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Rift of the NecroDancer News

Pizza Tower Music Pack DLC Now Available!

WARNING: Rifts may now cause uncontrollable pizza cravings! ๐Ÿ•


Hold onto your hats! We've thrown a few piping hot Pizza Tower tracks into the Rift of the NecroDancer blender. Prepare for a sonic experience that's equal parts frantic and cheesy.

Buy the songs individually, or get them all together for 25% off!

[h2]๐Ÿ• Get the full bundle for 25% off![/h2]
https://store.steampowered.com/bundle/51747/Rift_of_the_NecroDancer_Pizza_Tower_Music_Pack/

Here's the trailer again in case you missed it in the last post:
[previewyoutube][/previewyoutube]
Songs included in the Pizza Tower Music Pack are:

[h2]MORE BUNDLES![/h2]
If you don't have Pizza Tower yet, make sure to pick it up in the Rift + Pizza Tower + Music Pack Bundle!
https://store.steampowered.com/bundle/51746/

Additionally, we've set up a Rift of the NecroDancer Ultimate Pack! We'll be adding each new DLC to the bundle, so if you ever want to see if you're missing anything, you can check here.
https://store.steampowered.com/bundle/53059/Rift_of_the_NecroDancer_Ultimate_Pack/

Patch Notes

[h3]Patch 1.4.0-b20609[/h3]

[h2]โš’๏ธ Fixes [/h2]
  • Fixed practice mode not working correctly when entering from the results screen of a Custom Track
  • Fixed practice mode not displaying a menu highlight for Custom Music
  • Fixed missing Rift VFX config for custom counterparts

[h2]๐Ÿชฒ Known issues [/h2]
  • Some custom tracks may not change difficulties correctly via the pause menu
  • Exiting a boss battle tutorial will return the player to the top of the Story Mode menu
  • After completing a boss battle it's possible to see all boss portraits in the menu when scrolling up and down the list
  • The kerning on text in artist names is broken if the name contains 'GI'
  • Boss battles sometimes do not load the correct difficulty if Play Back-to-Back is enabled
  • An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended
  • NVIDIA graphics card settings may cause framerate issues. Workaround: Edit the SaveData file (via C:\Users\your username\AppData\LocalLow\Brace Yourself Games\Rift of the NecroDancer) and set the FramerateLimit value to match your monitor's refresh rate (e.g. 60, 144, etc.)
  • Japanese and Chinese fonts do not display punctuation correctly
  • New High Score banner sometimes doesn't display correctly (both in Remix and in Custom Music)
  • Assist indicators for the minigames can disappear occasionally

Pizza Tower Music Pack Coming May 5th!

[previewyoutube][/previewyoutube]

Get FUNKY with the Pizza Tower Music Pack DLC, coming May 5th!

Peppino brings 4 Pizza Tower tracks with him into the Rift:
  • It's Pizza Time! by Mr. Sauceman
  • The Death that I Deservioli by Mr. Sauceman
  • Unexpectancy, Pt. 3 by Mr. Sauceman
  • World Wide Noise by ClascyJitto


You'll be able to purchase the songs individually, or the whole bundle for 25% off, so stay tuned! See you next week!

[h2]Edit to add: Pizza Tower DLC is now available to wishlist![/h2]
Some of y'all were asking if you could wishlist, and your wish(list) has been granted! Links below:

Keep your eyes peeled for a discounted bundle on launch day (May 5th) as well!

RIFT Hotfix #3

[h2]๐Ÿ“ข Important Information ๐Ÿ“ข[/h2]

If you have at any point installed a mod to Rift of the NecroDancer, you may find that the game no longer launches correctly or experiences strange bugs during gameplay. Before launching this newest update, please make sure that you have uninstalled any mod launchers (ie BepInEx, MelonLoader)! You will also need to find and delete the file winhttp.dll within the game install folder if it exists.

[h3]โš’๏ธ Fixes[/h3]
  • Fixed credits missing a couple names for the community level designer section

Happy 10 Years of NecroDancing!

Ten years ago, we unleashed a game so groovy, it woke the dead (literally!). Crypt of the NecroDancer has been keeping your fingers tapping and your hearts pounding for a whole decade! That's right, we've officially hit double digits โ€“ time for a mid-life crisis where we buy a fancy new lute and maybe get a dancing dragon tattoo?


But instead of existential d(r)ead, we're bringing you gifts! In the spirit of cross-game pollination (and because we thought it would be super cool), we're sneaking THREE legendary tracks from Crypt of the NecroDancer into Rift:
  • Crypteque
  • Fungal Funk
  • Power Cords

And because looking good is half the battle (especially when facing down a horde of skeletons), these songs feature new Crypt outfits for Cadence and the NecroDancer. Now you can bring that classic Crypt style to your Rift runs.

Thanks for sticking with us through all the beats and bobs. Here's to another ten years of rhythmic mayhem!

