v2.0.1 Day 1 Patch Notes
[h2]v2.0.1 patch notes:
- "Hello" achievement now unlocks when the phone is picked up instead of when it rings for the first time
- Fixed an issue with the jumpscare not happening during 2AM if you fail to find a dark object and cleanse it of the darkness in time
- Increased ambient light brightness slightly in all difficulties
- Added Colliders to some objects that were missing them
- Fixed a bug preventing the monster from chasing the player during chase segments during the 4am boss fight
- Moved Warning Screen back just a little bit for VR Players to make it easier to read
- Improved Volume levels on spatial sound queues (banging, knocking, etc)
- Closed Upstairs bedroom door during intro segment
- Made movement detection threshold slightly stricter than before (it was way too lenient before) during the 2AM "Hold Still" Quicktime event
- Fixed Mouse jittering issue in NonVR (Flat) Mode
- Removed Herobrine[/h2]
- "Hello" achievement now unlocks when the phone is picked up instead of when it rings for the first time
- Fixed an issue with the jumpscare not happening during 2AM if you fail to find a dark object and cleanse it of the darkness in time
- Increased ambient light brightness slightly in all difficulties
- Added Colliders to some objects that were missing them
- Fixed a bug preventing the monster from chasing the player during chase segments during the 4am boss fight
- Moved Warning Screen back just a little bit for VR Players to make it easier to read
- Improved Volume levels on spatial sound queues (banging, knocking, etc)
- Closed Upstairs bedroom door during intro segment
- Made movement detection threshold slightly stricter than before (it was way too lenient before) during the 2AM "Hold Still" Quicktime event
- Fixed Mouse jittering issue in NonVR (Flat) Mode
- Removed Herobrine[/h2]