RIFT Beta Patch 2
[p]The publicbetatesting branch has received a new build with bug fixes and QoL updates![/p][p]You can access this branch by right-clicking Rift of the NecroDancer in your Steam library ➡️ Properties ➡️ Betas, and opting into publicbetatesting from the dropdown. Build 1.7.1-b21290 is live on the `publicbetatesting` beta branch on Steam - visit the "Properties" menu for Rift in your Steam library and navigate to the "Betas" tab to opt into this beta branch![/p][p][/p][h2]🔁 Changes[/h2]
- [p]Changed practice mode to allow taking damage[/p]
- [p]Now, missing a hit in practice mode will actually decrease HP[/p]
- [p]If HP is decreased past 0, it will go into the negatives (so you can see how many times you were hit)[/p]
- [p]Added early and late indicators to MISSed notes[/p]
- [p]E and L indicators will display on MISSes (requires the E/L indicator setting to be turned on)[/p]
- [p]Changed vibe chains to still be rewarded even if food in the vibe chain was missed[/p]
- [p]Previously, missing a food item that was part of a vibe chain would not reward vibe power correctly[/p]
- [p]Now, food can be missed and the chain will still correctly give vibe power[/p]
- [p]Changed track select menu scroll speed[/p]
- [p]Just an experiment! We'd love to hear how you feel about it[/p]
- [p]We DIDN'T change Custom Music scroll speed, so you can easily compare there[/p]
- [p]Fixed traps not appearing if the practice mode range was set to just after they were meant to appear[/p]
- [p]This also resolves the fan favourite issue of Twombtorial Challenge being inaccurate from the actual level![/p]
- [p]Fixed Electric Avenue being rewarded when using Golden Lute modifier[/p]
- [p]Fixed sorting by BPM not working correctly after changing difficulty[/p]
- [p]Fixed the navigation bar UI not updated to new keybinds immediately[/p]
- [p]Fixed immediate reentry of some menus not working correctly[/p]
- [p]Fixed the story mode menu position resetting when quitting the hard boss battle tutorial[/p]
- [p]Fixed the story mode menu position resetting when quitting from the game over screen of a boss battle[/p]
- [p]Fixed high score banner failing to appear if a higher score was achieved offline[/p]
- [p]Fixed positive VO playing when getting a game over in Challenges[/p]
- [p]Fixed a beatmap error in the final boss battle[/p]
- [p]Fixed a softlock that occurred when entering and exiting the calibration test from inside the bestiary[/p]
- [p]Fixed vibe power not scaling with playback speed in practice mode[/p]
- [p]Vibe power now correctly lasts longer when playing at 50% speed, for more accurate placement practice[/p]
- [p]Fixed feedback form overlapping dialogue in story mode gameplay[/p]
- [p]Fixed controls menu position resetting when changing a key bind[/p]
- [p]Fixed minigames not always displaying the early and late indicators[/p]
- [p]Fixed changing practice mode parameters and then disabling and re-enabling practice mode not returning the parameters to default[/p]
- [p]Fixed (? hopefully) the final hit VFX not playing[/p]
- [p]There were about 7 unique and exciting ways this could occur, but we hopefully got all of them! Please report if you see this issue again[/p]
- [p]Fixed (partially) a softlock that could occur during the first boss battle transition if the game was paused at the wrong time[/p]
- [p]This is a bandaid fix for a deeper issue that is much riskier to resolve without impacting the rest of the game[/p]
- [p]Fixed several remix mode inaccuracies (mostly in the editor)[/p]