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Rift of the NecroDancer News

RIFT Patch #2

Hi everyone! We've got a quick patch with some quality of life changes, and quick bug fixes.

If you see a 🎸 emoji, know that you as a community helped us make this change, whether that was by providing feedback or reporting bugs!

🔁 Changes
  • The displayed difficulty on Track Select, Story, and Custom Music menus is now saved when the menu is exited
  • Remix Mode activation state now persists when returning to the main menu or exiting the game
  • Track Select and Custom Music sorting order now persists when returning to the main menu or exiting the game
  • Leaderboards are now visible by default on the Rhythm Rift Results screen
⚒️ Fixes
  • 🎸 Fixed a race condition that prevented the Feedback Form from opening
  • Fixed modifiers enabled in Custom Music from influencing gameplay in other areas of the game
  • 🎸 Fixed incorrect end points in Practice Mode for Got Danged
  • 🎸 Fixed What's in the Box Impossible not showing double BPM on the track select screen
  • 🎸 Fixed duplicates of custom music appearing in the list
  • 🎸 Fixed stereo audio getting downmixed to mono for custom music, causing crunchy-sounding audio
  • 🎸 Fixed a NecroDancer boss battle softlock (again)
🪲 Known Issues
We're moving to action on these as quickly as possible, but some of these issues have fixes that require more delicate handling. Thanks for your patience!
  • Skulls sometimes spawn their skeletons two beats back instead of one
  • Inputs are not registered for a brief period after closing a tutorial dialogue box
  • Audio calibration blips are sometimes off by a few milliseconds, which can result in inaccurate calibration results
  • Custom music can desync when using practice mode
  • Exiting a boss battle tutorial will return the player to the top of the Story Mode menu
  • After completing a boss battle it's possible to see all boss portraits in the menu when scrolling up and down the list
  • The kerning on text in artist names is broken if the name contains 'GI'
  • Boss battles sometimes do not load the correct difficulty if Play Back-to-Back is enabled
  • An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended
  • NVIDIA graphics card settings may cause framerate issues
  • Workaround: Edit the SaveData file (via C:\Users\your username\AppData\LocalLow\Brace Yourself Games\Rift of the NecroDancer) and set the FramerateLimit value to match your monitor's refresh rate (e.g. 60, 144, etc.)
  • Japanese and Chinese fonts do not display punctuation correctly
  • New High Score banner sometimes doesn't display correctly (both in Remix and in Custom Music)
  • Assist indicators for the minigames can disappear occasionally
  • The Final Hit VFX appears prematurely in some circumstances
  • Flames on the intensity bar can be missing in some circumstances

RIFT Hotfix #2

🎸 means a change was made based on community feedback!

[h2]⚒️ Fixes [/h2]
  • 🎸 Fixed PC locales that use commas instead of periods for decimal points interpreting some values incorrectly, causing animation speed problems
  • 🎸 Fixed Turkish PC locales not loading text correctly in Dialogue Events
  • Fixed an overlapping Wyrm in Baboosh Impossible (no changes to the scoring!)

[h2]🪲 Known Issues [/h2]
We're moving to action on these as quickly as possible, but some of these issues have fixes that require more delicate handling. Thanks for your patience!
  • Boss battles sometimes do not load the correct difficulty if Play Back-to-Back is enabled
  • An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended
  • Japanese and Chinese fonts do not display punctuation correctly
  • New High Score banner sometimes doesn't display correctly
  • Assist indicators for the minigames can disappear occasionally
  • NVIDIA graphics card settings may cause framerate issues
    • Workaround: Edit the SaveData file (via C:\Users\your username\AppData\LocalLow\Brace Yourself Games\Rift of the NecroDancer) and set the FramerateLimit value to match your monitor's refresh rate (e.g. 60, 144, etc.)

Free Super Meat Boy Content Drop!

We're beefing up the track list with not 1, not 2, but 3—THREE brand spanking new Super Meat Boy remixes from Danny Baranowsky! Update your game to play these songs for FREE:
  • Slugger's Refrain
  • Got Danged
  • Bootus Bleez

If you're missing either Rift of the NecroDancer or Super Meat Boy in your collection, you can now pick them up in the Rift of the Super Meat Boy bundle, available for a limited time.

https://store.steampowered.com/bundle/47973/Rift_of_the_Meat_Boy

Patch Notes

[h3]1.1.0-b20092[/h3]
If you see a 🎸 emoji, it means that you as a community helped us make this change by providing feedback or reporting bugs!

