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FINAL KNIGHT News

Arcade Player Selection Update

[h3]🟩 New Feature: Arcade Character Selection[/h3]

At the start of Arcade Mode, you can now choose a player type separate from the original nine classes.
Each player type influences or restricts your build style.

Alex — Balanced
HP +3, Attack Speed +5%, Cooldown Time -5%

Crown of Ash
Increases HP by 1 / 2 / 3 / 4 / 5 and Critical Chance by 2% / 4% / 6% / 8% / 10%.

Jet — Minimalist
Attack Speed +25%, Dodge Stamina Cost -10, Cannot Equip Weapons, Cooldown Time +10%

Blazing Gauntlet
When a Critical Hit occurs, Attack Speed increases by 5% / 10% / 15% / 20% / 25% for 3 seconds.

Nico — Migraine
Critical Chance +5%, Critical Damage +25%, Back Attack Damage +50%,
Basic Attack Damage (excluding Skills) -25%, HP -3

Running Shoes
Dash Attack Damage increases by 50% / 100% / 150% / 200% / 250%.

Clearing the game with one of these characters will unlock a special unique item in-game.

🎉 Thank you for your continued support!
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/

⚔️ v0.72 Update Notice

Hello, here are the update details.

[h3]🟩 Convenience Improvements[/h3]

You can now easily reroll in camp using the inventory button.

Equipment traits and synergies are now easier to check.

Added an option to immediately equip items upon acquisition.

[h3]🟩 Visibility Improvements[/h3]

Shield values are now displayed on the main HP bar.

[h3]🟩 Bug Fixes[/h3]

Fixed an issue where Treasure Goblins could not be defeated.

🎉 Thank you as always!
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/

⚔️ Arcade Mode Update Notice

Hello, here’s the update notice.

Arcade Mode (Roguelike) has been added!


[h3]🕹️ Introduction to Arcade Mode[/h3]
Arcade Mode starts with a single character, not a 4-player party.


You begin with no skills and must acquire them from stages or purchase them from the merchant.


Instead of Soul Crystals, Gold drops, which can be used to buy skills, equipment, or even recruit party members.

As you progress, you can also purchase new gear and unique equipment from the shop.


[h3]Merchant System[/h3]
The merchant appears at the end of each stage, offering equipment, skills, character recruitment, and specializations at random.


Equipment comes with randomized stats (ATK/DEF, feat levels) and can include set or unique gear.

Skills are offered at random levels, with brand effects now randomized instead of fixed.


Characters appear at random levels and can be recruited as party members. Initially, only 2 allies can be recruited, but perks allow expansion up to 4.

Specializations are the rarest offers, allowing for entirely new builds.

[h3]Growth System[/h3]
Your main character levels up automatically after each stage.


This allows you to experience class promotions quickly and enjoy meaningful growth even in short play sessions.

[h3]Permanent Rewards: Game Center[/h3]
When you are defeated or complete the final stage, all earned points are transferred to the Game Center.


Unique equipment acquired in Arcade Mode is transferred to the Rift (Blueprint) in the Game Center.


There, they can be converted into actual weapons or upgraded. You can also start your next run holding one unique item.

Points can also be exchanged for coupons, letting you directly purchase specific perks.

[h3]Crafting & Fusion (Planned)[/h3]
The Blacksmith NPC is not yet implemented.
In the future, crafting and fusion will allow you to enhance or compress feats, tailoring growth more precisely to your needs.

[h3]Progress & Difficulty[/h3]
Unlike the main game, Arcade Mode starts instantly with no prior preparation and lasts about 20 minutes per run.

As difficulty rises, effective party roles and feat optimization become increasingly important strategic elements.

🎉 Try Arcade Mode today!
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/

⚔️ v0.62 Update Notice

Hello, here are the update details.

[h3]New Feature[/h3]
An attack range viewer for each character has been added.
This feature can be toggled on or off in the [Settings] menu.






[h3]Balance Adjustment[/h3]
Stamina consumption when running has been reduced.