That's not all! If you haven't yet, you can pick up the Crypt of the NecroDancer Ultimate Pack for an ALL-TIME LOW of 55% off for a limited time only.

[h2]๐Ÿฅณ -5% 55%[/h2]
https://store.steampowered.com/bundle/2553/NecroDancer_ULTIMATE_PACK/

Patch Notes

[h3]Patch 1.3.0-b20453[/h3]
If you see a ๐ŸŽธ emoji, know that you as a community helped us make this change, whether that was by providing feedback or reporting bugs!

[h2]๐Ÿ†• New Content and Features[/h2]
  • Added three new Rhythm Rifts based on tracks from Crypt of the NecroDancer:

    • Zone 1-2: Crypteque
    • Zone 2-1: Fungal Funk
    • Zone 5-2: Power Cords
  • Added classic Crypt-style outfits worn by Cadence and the NecroDancer while playing the Crypt tracks
  • ๐ŸŽธ Added custom portrait support to Custom Music tracks

    • This includes official compatibility with existing tracks designed for 96 LB's CustomPortRifts mod!
  • Added Shopkeeper Mode support to Custom Music tracks

    • See here for more info on custom portraits and Shopkeeper Mode: https://vortexbuffer.com/rift/editor-advanced/

[h2]๐Ÿ” Changes[/h2]
  • Changed unlock criteria for DLC tracks:

    • From now on, the Impossible difficulty and Remix Mode will be unlocked by default for any song that requires purchase
    • Free tracks added via content updates follow the same set of unlock criteria as base game tracks for Impossible difficulty (100 diamonds), Remix Mode (60 diamonds) and Impossible Remix Mode (120 diamonds)
  • Changed asset storage format to reduce download size for future updates

    • Future updates to the game should require much less data to be downloaded!

[h2]๐Ÿ”ง Level Editor Changes (v4.1.1-b5470)[/h2]
  • ๐ŸŽธ Added support for offsetting the audio track by a specific number of milliseconds to sync it up with the beatmap

    • This offset is visually indicated by the waveform display on the side of the track, and also applies to preview playback
  • ๐ŸŽธ Added an option to play a 4-beat or 8-beat countdown at the start of a song

    • The countdown's BPM is based on the starting BPM of the song, independent of BPM change triggers
    • The countdown audio does not play in the editor, and is instead represented by visual annotations on the right side of the level
    • This can be configured on a per-difficulty basis
    • For compatibility, existing songs continue to use silent countdowns by default
  • ๐ŸŽธ Added an option to select which existing Workshop item to replace when publishing a track
  • Added a hotkey to mirror the contents of the paintbrush or selection rectangle

    • This is bound to H by default, but can be configured via the options menu
  • ๐ŸŽธ Added a "Halve BPM" tool, which transforms all enemies on the song into their equivalent half-BPM counterparts, preserving the timings of each hit at a reduced scroll speed
  • ๐ŸŽธ Fixed enemies sometimes being saved at beat times below the start of the song

[h2]โš’๏ธ Bugfixes[/h2]
  • ๐ŸŽธ Fixed "DLC now available" item not being removed from Track Select after obtaining all DLCs
  • ๐ŸŽธ Fixed Skulls sometimes spawning Skeletons 2 tiles back instead of 1 tile back
  • ๐ŸŽธ Fixed enemy hit sounds being out of sync near mid-song BPM changes
  • ๐ŸŽธ Fixed enemy timing accuracy issues in Resurrections Hard and Impossible
  • ๐ŸŽธ Fixed Skeleton timing accuracy issues in Scattered and Lost Hard
  • ๐ŸŽธ Fixed Armadillos snapping to the incorrect sub-beat intervals on Visualize Yourself Impossible
  • ๐ŸŽธ Fixed pause menu not opening when pressing the pause button near the end of the song
  • ๐ŸŽธ Fixed Practice Mode start/end range not being applied accurately to songs with variable BPM
  • ๐ŸŽธ Fixed leaderboards not always being hidden when the Golden Lute modifier is equipped
  • ๐ŸŽธ Fixed the background video in Rhythm Rifts continuing to play while the game is paused
  • Fixed unpause countdown not staying in sync with the rhythm on songs with variable BPM
  • Fixed seeded leaderboard toggle not working on the Remix Mode results screen
  • Fixed Shopkeeper talking over his own singing in Shopkeeper Mode
  • Fixed slow loading times for Track Select and Custom Music menus
  • ๐ŸŽธ Fixed inconsistent audio synchronization when beginning playback for some Custom Music tracks
  • ๐ŸŽธ Fixed fractional BPM values being rounded to integers in Custom Music
  • ๐ŸŽธ Fixed unpublished Custom Music tracks sending records to the leaderboards
  • Fixed Custom Music tracks not contributing towards the play time statistics on Steam Workshop
  • Fixed Custom Music menu sometimes showing outdated scores in the small leaderboard view
  • Fixed the pause menu's difficulty selector not working in Custom Music
  • Fixed changes to the Practice Mode start/end range from the pause menu not applying in Custom Music
  • Fixed game over screen not allowing the difficulty to be changed in Custom Music
  • Fixed infinite loading screen when starting a Custom Music track without any enemies
  • Fixed missing sound effect when entering a Custom Music track
  • Fixed Cyan, Magenta and Yellow Portal Traps all appearing as blue in-game
  • Fixed Celeste and Super Meat Boy tracks not always appearing in the same order in Track Select when sorting by character

