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  3. RIFT Patch #2

RIFT Patch #2

Hi everyone! We've got a quick patch with some quality of life changes, and quick bug fixes.

If you see a 🎸 emoji, know that you as a community helped us make this change, whether that was by providing feedback or reporting bugs!

🔁 Changes
  • The displayed difficulty on Track Select, Story, and Custom Music menus is now saved when the menu is exited
  • Remix Mode activation state now persists when returning to the main menu or exiting the game
  • Track Select and Custom Music sorting order now persists when returning to the main menu or exiting the game
  • Leaderboards are now visible by default on the Rhythm Rift Results screen
⚒️ Fixes
  • 🎸 Fixed a race condition that prevented the Feedback Form from opening
  • Fixed modifiers enabled in Custom Music from influencing gameplay in other areas of the game
  • 🎸 Fixed incorrect end points in Practice Mode for Got Danged
  • 🎸 Fixed What's in the Box Impossible not showing double BPM on the track select screen
  • 🎸 Fixed duplicates of custom music appearing in the list
  • 🎸 Fixed stereo audio getting downmixed to mono for custom music, causing crunchy-sounding audio
  • 🎸 Fixed a NecroDancer boss battle softlock (again)
🪲 Known Issues
We're moving to action on these as quickly as possible, but some of these issues have fixes that require more delicate handling. Thanks for your patience!
  • Skulls sometimes spawn their skeletons two beats back instead of one
  • Inputs are not registered for a brief period after closing a tutorial dialogue box
  • Audio calibration blips are sometimes off by a few milliseconds, which can result in inaccurate calibration results
  • Custom music can desync when using practice mode
  • Exiting a boss battle tutorial will return the player to the top of the Story Mode menu
  • After completing a boss battle it's possible to see all boss portraits in the menu when scrolling up and down the list
  • The kerning on text in artist names is broken if the name contains 'GI'
  • Boss battles sometimes do not load the correct difficulty if Play Back-to-Back is enabled
  • An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended
  • NVIDIA graphics card settings may cause framerate issues
  • Workaround: Edit the SaveData file (via C:\Users\your username\AppData\LocalLow\Brace Yourself Games\Rift of the NecroDancer) and set the FramerateLimit value to match your monitor's refresh rate (e.g. 60, 144, etc.)
  • Japanese and Chinese fonts do not display punctuation correctly
  • New High Score banner sometimes doesn't display correctly (both in Remix and in Custom Music)
  • Assist indicators for the minigames can disappear occasionally
  • The Final Hit VFX appears prematurely in some circumstances
  • Flames on the intensity bar can be missing in some circumstances