 seconds)
๐น Oath of the Guardian
๐ก When healing or buffing another party member, Defense increases by 20% for 3 seconds.
๐ฐ Arcane Guardian
๐ก While a shield is active, Defense increases by 15%.
๐ฅ Relentless Striker
๐ก When using a skill, if 30 Stamina can be consumed, it is spent, and skill damage increases by 15%.
โ Arcane Ravager
๐ก Basic attack damage is reduced by 50%, but all critical damage increases by 35.
๐ฏ Battlefield Fate
๐ก When a critical hit occurs, there is a 5% chance to reset a random skill.
๐ช Storm of Destruction
๐ก On AoE skill attack, there is a 15% chance to trigger a secondary hit dealing 50% of the current damage to all affected enemies.
๐ก Assassin Warrior
๐ก When a conditional attribute attack (knockdown, stun, wound) is successful, 30% of the damage is converted into fixed poison damage over 5 seconds.
๐ข Titanโs Wrath
๐ก Increases total attack power by 30% of max HP.
๐ Sentinel's Surge
๐ก If the shield remains intact after being generated, it explodes, dealing magic damage equal to the remaining shield ร 100 to nearby enemies.
๐ฉธ Blood Pact
๐ก Absorbs 1% of total damage dealt as HP per hit, but cannot heal above 50% HP.
๐ Battlefield Survivalist
๐ก Upon obtaining a potion, the character restores 2 HP per second for 10 seconds and increases movement speed by 40%. Increases potion discovery chance by 20% (Cannot stack).
โก Overwhelming Impact
๐ก Stunning a monster applies a debuff that increases damage taken by 8% for 4 seconds (8 seconds for large monsters).
๐ Master of the Battlefield
๐ก If this character is positioned at either end of the party, all party members recover an additional 1+(Character Level/3) Stamina per second.
๐ฅ Arcane Brand
๐ก When a conditional attribute attack (knockdown, stun, wound) hits, the target takes 8% increased damage for 8 seconds.
๐ต Battle Hymn
๐ก When using a skill, all allies within 5m recover 1+(Character Level/3) Stamina and gain 8% increased critical rate for 5 seconds.
โจ Divine Blessing
๐ก When using an ultimate skill, all party members recover 1 + (Character Level /3) HP (Cooldown: 6 seconds).
[h3]Equipment Now Becomes Bound on Pickup[/h3]
The temporary equipment system has been removed.
Now, all acquired equipment is immediately bound to your character.
[h3]Item Shop[/h3]
You can purchase equipment using Soul Stones from an equipment merchant who appears irregularly.
[h3]Temporary Feature Suspensions[/h3]
- **Party Member Selection Temporarily Disabled**: Due to the addition of new features, the ability to select and swap party members is temporarily under maintenance.
- **Background Synergy Temporarily Disabled**: Character background synergies are temporarily suspended.
- **Good/Evil Alignment System Temporarily Disabled**: The Party Gauge synergy based on character alignment is temporarily disabled.
- **Soul Arena Temporarily Suspended**: The Soul Arena is also undergoing maintenance.
[h3]Updated Party Gauge System[/h3]
The Party Gauge increases by 5 each time a skill is used but decreases over time, when party members are hit, or when they die.
Depending on the Party Gauge level, damage can be increased by up to 50%.
[h3]Instant Dismantle System[/h3]
Holding the equipment pickup key over an item will now instantly dismantle it.
[h3]Race Bonus Adjustments[/h3]
Race bonuses have been simplified.
[h3]Background Bonus Adjustments[/h3]
Background bonuses have been simplified.
๐ก Harmony of Humanity
๐ก When a shield is generated, it increases by an additional +1.
๐ช Dwarven Grit
๐ก Stamina regeneration increased by +1 per second.
๐น Elven Agility
๐ก Stamina cost for evasion is reduced from 30 to 25.
โ Mercenary
๐ก Basic attack damage is increased by 5%.
โ Pirate
๐ก Critical damage is increased by 7%.
๐ญ Charlatan
๐ก Ultimate skill damage is increased by 7%.
๐ Trainee
๐ก Base HP is increased by 3.
๐ Archaeologist
๐ก The chance of finding good equipment increases by 5% for each archaeologist.
๐ Sage
๐ก All magic damage is increased by 7%.
[h3]Existing Feat Balance Adjustments[/h3]
With the addition of the Mastery system, existing feats have had their Attack, Defense, and HP bonus values adjusted.
[h3]Stamina and Evasion Adjustments[/h3]
Stamina no longer regenerates quickly.
However, it now fully regenerates after combat.
Stamina recovery per second can be increased via the deck-building screen and various feats.
Some feats now use stamina consumption as a damage resource.
Thank you.