[h2]🆕New Content and Features [/h2]
  • 🎸 Added text to Custom Music gameplay and results screens to display the beatmap creator name
  • Three new tracks, all for free! Remixes of Danny Baranowsky's favourite Super Meat Boy tracks:
    • Slugger's Refrain
    • Got Danged
    • Bootus Bleez

[h2]🔁 Changes [/h2]
  • Updated credits text
  • Boss Battles and Minigames now have their current difficulty listed during gameplay, on the pause menu and on the results screens
  • Game will now pause when opening the Steam Overlay
  • Added Assist Mode to the Hard versions of all Minigames
  • 🎸 Beatmap adjustments to the following:
    • Elusional Medium
    • Om and On Medium
Why adjust these beatmaps?

Based on feedback and analytics, we found that both these tracks at medium caused large spikes in our difficulty curve which we wanted to eliminate. As they're some of the first tracks that are played, we simplified some patterns and replaced a few monsters with food items. This means scoring is exactly the same, so your highscores are still valid.

We aren't planning to make a habit of changing base game levels this way, but this was significant enough that we wanted to smooth it out. Thanks for understanding!

[h2]⚒️ Fixes [/h2]
  • 🎸 Resolved an unhandled exception that could cause save data to corrupt, making the game unlaunchable
  • Fixed some challenges using the incorrect section of the song (which caused issues with traps etc, making some challenges less interesting)
  • Fixed monster behaviour bug with Shielded Skeletons
  • Fixed some beatmap bugs (ie incorrect placement, overlapping inputs) on the following maps. These changes DO NOT require leaderboard resets, they simply resolve unintended issues:
    • Visualize Yourself (Impossible)
    • Baboosh (Impossible)
    • Necrosonatica (Impossible)
    • Brave the Harvester (Hard, Impossible)
    • Final Fugue (Hard, Impossible)
  • 🎸 Fixed the tutorial not respecting the Invert Up/Down setting
  • Fixed Remix Mode incorrectly displaying the New High Score banner under certain circumstances
  • Fixed a missing indicator loop in Showtime! (Medium)
  • Fixed the controls menu getting offset when opened too many times
  • 🎸 Fixed PS4 and PS5 controllers triggering double inputs when using the Dpad for any inputs
  • 🎸 Fixed double inputs when gameplay was rebound to the triggers
  • Resolved a rare softlock that could occur in any boss battle due to hitting late in an input window right before a phase transition
  • 🎸 Corrected the song name used on the results screen of certain Boss tracks
  • 🎸 Fixed cinematics not respecting Master volume slider (only impacted by the music volume slider)
  • Fixed letter grades not being displayed on Custom Music menu
  • Unfocusing the game while the feedback form is open no longer causes a softlock
  • Corrected inverse iconography for controllers displayed in the Boss Battle tutorial
  • Expanded leaderboards can now be opened on the Custom Music results screen
  • Fixed some boss battle animation and SFX bugs
  • Fixed the Perfect sticker appearing on Minigames that had not been cleared with Perfect
  • Fixed the following achievements triggering incorrectly:
    • On Repeat
    • Butterfly Perfect
    • Lich Please
  • Resolved typos in the following languages:
    • Russian
    • Spanish (LatAm)

[h2]🪲 Known Issues [/h2]
We're moving to action on these as quickly as possible, but some of these issues have fixes that require more delicate handling. Thanks for your patience!
  • Boss battles sometimes do not load the correct difficulty if Play Back-to-Back is enabled
  • An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended
  • Japanese and Chinese fonts do not display punctuation correctly
  • New High Score banner sometimes doesn't display correctly
  • Turkish PCs will not display text correctly
  • If an Assist Mode indicator is missed in the Show Time! Minigame (Medium Difficulty), all further indicators will be missing
  • NVIDIA graphics card settings may cause framerate issues
    • Workaround: Edit the SaveData file via C:\Users\your username\AppData\LocalLow\Brace Yourself Games\Rift of the NecroDancer and set the FramerateLimit value to match your monitor's refresh rate (e.g. 60, 144, etc.)

RIFT Hotfix #1

Hi everyone! Hope you've had a blast crushing those monsters and taking photos of Heph.

We have been absolutely blown away by the response to Rift of the NecroDancer since it came out yesterday. We appreciate all the feedback we've received so far. Please keep sending stuff our way -- we read everything that comes in!

