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Update_12_18

Hello. Here is the update information.

[h3]Feat Adjustments[/h3]

With the addition of character-specific skills, certain aspects of the existing feat system were no longer a good fit, so we have revised the system.

■ The way damage is applied has been modified to be more intuitive.
■ Feats related to shields have been added.
■ Feats related to barriers have been added.
■ Effects that enhance skill attributes have been added.

The general details are as follows.

Detection
Critical hit rate increases by 5% per level. When a critical hit occurs, there is a 20% chance per level to apply a wound stack.

Super Shot
Attribute: Chain damage increases by 10% per level. (Skills with the Chain attribute cause wound stacks to explode for additional damage)

Strike
Critical hits occurring while a shield is active deal an additional 10% damage.

Knockback
Attacking a giant monster's leg or a fallen enemy deals an additional 5% damage per level. Enemies in the air are also considered.

Finishing Blow
Attribute: Brutality damage increases by 10% per level. (Brutality attribute deals double damage when attacking fallen enemies or based on the topple value of giant monsters)

Defenseless
Attacking from behind with the Brutality attribute increases damage by 15% per level. Airborne status is also considered.

Expose Weakness
Attacking a monster's head or stunned enemies deals an additional 5% damage per level.

Hard Strike
Attribute: Subdue damage increases by 10% per level. (The Subdue attribute deals double damage when attacking stunned enemies or based on the stun value of giant monsters)

Bloodbath
When detonating 5 or more wound stacks at once, restore 1 health per level.

Radiating Warmth
While a shield is active, deals an additional 10% damage per level.

Combat Boost
When a shield is generated through this character's basic attack, their attack power increases by 5% per level for 7 seconds.

Winds of Resurrection
When a shield is removed through this character, restore 1 health per level.

Two-Face
If the shield is fully stacked, it deals an additional 10% damage per level.

Ninja
Back attack bonus increases by 5% per level. Monster aggro is reduced.

Jumper
When attacking in the air, damage increases by 8% per level, and stamina recovers by 8 per level.

Rage Explosion
Roar duration decreases by 20% per level. Afterwards, critical hit rate increases by 10% per level for 20 seconds.

Engineer
Healing and damage from items increase by 10% per level. Bomb damage increases by 20% per level.

Encouragement
If there is a living ally within 2m, damage increases by 10% per level.

Fortune Teller
Each successful basic attack reduces the ultimate skill cooldown by 1% per level.



Additionally, the damage multiplier applied during combat will be displayed in the upper-right corner.


Thank you.

Skill Addition Update



Skill Additions and Improvements


The existing ultimate skill swapping system has been improved, allowing normal skills to also be swapped.

Normal skill swapping will be unlocked gradually during gameplay. However, before the prologue is released and the game officially launches, this feature will be fully unlocked early on.

Additionally, we have enhanced the overall skill mechanics to make combat more dynamic and exciting. We’ve also improved the detailed functionality of existing skills.

Below are the details of the new skills added:

[h3]Warrior[/h3]


[W]Thunderclap Taunt
Summons a thunderbolt to deal damage. Taunts enemies within 5 meters for 10 seconds and stuns them for 3 seconds. If three or more monsters are taunted, cooldown is reduced by 2 seconds.

[W, Additional Skill]Atonement
Focuses momentarily, summoning lightning to deal magic damage to surrounding enemies. Holding the button doubles the damage. Generates an 8-point shield for 4 seconds.

[E]Shockwave
Dashes forward and lifts enemies into the air. Follow up with additional attacks while in the air.

[E, Additional Skill]Frontline
Sets up a large shield in front of the warrior, blocking enemy movement. Allies within the shield’s range take 20% reduced damage for 10 seconds.

[R]Rescue
Charges forward with a shield, dealing damage. Can be used twice.

[R, Additional Skill]Shield Bash
Slams down with the shield for massive damage. Generates an 11-point shield for 4 seconds.

[h3]Paladin[/h3]


[W]Charge
Performs a short dash, taunting enemies along the way. Generates a 5-point shield for 4 seconds.

[W, Additional Skill]Powerful Invocation
Increases allies’ basic attack speed by 20% for 7 seconds. Paladin’s attack speed increases by 30%, and an additional magic attack is added to the end of her combo.

[E]Whirlwind
Deals area damage and restores 2 health points to party members.

[E, Additional Skill]Divine Punishment
Immediately summons a hammer to deal magic damage to enemies in front. Lifts affected enemies into the air. Randomly reduces basic attack cooldown by 1 second.

[R]Judgment
Slams down with a massive sword, dealing significant damage.

[R, Additional Skill]Black Sun Explosion
Unleashes a burst of light within 3 meters ahead. Nearby allies recover 4 health points, while enemies take light damage and gain 3 stacks of critical wounds.

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Thank you!

Damage Multiplier Update

Now you can see more clearly why damage is being dealt.
Whenever you deal damage, if there are related traits,
the trait icons on the left and right will flash to indicate the reason.




Thank you!

Keyboard/Mouse Usage Update and Convenience Improvements

[h3]1. Mouse control is now available.[/h3]

Right-click to move and left-click to attack.
Managing equipment and checking information is now more convenient.

[h3]2. The number of emblems has increased to over 40.[/h3]

This change is expected to allow players to enhance their parties with more diverse styles.

[h3]3. A new screen to view all feats has been added.[/h3]

Press TAP on the feat unlock screen to switch to a view showing all feats.

[h3]4. Feats can now be locked on the feat unlock screen.[/h3]

This increases the probability of getting the desired feats.

Other visibility and convenience features have been improved.
Thank you.

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