[h3]Bug Fixes[/h3]
Fixed an issue where respawn times in the Arena were not functioning correctly.

🎉 Thank you always!
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/

⚔️ v0.61 Update Notice

Hello!
Here are the update notes.

[h3]*Start Screen Update[/h3]
The start screen has been redesigned to look cleaner.


The previous start screen emphasized party play,
but this time it has been adjusted to highlight the feeling of dungeon exploration.


[h3]*Hit Impact Adjustments[/h3]
Hit effects and hit-stop have been added/adjusted.


*Since this game is a 4-player belt-scroll action,
making effects too flashy can actually reduce readability.

After various experiments, we have applied impact effects that fit this version.*


[h3]*Party Window[/h3]
The way the UI is called has been changed.


The party info window no longer shows details immediately.
Instead, details are displayed only after pressing the select button.

This reflects feedback that too much information was being injected.
Now details are provided more naturally after a confirmation step.


[h3]*Basic Feat Adjustments[/h3]
The early feats provided have been revised to focus on straightforward, stat-related effects.


Previously, most of the starting feats were based on brands or conditional effects,
which made growth feel unintuitive.
We determined that giving conditional feats too early was a design mistake.


The newly added feats are as follows:

Attack
Increases Attack Power by (2% / 4% / 6% / 8% / 10%).

Follow-Up
On a successful attack, deal an additional (5 / 10 / 15 / 20 / 25) fixed damage.

Rapid Strikes
Increases Attack Speed by (3% / 6% / 9% / 12% / 15%).

Amplify
Increases Critical Damage by (6% / 12% / 18% / 24% / 30%).

Finisher Slash
Basic attacks have an 8% chance to inflict Bleed for 6 seconds, dealing (6 / 12 / 18 / 24 / 30) damage.

Defensive Stance
Increases Defense by (2% / 4% / 6% / 8% / 10%).

Dampen
Reduces incoming damage by (1 / 1 / 2 / 2 / 3).

Retribution
When taking damage, deal (10 / 20 / 30 / 40 / 50) Thorn damage to nearby enemies.

Wave of Protection
Every 10 seconds, grants a shield of (1 / 2 / 3 / 4 / 5) for 3 seconds.

Mindset
When using an Ultimate, grants a shield of (1 / 2 / 3 / 4 / 5) for 3 seconds.

Indomitable Resistance
When stunned by a Large Monster’s Roar, reduces stun duration by (20% / 40% / 60% / 80% / 100%) and grants a shield of (2 / 4 / 6 / 8 / 10) for 3 seconds.

Endurance
Increases Endurance by (7 / 14 / 21 / 28 / 35).

Cooldown Reduction
Reduces all skill cooldowns by (3% / 6% / 9% / 12% / 15%).

Weakening Strike
On hit, has an 8% chance to inflict Weakness for 6 seconds, causing the enemy to take (2% / 4% / 6% / 8% / 10%) more damage.

Encouragement
When healing an ally (other than self), their Attack Speed increases by (2% / 4% / 6% / 8% / 10%) for 6 seconds.

[h3]*Dash Added[/h3]

Double-tap a direction to dash.
Attacking during a dash performs an Evasion Attack.
Pressing the evade key during a dash triggers a Super Dash, allowing for a longer dodge.

In older versions, “slow walk, walk, and dash” were all implemented,
but dash was removed for readability in 4-player play.
Re-adding dash made the gameplay feel much more active, which we confirmed as a positive change.


[h3]*Arcade Mode Preview[/h3]
The upcoming Arcade Mode will be separate from the main game.
Levels and starting gear will be reset,
and like an arcade game, you’ll just pick a character and play until clear.
It will be playable solo or with 2 players, without visiting the outpost.


If you have any special feedback, please leave a comment or join Discord. Thank you!

[h3]Come hang out on Discord![/h3]
https://discord.gg/6tm2Aa65p4

🎉 Thank you!
https://store.steampowered.com/app/2072980/_/