There are a few small-but-annoying bugs that we wanted to get a hotfix out for ASAP, so read below for the full list of changes and known issues.

[h2]🔁 Changes [/h2]
  • Added the words 'Custom Music' to the gameplay screen when playing a custom track to help distinguish between official and custom music

[h2]⚒️ Fixes [/h2]
  • Disabled the automatic FPS throttling when the game is unfocused
  • This also fixes the softlock that could occur when unfocusing the game while the feedback form was open
  • Reduced the resolution of all videos to prevent stuttering on low end PCs
  • Prevented a softlock that would occur when entering the Calibration Test from a custom track
  • Fixed a performance dip that occurred when triggering vibe power while 'Remove Guitar Strings' was set to Enabled

[h2]🪲 Known issues [/h2]
We're moving to action on these as quickly as possible, but due to the more complicated fixes we need a little bit more testing time. Thanks for your patience!

  • It's possible to soft-lock boss battles when hitting extremely late in the input window right before a phase transition
  • Boss battles sometimes do not load the correct difficulty if Play Back-to-Back is enabled
  • Triggers and joysticks cause double inputs on all controllers (with the exception of SteamDeck)
  • Workaround: Enable Steam Input in the Steam library properties for Rift of the NecroDancer
  • Double inputs occur when playing using DualSense controllers (PS4 and PS5)
  • Workaround: Enable Steam Input in the Steam library properties for Rift of the NecroDancer
  • An animation bug occurs in Show Time! Hard difficulty that makes the game more difficult to play than intended
  • The results screen for all boss battle Rhythm Rifts displays the incorrect song name
  • On Repeat achievement triggers incorrectly
  • A hidden achievement related to story completion triggers incorrectly
  • Shielded Skeletons sometimes behave incorrectly
  • NVIDIA graphics card settings may cause framerate issues
  • Workaround: Edit the SaveData file (via C:\Users\your username\AppData\LocalLow\Brace Yourself Games\Rift of the NecroDancer) and set the FramerateLimit value to match your monitor's refresh rate (e.g. 60, 144, etc.)
  • Japanese and Chinese fonts do not display punctuation correctly
  • The tutorial does not pick up on the Invert Up/Down setting correctly
  • New High Score banner sometimes doesn't display correctly
  • Banshee does not enter the correct animation when stunned occasionally
  • Turkish PCs will not display text correctly

Known Issues for the Level Editor will come at a later date!

Rift of the NecroDancer is Out Now!

Is today even real?! After 3+ years of pouring our hearts into each beat, and a DECADE after launching Crypt of the NecroDancer, we've hit the launch button!

[previewyoutube][/previewyoutube]
[h2]💸10% off until Tues Feb 11[/h2]
https://store.steampowered.com/app/2073250/Rift_of_the_NecroDancer/

[h2]💸Extra 10% off if you buy it with (or already own) these titles![/h2]

https://store.steampowered.com/bundle/49274/Crypt_AND_Rift_of_the_NecroDancer/

https://store.steampowered.com/bundle/47856/Just_Rifts__Beats/

https://store.steampowered.com/bundle/31041/Rift_of_the_NecroDancer__OST_Volume_1/

You can also listen to the OFFICIAL Rift of the NecroDancer soundtrack on Spotify here! 🔊

[h2]🗞️What Press Think[/h2]
  • "Innovates on some of the genre’s best ideas." - 8/10 IGN
  • “One of the best rhythm games I’ve ever played.” - 4/5 Digital Trends
  • "A game that will absorb rhythm game fans for a long time, with clever gameplay and, more importantly, a sensational soundtrack." - 9/10 God is a Geek
  • "An easy recommendation for anyone wanting to take on its challenges." - 9/10 Game Rant

[h2]😃What YOU Think [/h2]
We really wanna know! Come join our Discord for maximum launch hype vibes! We're also on Bluesky now too! We'll also be closely monitoring in-game bug reports. 🔍👀

This is just the beginning for Rift, and we're so excited to be on this journey with y'all! You can also hang with us TODAY at our launch livestream with Klei at 2:00 PST.



P.S. The best way to support us is to grab the game during launch week, but if you wanna go the extra mile, we've also released a Supporter Upgrade with a couple cute cosmetics 💖

https://store.steampowered.com/app/3467170/Rift_of_the_NecroDancer_Supporter_Upgrade/

Thanks for grooving!

With love,

The Brace Yourself Games team