1. Rift of the NecroDancer
  2. News
  3. Friday Night Funkin' and UNBEATABLE Enter the Rift!

Friday Night Funkin' and UNBEATABLE Enter the Rift!

[p][/p][previewyoutube][/previewyoutube][p]Mic check! 1-2. I know it’s Wednesday, but it’s time to get funky with the OFFICIAL Friday Night Funkin’ Music Pack featuring SIX new Rhythm Rifts by Kawai Sprite:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]And let’s not forget, we also dropped a FREE UNBEATABLE track in Rift to celebrate UNBEATABLE’s launch yesterday. UNBEATABLE is also adding a couple of free Rift tracks into their game too. We’re SO psyched to be a part of their launch! [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]These are the last two drops of 2025! What a year! We hope you’re enjoyed all the collabs we’ve been dropping. We’re looking forward to another exciting year in 2026~[/p][p][/p][h2]Patch 1.11.1 Notes[/h2][h3]🔁 Changes[/h3]
  • [p]Improved latency on a track by track basis[/p]
    • [p]Offsets were tweaked for some tracks that were deemed particularly 'drifty' - the changes should help songs feel more accurate[/p]
  • [p]Balanced the volume on some tracks[/p]
[h3]⚒️ Fixes[/h3]
  • [p]Fixed issues with overlapping or misplaced enemies on a few older tracks. This was done very carefully to preserve scoring potential[/p]
    • [p]Twombtorial Impossible had a misplaced slime (beat 164)[/p]
    • [p]Spookhouse Pop Impossible had overlapping monsters (beat 325)[/p]
    • [p]Amalgamaniac Easy had misplaced enemies (beat 250-280)[/p]
    • [p]Eldritch House Impossible had misplaced enemies (beat 23, beat 54, beat 165)[/p]
  • [p]Fixed incorrect subdivisions on the following tracks[/p]
    • [p]Count Funkula Impossible[/p]
    • [p]Eldritch House Impossible[/p]
  • [p]Fix missing visual cues on Hard difficulty for the Lunch Rush minigame[/p]
  • [p]Fixed localization issues in profiles[/p]