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  3. The First Descendant Patch 1.3.1

The First Descendant Patch 1.3.1

[p]Greetings, Descendants![/p][p] [/p][p]Here are the details on The First Descendant maintenance-free 1.3.1 Patch.[/p][p]Please reconnect to the game for smoother gameplay.[/p][p] [/p][p]■ Patch Date[/p][p]- PDT 2025.08.13(Wed) 23:00[/p][p] [/p][p]■ Platforms[/p][p]- Steam, XBOX SERIES X│S, PS5[/p][p] [/p][p]■ Patch Details[/p][p](1) Content Improvements[/p][p]- Optimized the appearance and destruction of Axion Assault Ships to improve in-game performance.[/p][p]- Optimized Ines’s skill effect and item drop effect performance to improve stuttering in-game.[/p][p]- Improved weather and time progression in the Axion Plains.[/p][p]ㄴ Time in the Axion Plains now flows faster to showcase different weather conditions and time progression on the battlefield.[/p][p]- Reorganized the guidance text in the Boost Up Event screen to be more detailed.[/p][p]- Modified the Junk Filter options to automatically change when Activate Boost is selected the Boost Event as follows:[/p][p]ㄴ (Before) External Components with Set Effects: Exclude from Junk[/p][p]ㄴ (After) External Components with Set Effects: Include as Junk[/p][p]- Modified some text in the Boost Path.[/p][p]ㄴ Added time indication to identify target items in the Increased Descendant EXP Gain item usage section.[/p][p]ㄴ Added difficulty indication to Complete Sigma Sector Missions quest.[/p][p]ㄴ Modified quest tip text for Reach Descendant Level and Open Amorphous Materials items.[/p][p]- Modified shortcut connections for some Quests to improve Boost Path guidance.[/p][p]- Added 3 Social Tags to Party > Social Tags.[/p]
[p]Category[/p]
[p]Social Tag Names[/p]
[p]Required Items[/p]
[p]Orca[/p]
[p]Vortex[/p]
[p]Weapon Research[/p]
[p]Voltia[/p]
[p]- Weapon Cores are now available as rewards for defeating monsters and completing missions in Infiltration Operation: Hard 400% and Sigma Sector on Normal and High-risk Difficulty.[/p][p]- The following Battle Pass Daily Challenges have been rebalanced:[/p][p]ㄴ Reduced the number of monster defeats with specific weapons for Assignments.[/p][p]ㄴ Reduced the number of monster defeats with specific Attributes and Arche Skills for Assignments.[/p][p]ㄴ Reduced the number of required Encrypted Vault openings for Assignments.[/p][p]ㄴ Changed the number of Squad Rescues to 1 for Assignments.[/p][p]ㄴ Reduced the number of Commander defeats for Assignments.[/p][p]ㄴ Reduced the number of Outpost completions for Assignments.[/p][p]- Added goal setting guide to Quest UI.[/p][p]ㄴ This guide appears upon completion of specific Starter Pass quests and Axion Plains preliminary quests.[/p][p]- Modified the following terms:[/p][p]ㄴ All areas using the previous terms have been updated with the new terms.[/p]
[p]Before[/p]
[p]After[/p]
[p]Dimensional Energy Stabilization[/p]
[p]Unstable Dimension Zone[/p]
[p]Dimensional Breach[/p]
[p]Dimensional Breach Info[/p]
[p] [/p][p](2) Weapons & Modules[/p][p]- The following Trigger Module stats have been adjusted:[/p][p]ㄴ Battering Ram damage has been increased.[/p][p]ㆍ Base tick 188.0% → 376%[/p][p]ㆍ Added Skill Attribute Resistance reduction to DEF Decrease[/p][p]ㄴ Arche Leak[/p][p]ㆍ MP Cost on hit 4 → 3.5[/p][p] [/p][p]Bug Fixes[/p][p](1) Content[/p][p]- Fixed an issue where entering Wall Crasher would incorrectly load a completed Intercept Battle map, causing crashes.[/p][p]- Fixed an issue where incorrect Reactor types were dropping from monster defeats in certain content.[/p]
[p]Content[/p]
[p]Correct Reactor Drop Type[/p]
[p]Vespers Hard: The Shelter[/p]
[p]Fire X Dimension[/p]
[p]Sigma Sector High-risk: Isolated Desert[/p]
[p]Fire X Singular[/p]
[p]- Fixed an issue where the Boost Event screen would not automatically appear on first login in certain situations[/p][p]- Fixed an issue where allies could not join after the start of Battle in the following Invasion Dungeons:[/p][p]ㄴ White-night Gulch: Mystery's End[/p][p]ㄴ Echo Swamp: The Chapel[/p][p]- Fixed an issue where the "Own Descendants with Trigger Modules Unlocked" Award counted the total number of Descendants owned instead of the number of Descendants with unlocked Trigger Modules.[/p][p]- Fixed an issue where the "Breach Spreader" monster would play a death animation midair when defeated in the air.[/p][p]- Fixed an issue where removing the "Carapace Hull" effect from the Abyss Scarab and Razor Claw monsters using Dispel would not visually remove their shell.[/p][p]- Fixed an issue where the "Abyss Scarab" would use an ambush attack in midair.