[h2]๐Ÿชฒ Known issues[/h2]
We're moving to action on these as quickly as possible, but some of these issues have fixes that require more delicate handling. Thanks for your patience!
  • Exiting a boss battle tutorial will return the player to the top of the Story Mode menu
  • After completing a boss battle it's possible to see all boss portraits in the menu when scrolling up and down the list
  • The kerning on text in artist names is broken if the name contains 'GI'
  • Boss battles sometimes do not load the correct difficulty if Play Back-to-Back is enabled
  • An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended
  • NVIDIA graphics cards may cause framerate issues

    • Workaround: Edit theย [noparse]SaveData[/noparse]ย file in a text editor (located in [noparse]%userprofile%\AppData\LocalLow\Brace Yourself Games\Rift of the NecroDancer\Saves[/noparse]) and change theย [noparse]FramerateLimit[/noparse]ย value to match your monitor's refresh rate (e.g. 60, 144, etc.)
  • Japanese and Chinese fonts do not display punctuation correctly
  • New High Score banner sometimes doesn't display correctly (both in Remix and in Custom Music)
  • Assist indicators for the minigames can disappear occasionally

Celeste Music Pack is Out Now!

Hey folks! Weโ€™ve partnered up with Maddy Makes Games and Extremely OK Games to bring tunes straight from Celeste Mountain into the Rift.



Keep the musical combat flowing with the paid DLC, Celeste Music Pack, strawberry jam-packed with four iconic tracks from the award-winning Lena Raine:
  • Scattered and Lost
  • Reach for the Summit
  • Confronting Myself
  • Resurrections

To celebrate, weโ€™ve also added a FREE Rhythm Rift to the base game for everyone:
  • Resurrections (Remix) by Danny Baranowsky

Youโ€™ll get to rock out with Madeline or Badeline in each new track. Buy individual tracks, or grab the Celeste Music Pack bundle for 25% off.

https://store.steampowered.com/bundle/51263/Rift_of_the_NecroDancer_Celeste_Music_Pack

[h3]Already own Celeste or Rift of the NecroDancer? You can complete this bundle for an extra 10% off [/h3]
https://store.steampowered.com/bundle/51259/Rift__Celeste__Celeste_Music_Pack

Patch Notes

[h2]Patch 1.2.0-b20374[/h2]
If you see a ๐ŸŽธ emoji, know that you as a community helped us make this change, whether that was by providing feedback or reporting bugs!

[h2]๐Ÿ” Changes [/h2]
  • Updated our credits to include the DLC songs and level designers
  • Added an additional countdown sound for songs where gameplay inputs start at a delay from the initial countdown
  • Updated the Results Screen poses for Cadence to reorganize the poses for each letter grade
  • Updated the Supporter Pack - Cadence now has her Supporter Pack outfit on the Results Screens of Rhythm Rifts, Boss Battles and Minigames (with the exception of Story Mode)
  • ๐ŸŽธ Changed the MISS animations in the Show Time! minigame to be more inline with which input was failed
    • This known issue is still occurring separately from the above change: An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended

[h2]โš’๏ธ Fixes [/h2]
  • Fixed a misplaced Slime in Suzu's Quest Easy
  • Fixed an incorrect Portal trap exit in Rift Within Impossible

[h2]๐Ÿชฒ Known Issues [/h2]
We're moving to action on these as quickly as possible, but some of these issues have fixes that require more delicate handling. Thanks for your patience!
  • Even if all DLC is owned, the item in the Track Select menu that links to the store page will still appear. This will be resolved in a future update
  • Skulls sometimes spawn their skeletons two beats back instead of one
  • Entering practice mode can sometimes produce a freeze (research ongoing)
  • Exiting a boss battle tutorial will return the player to the top of the Story Mode menu
  • After completing a boss battle it's possible to see all boss portraits in the menu when scrolling up and down the list
  • The kerning on text in artist names is broken if the name contains 'GI'
  • Boss battles sometimes do not load the correct difficulty if Play Back-to-Back is enabled
  • An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended
  • NVIDIA graphics card settings may cause framerate issues. Workaround: Edit the SaveData file (via C:\Users\your username\AppData\LocalLow\Brace Yourself Games\Rift of the NecroDancer) and set the FramerateLimit value to match your monitor's refresh rate (e.g. 60, 144, etc.)
  • Japanese and Chinese fonts do not display punctuation correctly
  • New High Score banner sometimes doesn't display correctly (both in Remix and in Custom Music)
  • Assist indicators for the minigames can disappear occasionally