RIFT Beta Patch 1
[p]Hi everyone. If you want to help us test Rift of the NecroDancer updates early, we've set up a public beta branch on Steam.[/p][p][/p][p]You can access this branch by right-clicking Rift of the NecroDancer in your Steam library ➡️ Properties ➡️ Betas, and opting into publicbetatesting from the dropdown. We plan to update this branch semi-regularly with ad hoc updates. While you can get access to builds early, please note that you may encounter more bugs than usual in these builds.[/p][p]
[/p][p][/p][p]Build 1.5.1-b20897 is live on the `publicbetatesting` beta branch on Steam - visit the "Properties" menu for Rift in your Steam library and navigate to the "Betas" tab to opt into this beta branch![/p][p][/p][h2]⚒️ Fixes[/h2]
- [p]Fixed exiting and reentering the controls menu not resetting the menu selection to the top[/p]
- [p]Fixed Vibe Chain SFX not being attached to any SFX sliders[/p]
- [p]Fixed later boss portraits being visible when a chapter was completed[/p]
- [p]Fixed 'Play Back to Back' option causing incorrect boss tutorials to play if difficulty was changed in a previous level[/p]
- [p]Fixed new calibration values being saved even when the new values were not confirmed[/p]
- [p]Fixed full combo being awarded if the level was failed before monsters appeared when Coda Modifier was equipped[/p]
- [p]This also fixes the achievements All a-Coda to Plan and Impossible, right? being awarded incorrectly[/p]
- [p]Fixed inputs not being registered briefly if they were held when the game changed input contexts (ie, going from gameplay to a tutorial and back)[/p]