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FINAL KNIGHT News

Local Co-op Update (11.11)


[h3]■ Local Co-op Update[/h3]



Hello.
Local co-op play has been updated.

  • Up to 2-player co-op available.
  • Select a controller upon entry.
  • Share the cursor for major UI; no separate UI window opens.
  • In co-op mode, character swapping and tactic mode are unavailable.


If any issues are found during progress, please let us know and we will fix them immediately.





[h3]■ Attack Power Bonus Viewer Update[/h3]

Warriors have their damage increased by various feats, but it was difficult to check how much the damage increased before.



We have added a feature to check attack power bonuses.
Next to the character's face, you can see the damage increase ratio of the previous attack and the increase in critical rate.
You can also check other party members' information in the party information window.





[h3]■ Change Party Order[/h3]



Additionally, you can change the character order directly in the party information window.
Hover the cursor to the top of the window and press the confirm button at the class name to enter the order change window.

We have also fixed numerous bugs, including issues with progressing the prologue as a wizard.

Thank you.

Major Update (11.06)

Hello. We are pleased to announce the new update.


[h3]Unique Effect Adjustments[/h3]
  • The stats of unique weapons obtained after defeating bosses have been changed.
  • The effects are as follows:
  • Wormachine's Screw
    Enchanted Sword: After using a skill, the next basic attack deals an additional 75 physical damage per level.
  • Frog Dagger
    Infinite Spin: Enhances the wearer's second skill. On hit, it deals an additional 15 damage per level.
  • Ogre's Soul
    Sword Wind: Every 15th basic attack triggers a shockwave, dealing 40 damage per level and knocking up enemies within 3 meters.
  • Anger's Target
    Flame Fist: Enhances the wearer's first skill. After casting the skill, flames that deal 7 × Lv damage per second remain at the targeted location for 5 seconds.
  • Dark Crystal
    Corpse Explosion: When an enemy is defeated, the corpse immediately explodes, dealing 20 explosion damage per level to enemies within a 5-meter radius.


[h3]Set Effect Adjustments[/h3]
  • Wormachine Set
    Mechanization: When attacked, reflects 25 damage per level and inflicts a critical hit.
  • Ogre Set
    Ogre's Strength: Every 5th skill used triggers a shockwave, stunning enemies within 3 meters for 2 seconds per level.
  • Drake Set
    Breath: Once every 5 seconds, deals 10 damage per level to enemies within 2 meters.
  • Bear Set
    King of Fists: At the start of combat, recovers 10 health per second for 7 seconds per level.
  • Skull Set
    Skull: When dealing damage with a skill, deals an additional 10 damage per level for 3 seconds.


[h3]Position Traits Adjustments[/h3]
  • Frontline warriors reduce skill cooldowns when attacked.
  • Backline supporters recover or apply a critical rate buff every time they use 10 skills.


[h3]Increase in Bonuses[/h3]
  • Rear Reinforcement
    Increases the health of the third and fourth classes (non-controllable classes) by 5 and attack power by 15%.
  • Powerful Start
    All characters provided in the next unit selection will have enhancements of +1 or higher.
  • Blessing of Synergy
    Increases the health of all party members by the number of synergies deployed.
  • Master of Potions
    Provides 15 potions. Other items are removed.
  • Dwarf Unity
    Increases the health of all party members by 2 for each dwarf in the party.
  • Human Onslaught
    Increases the critical rate of all party members by twice the number of humans in the party.
  • Elf Magic
    Reduces skill cooldowns by 5% for each elf in the party.
  • Deadly Recovery
    Recovers 1 health when 3 or more critical hits are triggered.
  • Judgment of the Fallen
    Applies a 100% critical rate to fallen enemies.
  • Headliner
    Increases the attack power of the first class by 20% while decreasing the attack power of the other classes by 20%.


[h3]Other Matters[/h3]
  • Adjusted character visibility and modified the health bar and text.
  • Skills are now color-coded based on their attributes (Attack, Recovery, Utility).
  • The minimap now displays the battle situation and enemy objectives.
  • In the help section, you can press the left and right keys to view bonuses based on sentences and tendencies.


The game is scheduled for release in early December.
Thank you.

General Update (10_24)

[h3]Basic UI[/h3]


1. Health Bars

  • Health bars for party members have been added.
  • The option to toggle character names ON/OFF may temporarily be re-enabled.


2. Bottom UI Adjustments

  • Overall UI proportions and color schemes have been adjusted for better visibility.
  • The mini-map on the bottom right has been improved for better clarity.


[h3]Tactics UI[/h3]



  • The cursor in Tactics mode has been adjusted.


Tactics Mode Quick Select


  • Now, double-tapping in the same direction will move the cursor to the nearest character.


[h3]Other[/h3]

  • Lighting effects have been reduced.
  • An option for auto-executing ultimate abilities has been added. If the auto-ultimate option is turned off, you can command your allies to use their ultimates at the right moment, allowing for more strategic ally management.



Thank you.

Higher Difficulty Update (10_12)

[h3]The higher difficulty level, 'Normal,' unlocks after clearing the Skeleton King.[/h3] You can choose the difficulty upon entry, with stronger enemies and better rewards available.

Currently, only Normal difficulty up to level 3 is supported.

You’ll face 3 random stages, culminating in a randomized boss battle.

The benefits of clearing include:

    [] Memory deck trait points increase by 1. [] Crafting materials are doubled. [] Higher level enhanced characters are recruited at higher rates. [] Higher-level gear appears more frequently.
  • New Emblems appear (in development).


Impact Update
We’ve modified the combat feel for a more immersive action experience.

Reduced post-hit delay to enhance action responsiveness, and added effects for better visibility.

Thank you.

Final Knight: Prologue is now available

[h2]Final Knight: Prologue, which contains the beginning of Final Knight, is now available.[/h2]
https://store.steampowered.com/app/3164240/Final_Knight_Prologue/

[h3]For Prologue build review, the demo build will temporarily go under maintenance.
You can continue enjoying the game in the Prologue. (Save files will be carried over.)[/h3]

[h3]If you’d like to help us refine the game even further, now is your chance! After playing the Prologue, we’d love to hear your ideas, suggestions, and feedback! 💪 Head over to the Steam discussion channels linked below.[/h3]


[h3]Join our Discord community and let us know what you think![/h3]


[h3]Be sure to wishlist the full game and stay updated with our upcoming announcements![/h3]
https://store.steampowered.com/app/2072980/FINAL_KNIGHT/

Thank you!