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Rift of the NecroDancer News

RIFT Beta Patch 2

[p]The publicbetatesting branch has received a new build with bug fixes and QoL updates![/p][p]You can access this branch by right-clicking Rift of the NecroDancer in your Steam library ➡️ Properties ➡️ Betas, and opting into publicbetatesting from the dropdown. Build 1.7.1-b21290 is live on the `publicbetatesting` beta branch on Steam - visit the "Properties" menu for Rift in your Steam library and navigate to the "Betas" tab to opt into this beta branch![/p][p][/p][h2]🔁 Changes[/h2]
  • [p]Changed practice mode to allow taking damage[/p]
    • [p]Now, missing a hit in practice mode will actually decrease HP[/p]
    • [p]If HP is decreased past 0, it will go into the negatives (so you can see how many times you were hit)[/p]
  • [p]Added early and late indicators to MISSed notes[/p]
    • [p]E and L indicators will display on MISSes (requires the E/L indicator setting to be turned on)[/p]
  • [p]Changed vibe chains to still be rewarded even if food in the vibe chain was missed[/p]
    • [p]Previously, missing a food item that was part of a vibe chain would not reward vibe power correctly[/p]
    • [p]Now, food can be missed and the chain will still correctly give vibe power[/p]
  • [p]Changed track select menu scroll speed[/p]
    • [p]Just an experiment! We'd love to hear how you feel about it[/p]
    • [p]We DIDN'T change Custom Music scroll speed, so you can easily compare there[/p]
[h2]⚒️ Fixes[/h2]
  • [p]Fixed traps not appearing if the practice mode range was set to just after they were meant to appear[/p]
    • [p]This also resolves the fan favourite issue of Twombtorial Challenge being inaccurate from the actual level![/p]
  • [p]Fixed Electric Avenue being rewarded when using Golden Lute modifier[/p]
  • [p]Fixed sorting by BPM not working correctly after changing difficulty[/p]
  • [p]Fixed the navigation bar UI not updated to new keybinds immediately[/p]
  • [p]Fixed immediate reentry of some menus not working correctly[/p]
  • [p]Fixed the story mode menu position resetting when quitting the hard boss battle tutorial[/p]
  • [p]Fixed the story mode menu position resetting when quitting from the game over screen of a boss battle[/p]
  • [p]Fixed high score banner failing to appear if a higher score was achieved offline[/p]
  • [p]Fixed positive VO playing when getting a game over in Challenges[/p]
  • [p]Fixed a beatmap error in the final boss battle[/p]
  • [p]Fixed a softlock that occurred when entering and exiting the calibration test from inside the bestiary[/p]
  • [p]Fixed vibe power not scaling with playback speed in practice mode[/p]
    • [p]Vibe power now correctly lasts longer when playing at 50% speed, for more accurate placement practice[/p]
  • [p]Fixed feedback form overlapping dialogue in story mode gameplay[/p]
  • [p]Fixed controls menu position resetting when changing a key bind[/p]
  • [p]Fixed minigames not always displaying the early and late indicators[/p]
  • [p]Fixed changing practice mode parameters and then disabling and re-enabling practice mode not returning the parameters to default[/p]
  • [p]Fixed (? hopefully) the final hit VFX not playing[/p]
    • [p]There were about 7 unique and exciting ways this could occur, but we hopefully got all of them! Please report if you see this issue again[/p]
  • [p]Fixed (partially) a softlock that could occur during the first boss battle transition if the game was paused at the wrong time[/p]
    • [p]This is a bandaid fix for a deeper issue that is much riskier to resolve without impacting the rest of the game[/p]
  • [p]Fixed several remix mode inaccuracies (mostly in the editor)[/p]

Rift is BACK with the Everhood Music Pack!

[p]If you believe music is the heart of gaming, this collab is for you. The Rift of the NecroDancer: Everhood Music Pack is a collision of two indie titles that have integrated their soundtracks into the very fabric of their design. Get ready to feel the beat and experience a new dimension of rhythmic gameplay![/p][p][/p][previewyoutube][/previewyoutube][p]
The new Everhood Music Pack injects five trippy songs into the Rift:[/p][p]You can get the songs individually, or buy the whole music pack for 25% off.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]The album artwork used in game for the Everhood collaboration is by Ilustrata, produced by Yetee Records, a division of The Yetee LLC.

hololive Make Their NecroDancer Debut!