[/p][p]- Fixed an issue where the out-of-bounds detection range for certain missions in the Axion Plains was abnormally wide.[/p][p]- Fixed an issue where some missions were not being counted toward the "Mission Specialist" Season Challenge in the Battle Pass.[/p][p]- Fixed an issue where the Battle Pass Reroll counter was not visible in multi-language environments.[/p][p]- Fixed an issue where Battle Pass EXP could not be earned after completing Daily Bonus Challenges.[/p][p]ㄴ Battle Pass EXP for Daily Bonus Challenges that were not received during the affected period will be granted at a later date.[/p][p]- Fixed an issue where the Dimensional Breach Stabilization effect icon was not displaying correctly.[/p][p]- Fixed some text typos in Boost Path Quests.[/p][p]- Fixed the Complete Infiltration Operation: Hard Quest of the Boost Path to be cleared even at 400% Difficulty.[/p][p]- Fixed an issue where path indicators were not automatically set for Boost Path Quests during the Boost Event.[/p][p]- Fixed an issue where "Shortened Time" was displayed on the results screen even for the first completion in the Mobile Energy Monitoring.[/p][p]- Fixed an issue where Descendant-specific quests were automatically set as Quest Objectives regardless of the current Descendant in use after completing all Main Quests.[/p][p]- Fixed an issue where the Mission Results screen was displayed when performing Mobile Energy Monitoring after playing a mission in the Axion Plains.[/p][p]- Fixed an issue where missions were not correctly completing when time ran out during the "Residential District" mission.[/p][p]- Fixed an issue where selecting “Abort Mission” during a Void Intercept Battle would trigger the Descendant’s death animation.[/p][p] [/p][p](2) Descendants[/p][p]- Fixed an issue where the "Gaze of the Abyss" Skill animation was not displaying correctly when used midair with the Descendant Nell.[/p][p]- Fixed an issue where Kyle's "Superconductivity Thrusters" and "Superconductive Bombing" would remain stationary when used while mounted on a vehicle.[/p][p] [/p][p](3) Weapons & Modules[/p][p]- Fixed an issue where decreasing values in the Weapon Unique Ability Enhancement UI were displayed in red text even when beneficial.[/p][p]- Fixed an issue where "Magnus AA" had abnormal motion output and blocked aiming or firing when equipped.[/p][p] [/p][p](4) UI & UX[/p][p]- Made the Wall Crasher acquisition text more intuitive in the Library.[/p][p]- Fixed an issue where the Battle Pass reward claim popup would appear upon returning to Albion, even after all rewards had been claimed.[/p][p]- Fixed an issue where discount information in the “Popular” tab of the Shop would not update immediately after purchasing a bundle or its contents.[/p][p]- Fixed an issue where certain text in the Battle Pass “Challenge” tab was displayed in English when the game language was set to Korean.[/p][p]- Fixed an issue where a party member’s account name color in the “Social” tab was displayed the same as other Descendants.[/p][p]- Fixed an issue where controller button assignments for "Research Info" and "Set Target" actions in the Library would overlap.[/p][p]ㄴ The "Research Info" button has been changed as follows:[/p]
[p]PS[/p]
[p]XBOX[/p]
[p]PC[/p]
[p][/p][p]Hold[/p]
[p][/p][p]Hold[/p]
[p]T (Hold)[/p]
[p] [/p][p](5) Sound[/p][p]- Fixed an issue where the Operator’s voice would continue playing after loading.[/p][p]- Fixed an issue where the Immunity sound could be heard regardless of location.[/p][p]- Fixed an issue where weapon sounds were intermittently not played during Void Intercept Battles.[/p][p]- Added a sound effect when marking a Waypoint.[/p][p] [/p][p](6) Miscellaneous[/p][p]- Fixed an issue where a crash could occur when colliding with supplies in the Axion Plains with the Ray Tracing option set to ON on the PS5 Pro.[/p][p]- Fixed an issue where Fellow Patterns and Body Skins were reverting to the Default Skin when reconnecting to the game.[/p][p]- Fixed an issue where Quest and Challenge counts were not increasing when a Fellow dismantled items while moving to Fields like Kingston.[/p][p]- Fixed an issue where Enzo's voice was playing when interacting with an Encrypted Vault as the Descendant Nell.[/p][p]- Fixed an issue where incorrect numerical values were displayed in the tooltip for External Component "Moving Fortress."[/p][p]- Fixed an issue where players would no longer die when moving out of range immediately after interacting with the Drone in the Invasion: Order of Truth.[/p][p]- Fixed an issue where some dismantled items were occasionally being displayed in the Inventory.[/p][p] [/p][p]Thank you.[/p]