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⚔️ v0.79 Update Notice

Hello, this is the update announcement.
We’ve raised the visual fidelity of combat and added new systems and arcade players.

[h3]🟩 Combat Improvements[/h3]
[h3]Paladin & Hammerer 3-Hit Improvement[/h3][p]The 3-hit motion and hit effects have been newly adjusted.

Impact has been strengthened, and visual feedback during consecutive attacks has been improved.
[/p][h3]Hit/Received Attack Effects Added

[/h3][p]When receiving a hit, a ping and hit effect appear around the character,
making feedback during combat more clear.
[/p][h3]Overall Combat Visual Effects Improved

[/h3][p]Combat effects of certain classes and monsters have been improved,
enhancing screen readability and immersion.
[/p][h3]Equipment Description Improved[/h3][p]The description of perks attached to equipment has been realigned for better readability.

[/p][h3]🟦 Arcade Mode Update[/h3][p]
[/p][h3]New Players Added

[/h3][p]Two new arcade players have been added.
[/p]
[p]Name[/p]
[p]Trait[/p]
[p]Fatty[/p]
[p]Max HP +25%. And for every 3 HP, attack increases by 1%. However, defense is fixed at 0%, movement speed -1, and dodge distance -50%.[/p]
[p]Lucid[/p]
[p]After dodging, the cooldown of a random skill is reduced by 1 second. After the dodge, for 3 seconds critical rate +20%, and the first attack within that 3 seconds deals +30% damage. However, HP -30%.[/p]
[p]
[/p][h3]🟨 System Improvements[/h3]
[h3]Oath System Added[/h3][p]A new Oath system has been added.

By choosing specific conditions, you give up certain combat advantages in exchange for increased gold acquisition.

⚔️ Trials of the Oath
[/p]
[p]Oath[/p]
[p]Effect[/p]
[p]Gold Bonus[/p]
[p]Stun Weakness[/p]
[p]Stun Duration -50%[/p]
[p]+8%[/p]
[p]Wound Weakness[/p]
[p]Wound Damage -40%[/p]
[p]+8%[/p]
[p]Knockdown Weakness[/p]
[p]Knockdown/Airborne Damage -50%[/p]
[p]+8%[/p]
[p]Magic Weakness[/p]
[p]Magic Damage -30%[/p]
[p]+8%[/p]
[p]Physical Weakness[/p]
[p]Physical Damage -20%[/p]
[p]+8%[/p]
[p]Recovery Reduction[/p]
[p]Heal/Leech -50%[/p]
[p]+12%[/p]
[p]Shield Reduction[/p]
[p]Shield Effectiveness -50%[/p]
[p]+12%[/p]
[p]Bleed Weakness[/p]
[p]Bleed Damage -50%[/p]
[p]Critical Reduction[/p]
[p]Critical Chance -25%[/p]
[p]+8%[/p]
[p]Gauge Reduction[/p]
[p]Gauge Gain -50%[/p]
[p]+12%[/p]
[p]Barrier Weakness[/p]
[p]Shield Value -2 on hit[/p]
[p]+16%[/p]
[p]Stamina Reduction[/p]
[p]Stamina Recovery -25%[/p]
[p]+8%[/p]
[p]Cooldown Increase[/p]
[p]Skill Cooldown +10%[/p]
[p]+8%[/p]
[p]Basic Attack Weakness[/p]
[p]Basic Attack Damage -25%[/p]
[p]+12%[/p]
[p]Back Attack Weakness[/p]
[p]Back Attack Damage -50%[/p]
[p]+8%[/p]
[p]Brand Weakness[/p]
[p]Brand Damage -35%[/p]
[p]+12%[/p]
[p]Revive Delay[/p]
[p]Revive Time +10s[/p]
[p]+16%[/p]
[p]Ultimate Weakness[/p]
[p]Ultimate Damage -50%[/p]
[p]+20%[/p]
[p]HP Reduction[/p]
[p]HP -30%[/p]
[p]+20%[/p]

⚡ Skill Cancel System Update

[h3]⚡ Skill Cancel System Update[/h3]
A new ‘Skill Cancel’ system has been added to support more dynamic combo play during battles.


⚡What is Skill Cancel?
During a basic attack or while using a skill, you can chain into another skill to instantly cancel your current action and activate a new one.
When successfully canceled, your character flashes with a blue effect.
This action is judged as a ‘Super Cancel,’ and consecutive activations will accumulate combo counts.