[p]From their streams right into your game! Five of the hololive talent are lending their stellar voices to Rift of the NecroDancer in the hololive music pack, including the graduated Gawr Gura. Catch your favourite VTubers in a brand new light. Available on Steam today, just in time for the summer sale! [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]The new hololive Music Pack injects five fabulous songs into the Rift:[/p][p]You can get the songs individually, or buy the whole music pack for 25% off.[/p][p][/p][p][dynamiclink][/dynamiclink]Before our favourite Gooba graduated, she was generous enough to offer us REFLECT to include in the hololive Music Pack—free for everyone to enjoy, so don't forget to download it![/p][p]
[dynamiclink][/dynamiclink][/p]
Patch 7 Notes
[h2]1.6.0-b20971 [/h2][p][/p][h2]⚒️ Fixes [/h2]
  • [p]Fixed vibe power not working in Eldritch House Impossible Remix[/p]
  • [p]Fixed incorrect VO triggering when viewing the game over results of a Remix level[/p]
  • [p]Fixed inconsistent track length display[/p]
  • [p]Fixed text being allowed to spill out of the description box in Custom Music[/p]
  • [p]Fixed exiting and reentering the controls menu not resetting the menu selection to the top[/p]
  • [p]Fixed Vibe Chain SFX not being attached to any SFX sliders[/p]
  • [p]Fixed later boss portraits being visible when a chapter was completed[/p]
  • [p]Fixed 'Play Back to Back' option causing incorrect boss tutorials to play if difficulty was changed in a previous level[/p]
  • [p]Fixed new calibration values being saved even when the new values were not confirmed[/p]
  • [p]Fixed full combo being awarded if the level was failed before monsters appeared when Coda Modifier was equipped[/p]
    • [p]This also fixes the achievements All a-Coda to Plan and Impossible, right? being awarded incorrectly[/p]
  • [p]Fixed inputs not being registered briefly if they were held when the game changed input contexts (ie, going from gameplay to a tutorial and back)[/p]

RIFT Beta Patch 1

[p]Hi everyone. If you want to help us test Rift of the NecroDancer updates early, we've set up a public beta branch on Steam.[/p][p][/p][p]You can access this branch by right-clicking Rift of the NecroDancer in your Steam library ➡️ Properties ➡️ Betas, and opting into publicbetatesting from the dropdown. We plan to update this branch semi-regularly with ad hoc updates. While you can get access to builds early, please note that you may encounter more bugs than usual in these builds.[/p][p][/p][p][/p][p]Build 1.5.1-b20897 is live on the `publicbetatesting` beta branch on Steam - visit the "Properties" menu for Rift in your Steam library and navigate to the "Betas" tab to opt into this beta branch![/p][p][/p][h2]⚒️ Fixes[/h2]
  • [p]Fixed exiting and reentering the controls menu not resetting the menu selection to the top[/p]
  • [p]Fixed Vibe Chain SFX not being attached to any SFX sliders[/p]
  • [p]Fixed later boss portraits being visible when a chapter was completed[/p]
  • [p]Fixed 'Play Back to Back' option causing incorrect boss tutorials to play if difficulty was changed in a previous level[/p]
  • [p]Fixed new calibration values being saved even when the new values were not confirmed[/p]
  • [p]Fixed full combo being awarded if the level was failed before monsters appeared when Coda Modifier was equipped[/p]
    • [p]This also fixes the achievements All a-Coda to Plan and Impossible, right? being awarded incorrectly[/p]
  • [p]Fixed inputs not being registered briefly if they were held when the game changed input contexts (ie, going from gameplay to a tutorial and back)[/p]

Hatsune Miku Music Pack is HERE!

[p]The rumours are true! Hatsune Miku is making her highly anticipated comeback from Crypt to Rift, and she’s adding new songs to the setlist. So grab your glowsticks and get ready for a new musical adventure![/p][p][/p][previewyoutube][/previewyoutube][p]The Hatsune Miku Music Pack injects six sensational songs into the Rift:[/p][p][/p][p]You can get the songs individually, or buy the whole music pack for 25% off.[/p][p][dynamiclink][/dynamiclink][/p][p]We’re trying out something a bit new with this release - The free song, “Too Real” will be available as a separate download, so make sure you go to the Too Real page and download it from there![/p][p][/p][p][dynamiclink][/dynamiclink][/p]
Speaking of discounts…
[p][/p][p]It’s Klei Fest! Check out all of the cool discounts, including , from now through the Summer Sale (until July 10). This will be some of our steepest discounts of the year, including Crypt of the NecroDancer at 90% off, so you don’t want to miss out!
[/p][p]Check out all of the Klei Fest deals here!

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