⚡Benefits of Skill Cancel Each combo reduces all skill cooldowns by 0.25 seconds, up to 1.25 seconds at 5 combos.
Each combo grants +0.1x bonus gold, up to +0.5x at 5 combos.


⚡Combo Maintenance Tips
If you successfully cancel continuously, the ‘Super Cancel Gauge’ remains active, and performing another cancel before the gauge expires increases your combo count.

Canceling through dodging will keep the Super Cancel bonus active but will not increase the combo count.

Thank you.
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/

⚔️ 40% OFF! Limited-Time Sale ⚔️

[p]To celebrate our Gamescom participation,
we’re offering a 40% discount for one week! 🎉[/p]

[p]Experience the party-based roguelike beat ’em up,
FINAL KNIGHT,
at its best price ever![/p]

[dynamiclink][/dynamiclink]

⚔️ v0.785 Update Notice

[p]Hello everyone, this is the latest update announcement!


[h3]🟩 New Features[/h3]

New Players
New Arcade players have been added!
Each stage you clear will unlock new characters, expanding your play variety and strategies.

[p]Name[/p]
[p]Personality[/p]
[p]Traits[/p]
[p]Unlocked Unique Trait[/p]
[p]Trait Description[/p]


[p]Alex[/p]
[p]Balanced[/p]
[p]HP +3, Attack Speed +5%, Skill Cooldown -5%[/p]
[p]Fragile[/p]
[p]HP increases by 1~5, Critical Rate increases by 2%~10%.[/p]


[p]Jet[/p]
[p]Minimalist[/p]
[p]Attack Speed +25%, Dodge Stamina Cost -10, Cannot Equip Weapons, Skill Cooldown +10%[/p]
[p]Blazing Fist[/p]
[p]When a critical hit occurs, Attack Speed increases by 5%~25% for 3 seconds.[/p]


[p]Nico[/p]
[p]Migraine[/p]
[p]Critical Rate +5%, Critical Damage +25%, Back Attack Damage +50%, Basic Attack Damage -25%, HP -3[/p]
[p]Kick[/p]
[p]Dash Attack Damage increases by 50%~250%.[/p]


[p]Kevin[/p]
[p]Cautious[/p]
[p]If standing still for 0.5s, Damage +35%, HP +3, Damage while moving -35%[/p]
[p]Glare[/p]
[p]Critical Rate increases by 6%~30% when not moving.[/p]


[p]Raiden[/p]
[p]Confident[/p]
[p]Damage +15% per ally within 5m, but Attack -15% when alone.[/p]
[p]Link Network[/p]
[p]All allies within 5m gain 2%~10% Attack Speed.[/p]


[p]Rash[/p]
[p]Bug-Hater[/p]
[p]Critical Rate +35% against knocked-down or airborne enemies, Stun Duration -50%.[/p]
[p]Stomp[/p]
[p]Deals 10~50 bonus damage to downed enemies.[/p]


[p]Kyle[/p]
[p]High-Roller[/p]
[p]All Brand Bonus Damage +50%, Base Attack Speed -15%.[/p]
[p]Brand Release[/p]
[p]When dealing Brand Damage, Attack Speed increases by 5%~25% for 6 seconds.[/p]


[p]Garen[/p]
[p]Iron Man[/p]
[p]Stamina +50, +2 Stamina per second, deals fixed damage equal to 35% of remaining stamina. Critical Damage -35%, Move Speed -1.[/p]
[p]Blood Drain[/p]
[p]Recover 1~5 stamina on hit, 3~15 stamina when taking damage, dealing Bleed Damage for 3 seconds equal to recovered amount.[/p]


Player Unlock Indicator
A new Quest Indicator now visually displays unlock progress for Arcade players.
You can easily track which player unlocks are next.

2P Co-op for Arcade Mode
Arcade Mode now supports two-player co-op!
Enjoy fast-paced and strategic battles together with your friend.

[h3]🟦 UI & QoL Improvements[/h3]

Equipment Replacement Indicators
When obtaining new gear, icons will now show whether it is better, worse, or similar to your current equipment.


Crossing Arrows: Indicates equipment change

Red Angry Face: Worse equipment

Yellow Neutral Face: Similar quality

Green Smiling Face: Better equipment

Stat Icon Enhancements
Important stats and effects now include icons for better readability.


[h3]🟨 System Updates[/h3]

Arcade Mode Skill & Party Lock Feature
You can now lock unwanted skills or allies from appearing in Arcade Mode.


🎉 Thank you as always for your support!
[dynamiclink][/dynamiclink]